diff options
Diffstat (limited to 'gui/massadd.cpp')
| -rw-r--r-- | gui/massadd.cpp | 63 | 
1 files changed, 56 insertions, 7 deletions
| diff --git a/gui/massadd.cpp b/gui/massadd.cpp index 934957e80b..687d367516 100644 --- a/gui/massadd.cpp +++ b/gui/massadd.cpp @@ -22,10 +22,9 @@   * $Id$   */ -#include "engines/engine.h" -#include "base/game.h" -#include "base/plugins.h" +#include "engines/metaengine.h"  #include "common/events.h" +#include "common/config-manager.h"  #include "gui/launcher.h"	// For addGameToConf()  #include "gui/massadd.h" @@ -89,6 +88,29 @@ MassAddDialog::MassAddDialog(const FilesystemNode &startDir)  	new ButtonWidget(this, "massadddialog_cancel", "Cancel", kCancelCmd, Common::ASCII_ESCAPE); +	// Build a map from all configured game paths to the targets using them +	const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains(); +	Common::ConfigManager::DomainMap::const_iterator iter; +	for (iter = domains.begin(); iter != domains.end(); ++iter) { + +#ifdef __DS__ +		// DS port uses an extra section called 'ds'.  This prevents the section from being +		// detected as a game. +		if (iter->_key == "ds") { +			continue; +		} +#endif + +		Common::String path(iter->_value.get("path")); +		// Remove trailing slash, so that "/foo" and "/foo/" match. +		// This works around a bug in the POSIX FS code (and others?) +		// where paths are not normalized (so FSNodes refering to identical +		// FS objects may return different values in path()). +		while (path != "/" && path.lastChar() == '/') +			path.deleteLastChar(); +		if (!path.empty()) +			_pathToTargets[path].push_back(iter->_key); +	}  } @@ -132,15 +154,42 @@ void MassAddDialog::handleTickle() {  		}  		// Run the detector on the dir -		GameList candidates(PluginManager::instance().detectGames(files)); +		GameList candidates(EngineMan.detectGames(files));  		// Just add all detected games / game variants. If we get more than one,  		// that either means the directory contains multiple games, or the detector  		// could not fully determine which game variant it was seeing. In either  		// case, let the user choose which entries he wants to keep. +		// +		// However, we only add games which are not already in the config file.  		for (GameList::const_iterator cand = candidates.begin(); cand != candidates.end(); ++cand) {  			GameDescriptor result = *cand; -			result["path"] = dir.getPath(); +			Common::String path = dir.getPath(); + +			// Remove trailing slashes +			while (path != "/" && path.lastChar() == '/') +				path.deleteLastChar(); + +			// Check for existing config entries for this path/gameid/lang/platform combination +			if (_pathToTargets.contains(path)) { +				bool duplicate = false; +				const Common::StringList &targets = _pathToTargets[path]; +				for (Common::StringList::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) { +					// If the gameid, platform and language match -> skip it +					Common::ConfigManager::Domain *dom = ConfMan.getDomain(*iter); +					assert(dom); + +					if ((*dom)["gameid"] == result["gameid"] && +					    (*dom)["platform"] == result["platform"] &&  +					    (*dom)["language"] == result["language"]) { +						duplicate = true; +						break; +					} +				} +				if (duplicate) +					break;	// Skip duplicates +			} +			result["path"] = path;  			_games.push_back(result);  		} @@ -166,14 +215,14 @@ void MassAddDialog::handleTickle() {  		snprintf(buf, sizeof(buf), "Scan complete!");  		_dirProgressText->setLabel(buf); -		snprintf(buf, sizeof(buf), "Discovered %d games.", _games.size()); +		snprintf(buf, sizeof(buf), "Discovered %d new games.", _games.size());  		_gameProgressText->setLabel(buf);  	} else {  		snprintf(buf, sizeof(buf), "Scanned %d directories ...", _dirsScanned);  		_dirProgressText->setLabel(buf); -		snprintf(buf, sizeof(buf), "Discovered %d games ...", _games.size()); +		snprintf(buf, sizeof(buf), "Discovered %d new games ...", _games.size());  		_gameProgressText->setLabel(buf);  	} | 
