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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#ifndef GUI_THEME_H
-#define GUI_THEME_H
-
-#include "common/system.h"
-#include "common/rect.h"
-#include "common/str.h"
-#include "common/fs.h"
-#include "common/config-file.h"
-
-#include "graphics/surface.h"
-#include "graphics/fontman.h"
-
-#define THEME_VERSION 24
-#define SCUMMVM_THEME_VERSION_STR "SCUMMVM_STX0.3"
-
-namespace GUI {
-
-class ThemeEval;
-
-/**
- * Our theme renderer class.
- *
- * It is used to draw the different widgets and
- * getting the layout of the widgets for different
- * resolutions.
- */
-class Theme {
-public:
- Theme();
-
- virtual ~Theme();
-
- //! Defined the align of the text
- enum TextAlign {
- kTextAlignLeft, //!< Text should be aligned to the left
- kTextAlignCenter, //!< Text should be centered
- kTextAlignRight //!< Text should be aligned to the right
- };
-
- //! Vertical alignment of the text.
- enum TextAlignVertical {
- kTextAlignVBottom,
- kTextAlignVCenter,
- kTextAlignVTop
- };
-
- //! Widget background type
- enum WidgetBackground {
- kWidgetBackgroundNo, //!< No background at all
- kWidgetBackgroundPlain, //!< Simple background, this may not include borders
- kWidgetBackgroundBorder, //!< Same as kWidgetBackgroundPlain just with a border
- kWidgetBackgroundBorderSmall, //!< Same as kWidgetBackgroundPlain just with a small border
- kWidgetBackgroundEditText, //!< Background used for edit text fields
- kWidgetBackgroundSlider //!< Background used for sliders
- };
-
- //! Dialog background type
- enum DialogBackground {
- kDialogBackgroundMain,
- kDialogBackgroundSpecial,
- kDialogBackgroundPlain,
- kDialogBackgroundDefault
- };
-
- //! State of the widget to be drawn
- enum State {
- kStateDisabled, //!< Indicates that the widget is disabled, that does NOT include that it is invisible
- kStateEnabled, //!< Indicates that the widget is enabled
- kStateHighlight //!< Indicates that the widget is highlighted by the user
- };
-
- typedef State WidgetStateInfo;
-
- enum ScrollbarState {
- kScrollbarStateNo,
- kScrollbarStateUp,
- kScrollbarStateDown,
- kScrollbarStateSlider,
- kScrollbarStateSinglePage
- };
-
- //! Font style selector
- enum FontStyle {
- kFontStyleBold = 0, //!< A bold font. This is also the default font.
- kFontStyleNormal = 1, //!< A normal font.
- kFontStyleItalic = 2, //!< Italic styled font.
- kFontStyleFixedNormal = 3, //!< Fixed size font.
- kFontStyleFixedBold = 4, //!< Fixed size bold font.
- kFontStyleFixedItalic = 5, //!< Fixed size italic font.
- kFontStyleMax
- };
-
- //! Function used to process areas other than the current dialog
- enum ShadingStyle {
- kShadingNone, //!< No special post processing
- kShadingDim, //!< Dimming unused areas
- kShadingLuminance //!< Converting colors to luminance for unused areas
- };
-
- /**
- * This initializes all the data needed by the theme renderer.
- * It should just be called *once*, when first using the renderer.
- *
- * Other functions of the renderer should just be used after
- * calling this function, else the result is undefined.
- *
- * If used again it should just be used after deinit,
- * if there is need to use the renderer again.
- *
- * @see deinit
- */
-// virtual bool init() = 0;
-
- /**
- * Unloads all data used by the theme renderer.
- */
-// virtual void deinit() = 0;
-
- /**
- * Updates the renderer to changes to resolution,
- * bit depth and other video related configuration.
- */
-// virtual void refresh() = 0;
-
- /**
- * Checks if the theme supplies its own cursor.
- *
- * @return true if using an own cursor
- */
-// virtual bool ownCursor() const { return false; }
-
- /**
- * Enables the theme renderer for use.
- *
- * This for examples displays the overlay, clears the
- * renderer's temporary screen buffers and does other
- * things to make the renderer for use.
- *
- * This will NOT back up the data on the overlay.
- * So if you've got data in the overlay save it before
- * calling this.
- *
- * Unlike init, this makes the renderer ready to draw
- * something to the screen. And of course it relies on the data
- * loaded by init.
- *
- * @see disable
- * @see init
- */
-// virtual void enable() = 0;
-
- /**
- * Disables the theme renderer.
- *
- * This for example hides the overlay and undoes
- * other things done by enable.
- *
- * Unlike uninit, this just makes the renderer unable
- * to do any screen drawing, but still keeps all data
- * loaded into memory.
- *
- * @see enable
- * @see uninit
- */
-// virtual void disable() = 0;
-
- /**
- * Tells the theme renderer that a new dialog is opened.
- *
- * This can be used for internal caching and marking
- * area of all but the not top dialog in a special way.
- *
- * TODO: This needs serious reworking, since at least for
- * normal usage, a dialog opened with openDialog should always
- * be the top dialog. Currently our themes have no good enough
- * implementation to handle a single open dialog though, so we
- * have to stay this way until we implement proper dialog
- * 'caching'/handling.
- *
- * @param topDialog if true it indicates that this is the top dialog
- *
- * @see closeAllDialogs
- */
-// virtual void openDialog(bool topDialog, ShadingStyle shading = kShadingNone) = 0;
-
- /**
- * This indicates that all dialogs have been closed.
- *
- * @see openDialog
- */
-// virtual void closeAllDialogs() = 0;
-
- /**
- * Closes the topmost dialog, and redraws the screen
- * accordingly.
