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diff --git a/lure/room.cpp b/lure/room.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "lure/room.h"
+#include "lure/luredefs.h"
+#include "lure/res.h"
+#include "lure/screen.h"
+#include "lure/events.h"
+#include "lure/strings.h"
+#include "lure/scripts.h"
+
+namespace Lure {
+
+static Room *int_room;
+
+RoomLayer::RoomLayer(uint16 screenId, bool backgroundLayer):
+ Surface(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT) {
+ loadScreen(screenId);
+ byte cellIndex = 0;
+ byte *screenData = data().data();
+
+ memset(_cells, 0xff, FULL_HORIZ_RECTS*FULL_VERT_RECTS);
+
+ // Loop through each cell of the screen
+ for (int cellY = 0; cellY < NUM_VERT_RECTS; ++cellY) {
+ for (int cellX = 0; cellX < NUM_HORIZ_RECTS; ++cellX) {
+ bool hasPixels = false;
+
+ if (backgroundLayer) {
+ hasPixels = true;
+ } else {
+ // Check the cell
+ for (int yP = 0; yP < RECT_SIZE; ++yP) {
+ if (hasPixels) break;
+ byte *linePos = screenData + (cellY * RECT_SIZE + yP + 8)
+ * FULL_SCREEN_WIDTH + (cellX * RECT_SIZE);
+
+ for (int xP = 0; xP < RECT_SIZE; ++xP) {
+ hasPixels = *linePos++ != 0;
+ if (hasPixels) break;
+ }
+ }
+ }
+
+ _cells[(cellY + NUM_EDGE_RECTS) * FULL_HORIZ_RECTS + NUM_EDGE_RECTS +
+ cellX] = !hasPixels ? 0xff : cellIndex++;
+ }
+ }
+}
+
+Room::Room(): _screen(Screen::getReference()) {
+ int_room = this;
+
+ _roomData = NULL;
+ _hotspotName[0] = '\0';
+ for (int ctr = 0; ctr < MAX_NUM_LAYERS; ++ctr) _layers[ctr] = NULL;
+ _numLayers = 0;
+ _showInfo = false;
+ _currentAction = NONE;
+}
+
+Room::~Room() {
+ for (int layerNum = 0; layerNum < _numLayers; ++layerNum)
+ if (_layers[layerNum])
+ delete _layers[layerNum];
+
+ int_room = NULL;
+}
+
+Room &Room::getReference() {
+ return *int_room;
+}
+
+// leaveRoom
+// Handles leaving the current room
+
+void Room::leaveRoom() {
+ Resources &r = Resources::getReference();
+
+ // Deallocate graphical layers from the room
+ for (int layerNum = 0; layerNum < _numLayers; ++layerNum)
+ if (_layers[layerNum]) {
+ delete _layers[layerNum];
+ _layers[layerNum] = NULL;
+ }
+
+ // Scan through the hotspot list and remove any uneeded entries
+//r.activeHotspots().clear();
+ HotspotList &list = r.activeHotspots();
+ HotspotList::iterator i = list.begin();
+ while (i != list.end()) {
+ Hotspot *h = i.operator*();
+ if (!h->persistant()) {
+ i = list.erase(i);
+ } else {
+ ++i;
+ }
+ }
+}
+
+void Room::loadRoomHotspots() {
+ Resources &r = Resources::getReference();
+ HotspotDataList &list = r.hotspotData();
+
+ HotspotDataList::iterator i;
+ for (i = list.begin(); i != list.end(); ++i) {
+ HotspotData *rec = *i;
+
+ if ((rec->hotspotId < 0x7530) && (rec->roomNumber == _roomNumber) &&
+ (rec->layer != 0))
+ r.activateHotspot(rec->hotspotId);
+ }
+}
+
+void Room::checkRoomHotspots() {
+ Mouse &m = Mouse::getReference();
+ Resources &r = Resources::getReference();
+ HotspotDataList &list = r.hotspotData();
+ HotspotData *entry = NULL;
+ int16 currentX = m.x();
+ int16 currentY = m.y();
+
+ HotspotDataList::iterator i;
+ for (i = list.begin(); i != list.end(); ++i) {
+ entry = *i;
+
+ bool skipFlag = (entry->roomNumber != _roomNumber);
