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-rw-r--r--saga/actordata.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/saga/actordata.h b/saga/actordata.h
index c6d1502c53..77cc64e7d6 100644
--- a/saga/actordata.h
+++ b/saga/actordata.h
@@ -29,18 +29,18 @@
namespace Saga {
enum {
- kProtagonist = 0x01, // Actor is protagonist
- kFollower = 0x02, // Actor is follower
- kCycle = 0x04, // Actor stand has a cycle
- kFaster = 0x08, // Actor is fast
- kFastest = 0x10, // Actor is faster
- kExtended = 0x20 // Actor uses extended sprites
+ kProtagonist = 0x01, // Actor is protagonist
+ kFollower = 0x02, // Actor is follower
+ kCycle = 0x04, // Actor stand has a cycle
+ kFaster = 0x08, // Actor is fast
+ kFastest = 0x10, // Actor is faster
+ kExtended = 0x20 // Actor uses extended sprites
};
// TODO: This doesn't quite correspond to the original Actor struct, so I'm not
// sure if I got it right.
-struct ACTORTABLE {
+struct ActorTableData {
byte flags;
byte nameIndex;
int32 sceneIndex;
@@ -59,7 +59,7 @@ struct ACTORTABLE {
#define ACTORCOUNT 181
extern int ActorOrientationLUT[];
-extern ACTORTABLE ActorTable[ACTORCOUNT];
+extern ActorTableData ActorTable[ACTORCOUNT];
} // End of namespace Saga