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-rw-r--r--lure/res.cpp399
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diff --git a/lure/res.cpp b/lure/res.cpp
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--- a/lure/res.cpp
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-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2005-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "lure/res.h"
-#include "lure/disk.h"
-#include "lure/scripts.h"
-#include "lure/screen.h"
-
-namespace Lure {
-
-static Resources *int_resources = NULL;
-
-Resources &Resources::getReference() {
- return *int_resources;
-}
-
-Resources::Resources() {
- int_resources = this;
- reloadData();
-}
-
-Resources::~Resources() {
- // Delete any unremoved active hotspots
- freeData();
-}
-
-void Resources::freeData() {
- _activeHotspots.clear();
- _roomData.clear();
- _hotspotData.clear();
- _hotspotOverrides.clear();
- _animData.clear();
- _exitJoins.clear();
- _delayList.clear();
-
- delete _paletteSubset;
- delete _scriptData;
- delete _script2Data;
- delete _hotspotScriptData;
- delete _messagesData;
-}
-
-struct AnimRecordTemp {
- uint16 *offset;
- MovementDataList *list;
-};
-
-void Resources::reloadData() {
- Disk &d = Disk::getReference();
- MemoryBlock *mb;
- uint16 *offset, offsetVal;
- int ctr;
-
- // Get the palette subset data
- _paletteSubset = new Palette(ALT_PALETTE_RESOURCE_ID);
-
- // Load room data
- mb = d.getEntry(ROOM_DATA_RESOURCE_ID);
- offset = (uint16 *) mb->data();
- for (ctr = 0; READ_LE_UINT16(offset) != 0xffff; ++ctr, ++offset) {
- offsetVal = READ_LE_UINT16(offset);
- if (offsetVal != 0) {
- // Get room resource
- RoomResource *rec = (RoomResource *) (mb->data() + offsetVal);
- RoomData *newEntry = new RoomData(rec);
- _roomData.push_back(newEntry);
-
- if (rec->numExits > 0) {
- RoomExitResource *exitRes = (RoomExitResource *)
- (mb->data() + offsetVal + sizeof(RoomResource));
-
- for (uint16 exitCtr = 0; exitCtr < rec->numExits; ++exitCtr, ++exitRes) {
- RoomExitData *exit = new RoomExitData(exitRes);
- newEntry->exits.push_back(exit);
- }
- }
- }
- }
- delete mb;
-
- // Load room exits
- mb = d.getEntry(ROOM_EXITS_RESOURCE_ID);
- ctr = 0;
- for (;;) {
- offsetVal = READ_LE_UINT16(mb->data() + (ctr * 2));
- if (offsetVal == 0xffff) break;
-
- if (offsetVal != 0) {
- RoomData *room = getRoom(ctr);
- if (room) {
- RoomExitHotspotRecord *re = (RoomExitHotspotRecord *)
- (mb->data() + offsetVal);
- while (READ_LE_UINT16(&re->hotspotId) != 0xffff) {
- RoomExitHotspotData *newEntry = new RoomExitHotspotData(re);
- room->exitHotspots.push_back(newEntry);
- ++re;
- }
- }
- }
- ++ctr;
- }
- delete mb;
-
- // Load room joins
- mb = d.getEntry(ROOM_EXIT_JOINS_RESOURCE_ID);
- RoomExitJoinRecord *joinRec = (RoomExitJoinRecord *) mb->data();
- while (READ_LE_UINT16(&joinRec->hotspot1Id) != 0xffff) {
- RoomExitJoinData *newEntry = new RoomExitJoinData(joinRec);
- _exitJoins.push_back(newEntry);
- ++joinRec;
- }
- delete mb;
-
- // Load the hotspot list
- mb = d.getEntry(HOTSPOT_DATA_RESOURCE_ID);
- HotspotResource *hsRec = (HotspotResource *) mb->data();
- while (READ_LE_UINT16(&hsRec->hotspotId) != 0xffff) {
- HotspotData *newEntry = new HotspotData(hsRec);
- _hotspotData.push_back(newEntry);
- ++hsRec;
- }
- delete mb;
-
- // Load the hotspot overrides
- mb = d.getEntry(HOTSPOT_OVERRIDE_DATA_RESOURCE_ID);
