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-rw-r--r--gui/massadd.cpp63
1 files changed, 56 insertions, 7 deletions
diff --git a/gui/massadd.cpp b/gui/massadd.cpp
index 934957e80b..687d367516 100644
--- a/gui/massadd.cpp
+++ b/gui/massadd.cpp
@@ -22,10 +22,9 @@
* $Id$
*/
-#include "engines/engine.h"
-#include "base/game.h"
-#include "base/plugins.h"
+#include "engines/metaengine.h"
#include "common/events.h"
+#include "common/config-manager.h"
#include "gui/launcher.h" // For addGameToConf()
#include "gui/massadd.h"
@@ -89,6 +88,29 @@ MassAddDialog::MassAddDialog(const FilesystemNode &startDir)
new ButtonWidget(this, "massadddialog_cancel", "Cancel", kCancelCmd, Common::ASCII_ESCAPE);
+ // Build a map from all configured game paths to the targets using them
+ const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
+ Common::ConfigManager::DomainMap::const_iterator iter;
+ for (iter = domains.begin(); iter != domains.end(); ++iter) {
+
+#ifdef __DS__
+ // DS port uses an extra section called 'ds'. This prevents the section from being
+ // detected as a game.
+ if (iter->_key == "ds") {
+ continue;
+ }
+#endif
+
+ Common::String path(iter->_value.get("path"));
+ // Remove trailing slash, so that "/foo" and "/foo/" match.
+ // This works around a bug in the POSIX FS code (and others?)
+ // where paths are not normalized (so FSNodes refering to identical
+ // FS objects may return different values in path()).
+ while (path != "/" && path.lastChar() == '/')
+ path.deleteLastChar();
+ if (!path.empty())
+ _pathToTargets[path].push_back(iter->_key);
+ }
}
@@ -132,15 +154,42 @@ void MassAddDialog::handleTickle() {
}
// Run the detector on the dir
- GameList candidates(PluginManager::instance().detectGames(files));
+ GameList candidates(EngineMan.detectGames(files));
// Just add all detected games / game variants. If we get more than one,
// that either means the directory contains multiple games, or the detector
// could not fully determine which game variant it was seeing. In either
// case, let the user choose which entries he wants to keep.
+ //
+ // However, we only add games which are not already in the config file.
for (GameList::const_iterator cand = candidates.begin(); cand != candidates.end(); ++cand) {
GameDescriptor result = *cand;
- result["path"] = dir.getPath();
+ Common::String path = dir.getPath();
+
+ // Remove trailing slashes
+ while (path != "/" && path.lastChar() == '/')
+ path.deleteLastChar();
+
+ // Check for existing config entries for this path/gameid/lang/platform combination
+ if (_pathToTargets.contains(path)) {
+ bool duplicate = false;
+ const Common::StringList &targets = _pathToTargets[path];
+ for (Common::StringList::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) {
+ // If the gameid, platform and language match -> skip it
+ Common::ConfigManager::Domain *dom = ConfMan.getDomain(*iter);
+ assert(dom);
+
+ if ((*dom)["gameid"] == result["gameid"] &&
+ (*dom)["platform"] == result["platform"] &&
+ (*dom)["language"] == result["language"]) {
+ duplicate = true;
+ break;
+ }
+ }
+ if (duplicate)
+ break; // Skip duplicates
+ }
+ result["path"] = path;
_games.push_back(result);
}
@@ -166,14 +215,14 @@ void MassAddDialog::handleTickle() {
snprintf(buf, sizeof(buf), "Scan complete!");
_dirProgressText->setLabel(buf);
- snprintf(buf, sizeof(buf), "Discovered %d games.", _games.size());
+ snprintf(buf, sizeof(buf), "Discovered %d new games.", _games.size());
_gameProgressText->setLabel(buf);
} else {
snprintf(buf, sizeof(buf), "Scanned %d directories ...", _dirsScanned);
_dirProgressText->setLabel(buf);
- snprintf(buf, sizeof(buf), "Discovered %d games ...", _games.size());
+ snprintf(buf, sizeof(buf), "Discovered %d new games ...", _games.size());
_gameProgressText->setLabel(buf);
}