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-rw-r--r--gui/dialog.cpp12
-rw-r--r--gui/theme.h4
2 files changed, 16 insertions, 0 deletions
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index 11001a42e9..1fdf872665 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -51,6 +51,18 @@ Dialog::Dialog(const Common::String &name, bool dimsInactive_)
_mouseWidget(0), _focusedWidget(0), _dragWidget(0), _visible(false), _drawingHints(0),
_dimsInactive(dimsInactive_) {
_drawingHints = THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND;
+
+ // It may happen that we have 3x scaler in launcher (960xY) and then 640x480
+ // game will be forced to 1x. At this stage GUI will not be aware of
+ // resolution change, so widgets will be off screen. This forces it to
+ // recompute
+ //
+ // Fixes bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"
+ // and bug #1595627: "SCUMM: F5 crashes game (640x480)"
+ if (g_gui.theme()->needThemeReload()) {
+ debug(2, "Theme forced to reload");
+ g_gui.screenChange();
+ }
}
Dialog::~Dialog() {
diff --git a/gui/theme.h b/gui/theme.h
index 237404435d..a20fea335d 100644
--- a/gui/theme.h
+++ b/gui/theme.h
@@ -240,6 +240,10 @@ protected:
Common::ConfigFile _configFile;
Common::ConfigFile _defaultConfig;
+public:
+ bool needThemeReload() { return ((_loadedThemeX != g_system->getOverlayWidth()) ||
+ (_loadedThemeY != g_system->getOverlayHeight())); }
+
private:
static const char *_defaultConfigINI;
int _loadedThemeX, _loadedThemeY;