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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* VLC code
+ *
+ * Original copyright note:
+ * DSP functions (inverse transforms, motion compensation, wavelet recompositions)
+ * for Indeo Video Interactive codecs.
+ */
+
+#ifndef IMAGE_CODECS_INDEO_INDEO_DSP_H
+#define IMAGE_CODECS_INDEO_INDEO_DSP_H
+
+#include "image/codecs/indeo/mem.h"
+#include "image/codecs/indeo/indeo.h"
+
+namespace Image {
+namespace Indeo {
+
+class IndeoDSP {
+public:
+ /**
+ * two-dimensional inverse Haar 8x8 transform for Indeo 4
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviInverseHaar8x8(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+ static void ffIviInverseHaar8x1(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+ static void ffIviInverseHaar1x8(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * one-dimensional inverse 8-point Haar transform on rows for Indeo 4
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviRowHaar8(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * one-dimensional inverse 8-point Haar transform on columns for Indeo 4
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviColHaar8(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * two-dimensional inverse Haar 4x4 transform for Indeo 4
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviInverseHaar4x4(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * one-dimensional inverse 4-point Haar transform on rows for Indeo 4
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviRowHaar4(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * one-dimensional inverse 4-point Haar transform on columns for Indeo 4
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviColHaar4(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * DC-only two-dimensional inverse Haar transform for Indeo 4.
+ * Performing the inverse transform in this case is equivalent to
+ * spreading dcCoeff >> 3 over the whole block.
+ *
+ * @param[in] in Pointer to the dc coefficient
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] blkSize Transform block size
+ */
+ static void ffIviDcHaar2d(const int32 *in, int16 *out, uint32 pitch,
+ int blkSize);
+
+ /**
+ * two-dimensional inverse slant 8x8 transform
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviInverseSlant8x8(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * two-dimensional inverse slant 4x4 transform
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviInverseSlant4x4(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * DC-only two-dimensional inverse slant transform.
+ * Performing the inverse slant transform in this case is equivalent to
+ * spreading (dcCoeff + 1)/2 over the whole block.
+ * It works much faster than performing the slant transform on a vector of zeroes.
+ *
+ * @param[in] in Pointer to the dc coefficient
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] blkSize Transform block size
+ */
+ static void ffIviDcSlant2d(const int32 *in, int16 *out, uint32 pitch, int blkSize);
+
+ /**
+ * inverse 1D row slant transform
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags (unused here)
+ */
+ static void ffIviRowSlant8(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * inverse 1D column slant transform
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviColSlant8(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * inverse 1D row slant transform
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags (unused here)
+ */
+ static void ffIviRowSlant4(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * inverse 1D column slant transform
+ *
+ * @param[in] in Pointer to the vector of transform coefficients
+ * @param[out] out Pointer to the output buffer (frame)
+ * @param[in] pitch Pitch to move to the next y line
+ * @param[in] flags Pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+ static void ffIviColSlant4(const int32 *in, int16 *out, uint32 pitch,
+ const uint8 *flags);
+
+ /**
+ * DC-only inverse row slant transform
+ */
+ static void ffIviDcRowSlant(const int32 *in, int16 *out, uint32 pitch, int blkSize);
+
+ /**
+ * DC-only inverse column slant transform
+ */
+ static void ffIviDcColSlant(const int32 *in, int16 *out, uint32 pitch, int blkSize);
+
+ /**
+ * Copy the pixels into the frame buffer.
+ */
+ static void ffIviPutPixels8x8(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags);
+
+ /**
+ * Copy the DC coefficient into the first pixel of the block and
+ * zero all others.
