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-rw-r--r--gui/launcher.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 278759760f..0d6a3b5e86 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -81,6 +81,8 @@ protected:
const String &_domain;
EditTextWidget *_descriptionWidget;
EditTextWidget *_domainWidget;
+ CheckboxWidget *_fullscreenCheckbox;
+ CheckboxWidget *_AmigaPalCheckbox;
};
EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain)
@@ -118,10 +120,17 @@ EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain
new StaticTextWidget(this, 50, 42, _w-50-10, kLineHeight, path, kTextAlignLeft);
// TODO - insert more widgets here; see comments before the class
+ _fullscreenCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Use Fullscreen Mode", 0, 'F');
+ _AmigaPalCheckbox = new CheckboxWidget(this, 15, 82, 200, 16, "Use Amiga Palette", 0, 'A');
// Add OK & Cancel buttons
addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
addButton(_w-(kButtonWidth+10), _h-24, "OK", kOKCmd, 0);
+
+ // Load in settings for the checkboxs
+ _fullscreenCheckbox->setState(_config.getBool("fullscreen", false, _domain));
+ _AmigaPalCheckbox->setState(_config.getBool("amiga", false, _domain));
+
}
void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
@@ -138,6 +147,8 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
_config.rename_domain(_domain, newDomain);
}
_config.set("description", _descriptionWidget->getLabel(), newDomain);
+ _config.setBool("amiga", _AmigaPalCheckbox->getState(), newDomain);
+ _config.setBool("fullscreen", _fullscreenCheckbox->getState(), newDomain);
setResult(1);
close();
} else {