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-rw-r--r--saga/actordata.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/actordata.cpp b/saga/actordata.cpp
index fb07e79407..1532b90904 100644
--- a/saga/actordata.cpp
+++ b/saga/actordata.cpp
@@ -27,7 +27,7 @@
namespace Saga {
-ActorTableData ActorTable[ACTORCOUNT] = {
+ActorTableData ITE_ActorTable[ITE_ACTORCOUNT] = {
// Original used so called permanent actors for first three and that was designed by
// EXTENDED object flag. They contained frames in more than one resource. We use
// different technique here see "Apppending to sprite list" in loadActorResources()