- *
- * TODO: Make this purely virtual by making ThemeClassic
- * and ThemeModern implement it too.
- *
- * @returns True if the dialog was sucessfully closed.
- * If we weren't able to restore the screen after closing
- * the dialog, we return false, which means we need to redraw
- * the dialog stack from scratch.
- */
-// virtual void startBuffering() = 0;
-// virtual void finishBuffering() = 0;
-
- /**
- * Clear the complete GUI screen.
- */
-// virtual void clearAll() = 0;
-
- /**
- * Update the GUI screen aka overlay.
- *
- * This does NOT call OSystem::updateScreen,
- * it just copies all (changed) data to the overlay.
- */
-// virtual void updateScreen() = 0;
-
-/*
- virtual const Graphics::Font *getFont(FontStyle font = kFontStyleBold) const = 0;
- virtual int getFontHeight(FontStyle font = kFontStyleBold) const = 0;
- virtual int getStringWidth(const Common::String &str, FontStyle font = kFontStyleBold) const = 0;
- virtual int getCharWidth(byte c, FontStyle font = kFontStyleBold) const = 0;
-
- virtual void drawDialogBackground(const Common::Rect &r, DialogBackground type, WidgetStateInfo state = kStateEnabled) = 0;
- virtual void drawText(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, TextAlign align = kTextAlignCenter, bool inverted = false, int deltax = 0, bool useEllipsis = true, FontStyle font = kFontStyleBold) = 0;
- // this should ONLY be used by the debugger until we get a nicer solution
- virtual void drawChar(const Common::Rect &r, byte ch, const Graphics::Font *font, WidgetStateInfo state = kStateEnabled) = 0;
-
- virtual void drawWidgetBackground(const Common::Rect &r, uint16 hints, WidgetBackground background = kWidgetBackgroundPlain, WidgetStateInfo state = kStateEnabled) = 0;
- virtual void drawButton(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, uint16 hints = 0) = 0;
- virtual void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, WidgetStateInfo state = kStateEnabled, int alpha = 256, bool themeTrans = false) = 0;
- virtual void drawSlider(const Common::Rect &r, int width, WidgetStateInfo state = kStateEnabled) = 0;
- virtual void drawCheckbox(const Common::Rect &r, const Common::String &str, bool checked, WidgetStateInfo state = kStateEnabled) = 0;
- virtual void drawTab(const Common::Rect &r, int tabHeight, int tabWidth, const Common::Array<Common::String> &tabs, int active, uint16 hints, int titleVPad, WidgetStateInfo state = kStateEnabled) = 0;
- virtual void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight, ScrollbarState, WidgetStateInfo state = kStateEnabled) = 0;
- virtual void drawPopUpWidget(const Common::Rect &r, const Common::String &sel, int deltax, WidgetStateInfo state = kStateEnabled, TextAlign align = kTextAlignLeft) = 0;
- virtual void drawCaret(const Common::Rect &r, bool erase, WidgetStateInfo state = kStateEnabled) = 0;
- virtual void drawLineSeparator(const Common::Rect &r, WidgetStateInfo state = kStateEnabled) = 0;
-
- virtual void restoreBackground(Common::Rect r, bool special = false) = 0;
- virtual bool addDirtyRect(Common::Rect r, bool save = false, bool special = false) = 0;
-
- virtual int getTabSpacing() const = 0;
- virtual int getTabPadding() const = 0;
-*/
- Graphics::TextAlignment convertAligment(TextAlign align) const {
- switch (align) {
- case kTextAlignLeft:
- return Graphics::kTextAlignLeft;
- break;
-
- case kTextAlignRight:
- return Graphics::kTextAlignRight;
- break;
-
- default:
- break;
- };
- return Graphics::kTextAlignCenter;
- }
-
- TextAlign convertAligment(Graphics::TextAlignment align) const {
- switch (align) {
- case Graphics::kTextAlignLeft:
- return kTextAlignLeft;
- break;
-
- case Graphics::kTextAlignRight:
- return kTextAlignRight;
- break;
-
- default:
- break;
- }
- return kTextAlignCenter;
- }
-
-
- bool isThemeLoadingRequired();
-// virtual ThemeEval *getEvaluator() = 0;
-
- static bool themeConfigUseable(const Common::FSNode &node, Common::String &themeName);
- static bool themeConfigParseHeader(Common::String header, Common::String &themeName);
-
-// virtual const Common::String &getThemeFileName() const = 0;
-// virtual const Common::String &getThemeName() const = 0;
-// virtual int getGraphicsMode() const = 0;
-
- /**
- * Checks if the theme renderer supports drawing of images.
- *
- * @return true on support, else false
- */
-// virtual bool supportsImages() const { return false; }
-
- //! Special image ids for images used in the GUI
- enum kThemeImages {
- kImageLogo = 0, //!< ScummVM Logo used in the launcher
- kImageLogoSmall //!< ScummVM logo used in the GMM
- };
-
- /**
- * Returns the given image.
- *
- * @param n id of the image, see kThemeImages
- * @return 0 if no such image exists for the theme, else pointer to the image
- *
- * @see kThemeImages
- */
-// virtual const Graphics::Surface *getImageSurface(const kThemeImages n) const { return 0; }
-
-public:
- bool needThemeReload() { return ((_loadedThemeX != g_system->getOverlayWidth()) ||
- (_loadedThemeY != g_system->getOverlayHeight())); }
-
-private:
- int _loadedThemeX, _loadedThemeY;
-};
-} // end of namespace GUI
-
-#endif // GUI_THEME_H