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Diffstat (limited to 'saga/game_mod.h')
-rw-r--r-- | saga/game_mod.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/saga/game_mod.h b/saga/game_mod.h new file mode 100644 index 0000000000..1292688b91 --- /dev/null +++ b/saga/game_mod.h @@ -0,0 +1,148 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004 The ScummVM project + * + * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ +/* + Description: + + Game detection, general game parameters - module header + + Notes: +*/ + +#ifndef SAGA_GAME_MOD_H__ +#define SAGA_GAME_MOD_H__ + +namespace Saga { + +enum R_GAME_BASETYPES { + + R_GAMETYPE_ITE, + R_GAMETYPE_IHNM +}; + +enum R_GAME_IDS { + + R_GAME_ITE_DEMO = 0, + R_GAME_ITE_DISK = 1, + R_GAME_ITE_CD = 2, + R_GAME_IHNM_DEMO = 3, + R_GAME_IHNM_CD = 4 +}; + +enum R_GAME_FILETYPES { + + R_GAME_RESOURCEFILE = 0x01, + R_GAME_SCRIPTFILE = 0x02, + R_GAME_SOUNDFILE = 0x04, + R_GAME_VOICEFILE = 0x08, + R_GAME_DEMOFILE = 0x10, + R_GAME_MUSICFILE = 0x20 +}; + +enum R_GAME_SOUNDINFO_TYPES { + + R_GAME_SOUND_PCM = 0, + R_GAME_SOUND_VOC, + R_GAME_SOUND_WAV +}; + +enum R_GAME_FONT_IDS { + + R_GAME_FONT_SMALL = 0, + R_GAME_FONT_MEDIUM, + R_GAME_FONT_LARGE, + R_GAME_FONT_SMALL2, + R_GAME_FONT_MEDIUM2, + R_GAME_FONT_LARGE2, + R_GAME_FONT_LARGE3 +}; + +typedef struct R_GAME_DISPLAYINFO_tag { + + int logical_w; + int logical_h; + int scene_h; + +} R_GAME_DISPLAYINFO; + +typedef struct R_GAMESOUND_INFO_tag { + + int res_type; + long freq; + int sample_size; + int stereo; + +} R_GAME_SOUNDINFO; + +typedef struct R_GAMEFONT_DESC_tag { + + uint font_id; + ulong font_rn; + +} R_GAME_FONTDESC; + +typedef struct R_GAMESCENE_DESC_tag { + + ulong scene_lut_rn; + ulong first_scene; + +} R_GAME_SCENEDESC; + +typedef struct R_GAMERESOURCE_DESC_tag { + + ulong scene_lut_rn; + ulong script_lut_rn; + ulong command_panel_rn; + ulong dialogue_panel_rn; + +} R_GAME_RESOURCEDESC; + +int GAME_Register(void); + +int GAME_Init(void); + +int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint r_type, int param); + +int GAME_GetFontInfo(R_GAME_FONTDESC **, int *); + +int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *); + +int GAME_GetSoundInfo(R_GAME_SOUNDINFO *); + +int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *); + +int GAME_GetSceneInfo(R_GAME_SCENEDESC *); + +int GAME_GetGame(void); + +int GAME_GetGameType(void); + +int GAME_GetErrN(void); + +void GAME_setGameDirectory(const char *gamedir); + +const char *GAME_GetErrS(void); + +} // End of namespace Saga + +#endif /* R_GAME_MOD_H__ */ +/* end "r_game_mod.h" */ |