- HotspotOverrideResource *hsoRec = (HotspotOverrideResource *) mb->data();
- while (READ_LE_UINT16(&hsoRec->hotspotId) != 0xffff) {
- HotspotOverrideData *newEntry = new HotspotOverrideData(hsoRec);
- _hotspotOverrides.push_back(newEntry);
- ++hsoRec;
- }
- delete mb;
-
- // Load the animation list
- mb = d.getEntry(ANIM_DATA_RESOURCE_ID);
- HotspotAnimResource *animRec = (HotspotAnimResource *) mb->data();
- while (READ_LE_UINT16(&animRec->animRecordId) != 0xffff) {
- HotspotAnimData *newEntry = new HotspotAnimData(animRec);
- _animData.push_back(newEntry);
-
- // Handle any direction frames
- AnimRecordTemp dirEntries[4] = {
- {&animRec->leftOffset, &newEntry->leftFrames},
- {&animRec->rightOffset, &newEntry->rightFrames},
- {&animRec->upOffset, &newEntry->upFrames},
- {&animRec->downOffset, &newEntry->downFrames}};
- for (int dirCtr = 0; dirCtr < 4; ++dirCtr) {
- offsetVal = READ_LE_UINT16(dirEntries[dirCtr].offset);
- if (offsetVal != 0) {
- MovementResource *moveRec = (MovementResource *)
- (mb->data() + offsetVal);
- while (READ_LE_UINT16(&moveRec->frameNumber) != 0xffff) {
- MovementData *newMove = new MovementData(moveRec);
- dirEntries[dirCtr].list->push_back(newMove);
- ++moveRec;
- }
- }
- }
-
- ++animRec;
- }
- delete mb;
-
- // Hotspot scripts
- mb = d.getEntry(HOTSPOT_SCRIPT_LIST_RESOURCE_ID);
- uint16 numEntries = mb->size() / 2;
- uint16 *srcVal = (uint16 *) mb->data();
- uint16 *destVal = _hotspotScriptData = (uint16 *)
- Memory::alloc(numEntries * sizeof(uint16));
- for (ctr = 0; ctr < numEntries; ++ctr, ++srcVal, ++destVal) {
- *destVal = READ_LE_UINT16(srcVal);
- }
- delete mb;
-
- // Handle the hotspot action lists
- mb = d.getEntry(ACTION_LIST_RESOURCE_ID);
- uint16 *v = (uint16 *) mb->data();
- uint16 recordId;
- while ((recordId = READ_LE_UINT16(v)) != 0xffff) {
- ++v;
- offsetVal = READ_LE_UINT16(v);
- ++v;
-
- HotspotActionList *list = new HotspotActionList(
- recordId, mb->data() + offsetVal);
- _actionsList.push_back(list);
- }
- delete mb;
-
- _delayList.clear();
-
- // Load miscellaneous data
- _scriptData = d.getEntry(SCRIPT_DATA_RESOURCE_ID);
- _script2Data = d.getEntry(SCRIPT2_DATA_RESOURCE_ID);
- _messagesData = d.getEntry(MESSAGES_LIST_RESOURCE_ID);
-}
-
-RoomExitJoinData *Resources::getExitJoin(uint16 hotspotId) {
- RoomExitJoinList::iterator i;
-
- for (i = _exitJoins.begin(); i != _exitJoins.end(); ++i) {
- RoomExitJoinData *rec = *i;
- if ((rec->hotspot1Id == hotspotId) || (rec->hotspot2Id == hotspotId))
- return rec;
- }
-
- return NULL;
-}
-
-uint16 Resources::getHotspotScript(uint16 index) {
- return _hotspotScriptData[index];
-}
-
-RoomData *Resources::getRoom(uint16 roomNumber) {
- RoomDataList::iterator i;
-
- for (i = _roomData.begin(); i != _roomData.end(); ++i) {
- RoomData *rec = *i;
- if (rec->roomNumber == roomNumber) return rec;
- ++rec;
- }
-
- return NULL;
-}
-
-void Resources::insertPaletteSubset(Palette &p) {
- p.palette()->copyFrom(_paletteSubset->palette(), 0, 129*4, 60*4);
- p.palette()->copyFrom(_paletteSubset->palette(), 60*4, 220*4, 8*4);
-}
-
-HotspotData *Resources::getHotspot(uint16 hotspotId) {
- HotspotDataList::iterator i;
-
- for (i = _hotspotData.begin(); i != _hotspotData.end(); ++i) {
- HotspotData *rec = *i;
- if (rec->hotspotId == hotspotId) return rec;
- }
-
- return NULL;
-}
-
-Hotspot *Resources::getActiveHotspot(uint16 hotspotId) {
- HotspotList::iterator i;
-