+ */
+ static void ffIviPutDcPixel8x8(const int32 *in, int16 *out, uint32 pitch, int blkSize);
+
+ /**
+ * 8x8 block motion compensation with adding delta
+ *
+ * @param[in,out] buf Pointer to the block in the current frame buffer containing delta
+ * @param[in] refBuf Pointer to the corresponding block in the reference frame
+ * @param[in] pitch Pitch for moving to the next y line
+ * @param[in] mcType Interpolation type
+ */
+ static void ffIviMc8x8Delta(int16 *buf, const int16 *refBuf, uint32 pitch, int mcType);
+
+ /**
+ * 4x4 block motion compensation with adding delta
+ *
+ * @param[in,out] buf Pointer to the block in the current frame buffer containing delta
+ * @param[in] refBuf Pointer to the corresponding block in the reference frame
+ * @param[in] pitch Pitch for moving to the next y line
+ * @param[in] mcType Interpolation type
+ */
+ static void ffIviMc4x4Delta(int16 *buf, const int16 *refBuf, uint32 pitch, int mcType);
+
+ /**
+ * motion compensation without adding delta
+ *
+ * @param[in,out] buf Pointer to the block in the current frame buffer containing delta
+ * @param[in] refBuf Pointer to the corresponding block in the reference frame
+ * @param[in] pitch Pitch for moving to the next y line
+ * @param[in] mcType Interpolation type
+ */
+ static void ffIviMc8x8NoDelta(int16 *buf, const int16 *refBuf, uint32 pitch, int mcType);
+
+ /**
+ * 4x4 block motion compensation without adding delta
+ *
+ * @param[in,out] buf Pointer to the block in the current frame receiving the result
+ * @param[in] refBuf Pointer to the corresponding block in the reference frame
+ * @param[in] pitch Pitch for moving to the next y line
+ * @param[in] mcType Interpolation type
+ */
+ static void ffIviMc4x4NoDelta(int16 *buf, const int16 *refBuf, uint32 pitch, int mcType);
+
+ /**
+ * 8x8 block motion compensation with adding delta
+ *
+ * @param[in,out] buf Pointer to the block in the current frame buffer containing delta
+ * @param[in] refBuf Pointer to the corresponding block in the backward reference frame
+ * @param[in] refBuf2 Pointer to the corresponding block in the forward reference frame
+ * @param[in] pitch Pitch for moving to the next y line
+ * @param[in] mcType Interpolation type for backward reference
+ * @param[in] mcType2 Interpolation type for forward reference
+ */
+ static void ffIviMcAvg8x8Delta(int16 *buf, const int16 *refBuf, const int16 *refBuf2, uint32 pitch, int mcType, int mcType2);
+
+ /**
+ * 4x4 block motion compensation with adding delta
+ *
+ * @param[in,out] buf Pointer to the block in the current frame buffer containing delta
+ * @param[in] refBuf Pointer to the corresponding block in the backward reference frame
+ * @param[in] refBuf2 Pointer to the corresponding block in the forward reference frame
+ * @param[in] pitch Pitch for moving to the next y line
+ * @param[in] mcType Interpolation type for backward reference
+ * @param[in] mcType2 Interpolation type for forward reference
+ */
+ static void ffIviMcAvg4x4Delta(int16 *buf, const int16 *refBuf, const int16 *refBuf2, uint32 pitch, int mcType, int mcType2);
+
+ /**
+ * motion compensation without adding delta for B-frames
+ *
+ * @param[in,out] buf Pointer to the block in the current frame buffer containing delta
+ * @param[in] refBuf Pointer to the corresponding block in the backward reference frame
+ * @param[in] refBuf2 Pointer to the corresponding block in the forward reference frame
+ * @param[in] pitch Pitch for moving to the next y line
+ * @param[in] mcType Interpolation type for backward reference
+ * @param[in] mcType2 Interpolation type for forward reference
+ */
+ static void ffIviMcAvg8x8NoDelta(int16 *buf, const int16 *refBuf, const int16 *refBuf2, uint32 pitch, int mcType, int mcType2);
+
+ /**
+ * 4x4 block motion compensation without adding delta for B-frames
+ *
+ * @param[in,out] buf Pointer to the block in the current frame buffer containing delta
+ * @param[in] refBuf Pointer to the corresponding block in the backward reference frame
+ * @param[in] refBuf2 Pointer to the corresponding block in the forward reference frame
+ * @param[in] pitch Pitch for moving to the next y line
+ * @param[in] mcType Interpolation type for backward reference
+ * @param[in] mcType2 Interpolation type for forward reference
+ */
+ static void ffIviMcAvg4x4NoDelta(int16 *buf, const int16 *refBuf, const int16 *refBuf2, uint32 pitch, int mcType, int mcType2);
+};
+
+} // End of namespace Indeo
+} // End of namespace Image
+
+#endif