diff options
Diffstat (limited to 'readme.txt')
-rw-r--r-- | readme.txt | 67 |
1 files changed, 43 insertions, 24 deletions
diff --git a/readme.txt b/readme.txt index 49e1f70d76..a163d81ee9 100644 --- a/readme.txt +++ b/readme.txt @@ -1,13 +1,20 @@ ScummVM README -last updated: 2002-03-07 +last updated: 2002-03-08 ------------------------------------------------------------------------ For more info, please visit the ScummVM home page at: -http://scummvm.sourceforge.net +http://scummvm.sourceforge.net/ -ScummVM is an implementation of the SCUMM engine used in various Lucas -Arts games such as Monkey Island and Day of the Tentacle. At this time -ScummVM should be considered ALPHA software. +About: +------ + +ScummVM is an implementation of the SCUMM (Script Creation Utility for +Maniac Mansion) engine used in various Lucas Arts games such as Monkey +Island and Day of the Tentacle. At this time ScummVM should be considered +ALPHA software, as it's still under heavy development. + +Supported Games: +---------------- At the moment the following games have been reported to work, and should be playable to the end: @@ -26,13 +33,21 @@ The following games should load, but are not yet in a playable form. Full Throttle The Dig +The following games are SCUMM engine, but NOT supported by ScummVM (yet). + + Maniac Mansion + Zak McKraken (16 color floppy version) + Monkey Island (16 color floppy version) + Loom (16 color floppy version) + Curse of Monkey Island + Please be aware that the engine may contains bugs and non-implemented- features that sometimes make it impossible to finish the game. Please file a bug report (follow the link on the homepage) if you discover such a bug. Attach a saved game if possible. Known Bugs: ----------- +----------- This release has the following known bugs. There is no need to report them, although patches to fix them are welcome. @@ -53,21 +68,17 @@ You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At the moment only GCC and Microsoft Visual C++ are supported. -GCC: ----- - -* Type make (or gmake if that's what GNU make is called on your system) -and hopefully ScummVM will compile for you. + GCC: + * Type make (or gmake if that's what GNU make is called on your + system) and hopefully ScummVM will compile for you. -Microsoft Visual C++: ---------------------- - -* Open the workspace, scummwm.dsw -* If you want to compile the GDI version, remove sdl.cpp from the - project and add windows.cpp. for the SDL version, remove windows.cpp - from the project and add sdl.cpp. -* Enter the path to the SDL include files in Tools|Options|Directories -* Now it should compile successfully. + Microsoft Visual C++: + * Open the workspace, scummwm.dsw + * If you want to compile the GDI version, remove sdl.cpp from the + project and add windows.cpp. for the SDL version, remove + windows.cpp from the project and add sdl.cpp. + * Enter the path to the SDL include files in Tools|Options|Directories + * Now it should compile successfully. Running: -------- @@ -90,16 +101,21 @@ Here is a good example installation directory structure. +-- samnmax/ In this installation, <root> is either C: for Windows user, or /usr/ -for *nix systems. To run samnmax from this install as a Windows user +for *nix systems. To run Monkey Island from this install as a Windows user you would make a shortcut with this command: - C:\Games\LucasArts\scummvm.exe -f -p C:\Games\LucasArts\monkey\ monkey + C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey + +Or, if you have, for example, Full Throttle on CD, and you CD drive is D:. + + C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft The short game name you see at the end of the command line is very important. You can get the current list of games and game names at: http://scummvm.sourceforge.net/compatibility.php Command Line Options: +--------------------- scummvm [-f] [-n] [-p<path>] [-s<n>] [-m<n>] [-t<n>] [-b<n>] game @@ -111,7 +127,8 @@ Command Line Options: -f - fullscreen mode -n - disable subtitles -In game Keys: +In game Hot Keys: +----------------- Ctrl 0-9 and Shift 0-9 to load and save states. Ctrl-z quits @@ -150,5 +167,7 @@ emulated and ScummVM will output the music as sampled waves. (doesn't work with Sam&Max) ------------------------------------------------------------------------ -Good Luck, +Good Luck and Happy Adventuring! The ScummVM team. +http://scummvm.sourceforge.net/ +------------------------------------------------------------------------ |