- for (i = _activeHotspots.begin(); i != _activeHotspots.end(); ++i) {
- Hotspot *rec = *i;
- if (rec->hotspotId() == hotspotId) return rec;
- }
-
- return NULL;
-}
-
-
-HotspotOverrideData *Resources::getHotspotOverride(uint16 hotspotId) {
- HotspotOverrideList::iterator i;
-
- for (i = _hotspotOverrides.begin(); i != _hotspotOverrides.end(); ++i) {
- HotspotOverrideData *rec = *i;
- if (rec->hotspotId == hotspotId) return rec;
- }
-
- return NULL;
-}
-
-HotspotAnimData *Resources::getAnimation(uint16 animRecordId) {
- HotspotAnimList::iterator i;
-
- for (i = _animData.begin(); i != _animData.end(); ++i) {
- HotspotAnimData *rec = *i;
- if (rec->animRecordId == animRecordId) return rec;
- }
-
- return NULL;
-}
-
-uint16 Resources::getHotspotAction(uint16 actionsOffset, Action action) {
- HotspotActionList *list = _actionsList.getActions(actionsOffset);
- if (!list) return 0;
- return list->getActionOffset(action);
-}
-
-HotspotActionList *Resources::getHotspotActions(uint16 actionsOffset) {
- return _actionsList.getActions(actionsOffset);
-}
-
-void Resources::activateHotspot(uint16 hotspotId) {
- HotspotData *res = getHotspot(hotspotId);
- if (!res) return;
- res->roomNumber &= 0x7fff; // clear any suppression bit in room #
-
- // Make sure that the hotspot isn't already active
- HotspotList::iterator i = _activeHotspots.begin();
- bool found = false;
-
- for (; i != _activeHotspots.end(); ++i) {
- Hotspot &h = *i.operator*();
- if (h.hotspotId() == res->hotspotId) {
- found = true;
- break;
- }
- }
- if (found) return;
-
- // Check the script load flag
- if (res->scriptLoadFlag) {
- // Execute a script rather than doing a standard load
- Script::execute(res->loadOffset);
- } else {
- // Standard load
- bool loadFlag = true;
-
- switch (res->loadOffset) {
- case 0x3afe:
- // Copy protection check - since the game is freeware now,
- // don't bother with it
- loadFlag = false;
- break;
-
- case 0x41BD:
- // Empty handler used to prevent loading hotspots that
- // are yet to be active (such as the straw fire)
- loadFlag = false;
- break;
-
- case 0x7172:
- case 0x7167:
- // Standard animation load
- break;
-
- case 0x88ac:
- // Torch in room #1
- loadFlag = _fieldList.getField(TORCH_HIDE) == 0;
- break;
-
- default:
- // All others simply activate the hotspot
- warning("Hotspot %d uses unknown load offset proc %d",
- res->hotspotId, res->loadOffset);
- }
-
- if (loadFlag) {
- Hotspot *hotspot = addHotspot(hotspotId);
-// if (res->loadOffset == 0x7167) hotspot->setPersistant(true);
- // DEBUG - for now only keep certain hotspots active
- hotspot->setPersistant((res->hotspotId >= 0x3e8) && (res->hotspotId <= 0x3ea));
- }
- }
-}
-
-Hotspot *Resources::addHotspot(uint16 hotspotId) {
- Hotspot *hotspot = new Hotspot(getHotspot(hotspotId));
- _activeHotspots.push_back(hotspot);
- return hotspot;
-}
-
-void Resources::deactivateHotspot(uint16 hotspotId) {
- HotspotList::iterator i = _activeHotspots.begin();
-
- while (i != _activeHotspots.end()) {
- Hotspot *h = *i;
- if (h->hotspotId() == hotspotId)
- i = _activeHotspots.erase(i);
- else
- i++;
- }
-}
-
-uint16 Resources::numInventoryItems() {
- uint16 numItems = 0;
- HotspotDataList &list = _hotspotData;
- HotspotDataList::iterator i;
- for (i = list.begin(); i != list.end(); ++i) {
- HotspotData *rec = *i;
- if (rec->roomNumber == PLAYER_ID) ++numItems;
- }
-
- return numItems;
-}
-
-} // end of namespace Lure