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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef QUEEN_H
+#define QUEEN_H
+
+#include <stdio.h>
+#include "base/engine.h"
+#include "common/util.h"
+#include "common/timer.h"
+#include "sound/mixer.h"
+#include "queen/resource.h"
+#include "queen/logic.h"
+#include "common/config-file.h"
+
+class QueenLogic;
+
+class QueenEngine : public Engine {
+ void errorString(const char *buf_input, char *buf_output);
+protected:
+ byte _game;
+ byte _key_pressed;
+ bool _quickLaunch; // set when starting with -x
+
+ uint16 _debugMode;
+ int _numScreenUpdates;
+
+ int _number_of_savegames;
+ int _sdl_mouse_x, _sdl_mouse_y;
+
+ QueenResource *_queenResource;
+ QueenLogic *_queenLogic;
+
+ GameDetector *_detector; // necessary for music
+
+public:
+ QueenEngine(GameDetector *detector, OSystem *syst);
+ virtual ~QueenEngine();
+
+protected:
+ byte _fastMode;
+
+ void delay(uint amount);
+ void go();
+
+ void initialise();
+
+ static int CDECL game_thread_proc(void *param);
+};
+
+#endif