+ if (!skipFlag) {
+ skipFlag = (((entry->flags & 0x80) == 0) &&
+ ((entry->flags & 0x40) != 0)) ||
+ ((entry->flags & 0x20) != 0);
+ }
+
+ if ((!skipFlag) && (entry->hotspotId < 0x409))
+ skipFlag = sub_112();
+
+ if (!skipFlag && (entry->hotspotId >= 0x2710) && (entry->hotspotId <= 0x27ff)) {
+ RoomExitJoinData *rec = r.getExitJoin(entry->hotspotId);
+ if ((rec) && (!rec->blocked))
+ // Hotspot is over a room exit, and it's not blocked, so don't
+ // register it as an active hotspot
+ skipFlag = true;
+ }
+
+ if (!skipFlag) {
+ // Check for a hotspot override
+ HotspotOverrideData *hsEntry = r.getHotspotOverride(entry->hotspotId);
+
+ if (hsEntry) {
+ // Check whether cursor is in override hotspot area
+ if ((currentX >= hsEntry->xs) && (currentX <= hsEntry->xe) &&
+ (currentY >= hsEntry->ys) && (currentY <= hsEntry->ye))
+ // Found to be in hotspot entry
+ break;
+ } else {
+ // Check whether cursor is in default hospot area
+ if ((currentX >= entry->startX) && (currentX < entry->startX + entry->width) &&
+ (currentY >= entry->startY) && (currentY < entry->startY + entry->height))
+ // Found hotspot entry
+ break;
+ }
+ }
+ }
+
+ if (i == list.end()) {
+ _hotspotId = 0;
+ _hotspotNameId = 0;
+ _hotspot = NULL;
+ } else {
+ _hotspotNameId = entry->nameId;
+ _hotspot = entry;
+ _hotspotId = entry->hotspotId;
+ }
+}
+
+uint8 Room::checkRoomExits() {
+ Mouse &m = Mouse::getReference();
+ Resources &r = Resources::getReference();
+
+ RoomExitHotspotList &exits = _roomData->exitHotspots;
+ if (exits.isEmpty()) return CURSOR_ARROW;
+ RoomExitJoinData *join;
+ bool skipFlag;
+
+ RoomExitHotspotList::iterator i;
+ for (i = exits.begin(); i != exits.end(); ++i) {
+ RoomExitHotspotData *rec = *i;
+ skipFlag = false;
+
+ if (rec->hotspotId != 0) {
+ join = r.getExitJoin(rec->hotspotId);
+ if ((join) && (join->blocked != 0))
+ skipFlag = true;
+ }
+
+ if (!skipFlag && (m.x() >= rec->xs) && (m.x() <= rec->xe) &&
+ (m.y() >= rec->ys) && (m.y() <= rec->ye)) {
+ // Cursor is within exit area
+ uint8 cursorNum = rec->cursorNum;
+
+ // If it's a hotspotted exit, change arrow to the + arrow
+ if (rec->hotspotId != 0) cursorNum += 7;
+
+ return cursorNum;
+ }
+ }
+
+ // No room exits found
+ return CURSOR_ARROW;
+}
+
+void Room::flagCoveredCells(Hotspot &h) {
+ int16 yStart = (h.y() - MENUBAR_Y_SIZE) / RECT_SIZE;
+ int16 yEnd = (h.y() + h.height() - 1 - MENUBAR_Y_SIZE) / RECT_SIZE;
+ int16 numY = yEnd - yStart + 1;
+ int16 xStart = h.x() / RECT_SIZE;
+ int16 xEnd = (h.x() + h.width() - 1) / RECT_SIZE;
+ int16 numX = xEnd - xStart + 1;
+
+ int index = yStart * NUM_HORIZ_RECTS + xStart;
+
+ for (int16 yP = 0; yP < numY; ++yP) {
+ for (int16 xP = 0; xP < numX; ++xP) {
+ int indexPos = index + xP;
+ if ((indexPos < 0) || (indexPos >= NUM_HORIZ_RECTS*NUM_VERT_RECTS))
+ continue;
+ _cells[index+xP] |= 0x81;
+ _cells2[index+xP] |= 1;
+ }
+ index += NUM_HORIZ_RECTS;
+ }
+}
+
+void Room::addAnimation(Hotspot &h) {
+ Surface &s = _screen.screen();
+ char buffer[10];
+ h.copyTo(&s);
+
+ if (_showInfo) {
+ int16 x = h.x();
+ int16 y = h.y();
+ if ((x >= 0) && (x <= 319) && (y >= 0) && (y <= 200)) {
