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-rw-r--r--gui/launcher.cpp36
-rw-r--r--gui/launcher.h2
2 files changed, 19 insertions, 19 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 3913ae1d3d..64323dabd9 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -573,8 +573,8 @@ void LauncherDialog::updateListing() {
gameid = iter->_key;
if (description.empty()) {
GameDescriptor g = Base::findGame(gameid);
- if (!g.description.empty())
- description = g.description;
+ if (g.contains("description"))
+ description = g.description();
}
if (!gameid.empty() && !description.empty()) {
@@ -606,14 +606,14 @@ void LauncherDialog::addGameRecursive(FilesystemNode dir) {
}
// Run the detector on the dir
- DetectedGameList candidates(PluginManager::instance().detectGames(files));
+ GameList candidates(PluginManager::instance().detectGames(files));
if (candidates.size() >= 1) {
// At least one match was found. For now we just take the first one...
// a more sophisticated solution would do something more clever here,
// e.g. ask the user which one to pick (make sure to display the
// path, too).
- DetectedGame result = candidates[0];
+ GameDescriptor result = candidates[0];
addGameToConf(dir, result, true);
}
@@ -661,7 +661,7 @@ void LauncherDialog::addGame() {
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
- DetectedGameList candidates(PluginManager::instance().detectGames(files));
+ GameList candidates(PluginManager::instance().detectGames(files));
int idx;
if (candidates.empty()) {
@@ -676,32 +676,32 @@ void LauncherDialog::addGame() {
// Display the candidates to the user and let her/him pick one
StringList list;
for (idx = 0; idx < (int)candidates.size(); idx++)
- list.push_back(candidates[idx].description);
+ list.push_back(candidates[idx].description());
ChooserDialog dialog("Pick the game:");
dialog.setList(list);
idx = dialog.runModal();
}
if (0 <= idx && idx < (int)candidates.size()) {
- DetectedGame result = candidates[idx];
+ GameDescriptor result = candidates[idx];
addGameToConf(dir, result, false);
}
}
}
-void LauncherDialog::addGameToConf(FilesystemNode dir, DetectedGame result, bool suppressEditDialog) {
+void LauncherDialog::addGameToConf(FilesystemNode dir, GameDescriptor result, bool suppressEditDialog) {
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
- String domain(result.gameid);
+ String domain(result.gameid());
if (ConfMan.hasGameDomain(domain)) {
int suffixN = 1;
char suffix[16];
while (ConfMan.hasGameDomain(domain)) {
snprintf(suffix, 16, "-%d", suffixN);
- domain = result.gameid + suffix;
+ domain = result.gameid() + suffix;
suffixN++;
}
}
@@ -718,23 +718,23 @@ void LauncherDialog::addGameToConf(FilesystemNode dir, DetectedGame result, bool
// game target, we can change this (currently, you can only query
// for the generic gameid description; it's not possible to obtain
// a description which contains extended information like language, etc.).
- ConfMan.set("description", result.description, domain);
+ ConfMan.set("description", result.description(), domain);
- ConfMan.set("gameid", result.gameid, domain);
+ ConfMan.set("gameid", result.gameid(), domain);
ConfMan.set("path", dir.path(), domain);
// Set language if specified
- if (result.language != Common::UNK_LANG)
- ConfMan.set("language", Common::getLanguageCode(result.language), domain);
+ if (result.language() != Common::UNK_LANG)
+ ConfMan.set("language", Common::getLanguageCode(result.language()), domain);
// Set platform if specified
- if (result.platform != Common::kPlatformUnknown)
- ConfMan.set("platform", Common::getPlatformCode(result.platform), domain);
+ if (result.platform() != Common::kPlatformUnknown)
+ ConfMan.set("platform", Common::getPlatformCode(result.platform()), domain);
// Display edit dialog for the new entry
bool saveit = true;
if (!suppressEditDialog) {
- EditGameDialog editDialog(domain, result.description);
+ EditGameDialog editDialog(domain, result.description());
saveit = (editDialog.runModal() > 0);
}
if (saveit) {
@@ -781,7 +781,7 @@ void LauncherDialog::editGame(int item) {
String gameId(ConfMan.get("gameid", _domains[item]));
if (gameId.empty())
gameId = _domains[item];
- EditGameDialog editDialog(_domains[item], Base::findGame(gameId).description);
+ EditGameDialog editDialog(_domains[item], Base::findGame(gameId).description());
if (editDialog.runModal() > 0) {
// User pressed OK, so make changes permanent
diff --git a/gui/launcher.h b/gui/launcher.h
index 61f698e7a1..bb2bc21f45 100644
--- a/gui/launcher.h
+++ b/gui/launcher.h
@@ -68,7 +68,7 @@ protected:
void selectGame(const String &name);
- void addGameToConf(FilesystemNode dir, DetectedGame result, bool suppressEditDialog);
+ void addGameToConf(FilesystemNode dir, GameDescriptor result, bool suppressEditDialog);
void addGameRecursive(FilesystemNode dir);
};