+ sprintf(buffer, "%x", h.resource().hotspotId);
+ strcat(buffer, "h");
+ s.writeString(h.x(), h.y(), buffer, false);
+ }
+ }
+}
+
+void Room::addLayers(Hotspot &h) {
+ int16 hsX = h.x() + (4 * RECT_SIZE);
+ int16 hsY = h.y() + (4 * RECT_SIZE) - MENUBAR_Y_SIZE;
+
+ int16 xStart = hsX / RECT_SIZE;
+ int16 xEnd = (hsX + h.width()) / RECT_SIZE;
+ int16 numX = xEnd - xStart + 1;
+ int16 yStart = hsY / RECT_SIZE;
+ int16 yEnd = (hsY + h.height() - 1) / RECT_SIZE;
+ int16 numY = yEnd - yStart + 1;
+
+ for (int16 xCtr = 0; xCtr < numX; ++xCtr, ++xStart) {
+ int16 xs = xStart - 4;
+ if (xs < 0) continue;
+
+ // Check foreground layers for an occupied one
+/* DEBUG
+ int layerNum = 1;
+ while ((layerNum < _numLayers) &&
+ !_layers[layerNum]->isOccupied(xStart, yEnd))
+ ++layerNum;
+ if (layerNum == _numLayers) continue;
+*/
+ int layerNum = _numLayers - 1;
+ while ((layerNum > 0) &&
+ !_layers[layerNum]->isOccupied(xStart, yEnd))
+ --layerNum;
+ if (layerNum == 0) continue;
+
+ int16 ye = yEnd - 4;
+ for (int16 yCtr = 0; yCtr < numY; ++yCtr, --ye) {
+ if (ye < 0) break;
+ addCell(xs, ye, layerNum);
+ }
+ }
+}
+
+void Room::addCell(int16 xp, int16 yp, int layerNum) {
+ Surface &s = _screen.screen();
+
+ while ((layerNum > 0) && !_layers[layerNum]->isOccupied(xp+4, yp+4))
+ --layerNum;
+ if (layerNum == 0) return;
+/* DEBUG
+ while ((layerNum < _numLayers) && !_layers[layerNum]->isOccupied(xp+4, yp+4))
+ ++layerNum;
+ if (layerNum == _numLayers) return;
+*/
+ RoomLayer *layer = _layers[layerNum];
+
+ int index = ((yp * RECT_SIZE + 8) * FULL_SCREEN_WIDTH) + (xp * RECT_SIZE);
+ byte *srcPos = layer->data().data() + index;
+ byte *destPos = s.data().data() + index;
+
+ for (int yCtr = 0; yCtr < RECT_SIZE; ++yCtr) {
+ for (int xCtr = 0; xCtr < RECT_SIZE; ++xCtr, ++destPos) {
+ byte pixel = *srcPos++;
+ if (pixel) *destPos = pixel;
+ }
+
+ // Move to start of next cell line
+ srcPos += FULL_SCREEN_WIDTH - RECT_SIZE;
+ destPos += FULL_SCREEN_WIDTH - RECT_SIZE;
+ }
+
+ // Note: old version of screen layers load compresses loaded layers down to
+ // only a set of the non-empty rects. Since modern memory allows me to load
+ // all the layers completely, I'm bypassing the need to use cell index values
+}
+
+void Room::update() {
+ Surface &s = _screen.screen();
+ Resources &r = Resources::getReference();
+ HotspotList &hotspots = r.activeHotspots();
+ HotspotList::iterator i;
+
+ memset(_cells, 0x81, NUM_HORIZ_RECTS*NUM_VERT_RECTS);
+ memset(_cells2, 0x81, NUM_HORIZ_RECTS*NUM_VERT_RECTS);
+
+ _layers[0]->copyTo(&s);
+ for (int ctr = 1; ctr < _numLayers; ++ctr)
+ _layers[ctr]->transparentCopyTo(&s);
+
+ // Handle first layer (layer 3)
+ for (i = hotspots.begin(); i != hotspots.end(); ++i) {
+ Hotspot &h = *i.operator*();
+ if ((h.roomNumber() == _roomNumber) && h.isActiveAnimation() && (h.layer() == 3)) {
+ flagCoveredCells(h);
+ addAnimation(h);
+ addLayers(h);
+ }
+ }
+
+ // Handle second layer (layer 1) - do in order of Y axis
+ List<Hotspot *> tempList;
+ List<Hotspot *>::iterator iTemp;
+ for (i = hotspots.begin(); i != hotspots.end(); ++i) {
+ Hotspot *h = i.operator*();
+ if ((h->roomNumber() != _roomNumber) || !h->isActiveAnimation()
+ || (h->layer() != 1))
+ continue;
+ int16 endY = h->y() + h->height();
+
+ for (iTemp = tempList.begin(); iTemp != tempList.end(); ++iTemp) {
+ Hotspot *hTemp = iTemp.operator*();
+ int16 tempY = hTemp->y() + hTemp->height();
+ if (endY < tempY) {
+ if (iTemp != tempList.begin()) --iTemp;
+ break;
+ }
+ }
+ tempList.insert(iTemp, h);
+ }
+ for (iTemp = tempList.begin(); iTemp != tempList.end(); ++iTemp) {
+ Hotspot &h = *iTemp.operator*();
+ flagCoveredCells(h);
+ addAnimation(h);
+ addLayers(h);
+ }
+
+ // Handle third layer (layer 2)
+ for (i = hotspots.begin(); i != hotspots.end(); ++i) {
+ Hotspot &h = *i.operator*();
+ if ((h.roomNumber() == _roomNumber) && h.isActiveAnimation() && (h.layer() == 2)) {
+ flagCoveredCells(h);
+ addAnimation(h);
+ }
+ }
+
+ // Handle showing name of highlighted hotspot
+ if (_hotspotName[0] != '\0') {
+ if (_currentAction == NONE) {
+ s.writeString(0, 0, _hotspotName, false, DIALOG_TEXT_COLOUR);
+ } else {
+ char buffer[MAX_ACTION_NAME_SIZE + MAX_HOTSPOT_NAME_SIZE];
+ strcpy(buffer, actionList[_currentAction]);
+ strcat(buffer, " ");
+ strcat(buffer, _hotspotName);
+ s.writeString(0, 0, buffer, false, DIALOG_WHITE_COLOUR);
+ }
+ }
+
+ // If show information is turned on, show room and position
+ if (_showInfo) {
+ char buffer[64];
+ Mouse &m = Mouse::getReference();
+ sprintf(buffer, "Room %d Pos (%d,%d)", _roomNumber, m.x(), m.y());
+ s.writeString(FULL_SCREEN_WIDTH / 2, 0, buffer, false, DIALOG_TEXT_COLOUR);
+ }
+
+ _screen.update();
+}
+
+void Room::setRoomNumber(uint16 newRoomNumber, bool showOverlay) {
+ Resources &r = Resources::getReference();
+ _roomData = r.getRoom(newRoomNumber);
+ if (!_roomData)
+ error("Tried to change to non-existant room: %d", newRoomNumber);
+
+ _roomNumber = _roomData->roomNumber;
+ _descId = _roomData->descId;
+
+ _screen.empty();
+ _screen.resetPalette();
+
+ if (_layers[0]) leaveRoom();
+
+ _numLayers = _roomData->numLayers;
+ if (showOverlay) ++_numLayers;
+
+ uint16 paletteId = (_roomData->layers[0] & 0xffe0) - 1;
+
+ for (uint8 layerNum = 0; layerNum < _numLayers; ++layerNum)
+ _layers[layerNum] = new RoomLayer(_roomData->layers[layerNum],
+ layerNum == 0);
+
+ // Load in the palette, add in the two replacements segments, and then
+ // set to the system palette
+ Palette p(228, NULL, RGB64);
+ Palette tempPalette(paletteId);
+ p.copyFrom(&tempPalette);
+ r.insertPaletteSubset(p);
+ _screen.setPalette(&p);
+
+ if (_roomData->sequenceOffset != 0xffff)
+ Script::execute(_roomData->sequenceOffset);
+ loadRoomHotspots();
+ cursorMoved();
+
+ update();
+}
+
+// cursorMoved
+// Called as the cursor moves to handle any changes that must occur
+
+void Room::cursorMoved() {
+ uint16 cursorNew = CURSOR_ARROW;
+ uint16 oldHotspotId = _hotspotId;
+
+ Mouse &m = Mouse::getReference();
+ checkRoomHotspots();
+
+ if (_hotspotId != 0) {
+ cursorNew = CURSOR_CROSS;
+
+ if (oldHotspotId != _hotspotId)
+ StringData::getReference().getString(_hotspotNameId, _hotspotName, NULL, NULL);
+ } else {
+ _hotspotName[0] = '\0';
+ cursorNew = checkRoomExits();
+ }
+
+ if (m.getCursorNum() != cursorNew)
+ m.setCursorNum(cursorNew);
+}
+
+} // end of namespace Lure