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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef SAGA_GAMEDESC_H
+#define SAGA_GAMEDESC_H
+
+#include "resfile.h"
+
+/* Public stuff */
+
+namespace SagaGameDesc {
+
+enum R_GAME_BASETYPES {
+
+ R_GAMETYPE_ITE,
+ R_GAMETYPE_IHNM
+};
+
+enum R_GAME_IDS {
+
+ R_GAME_ITE_DEMO = 0,
+ R_GAME_ITE_DISK = 1,
+ R_GAME_ITE_CD = 2,
+ R_GAME_IHNM_DEMO = 3,
+ R_GAME_IHNM_CD = 4
+};
+
+enum R_GAME_FILETYPES {
+
+ R_GAME_RESOURCEFILE = 0x01,
+ R_GAME_SCRIPTFILE = 0x02,
+ R_GAME_SOUNDFILE = 0x04,
+ R_GAME_VOICEFILE = 0x08,
+ R_GAME_DEMOFILE = 0x10,
+ R_GAME_MUSICFILE = 0x20,
+
+ R_GAME_EXCLUDE = 0x8000
+};
+
+enum R_GAME_SOUNDINFO_TYPES {
+
+ R_GAME_SOUND_PCM = 0,
+ R_GAME_SOUND_VOC,
+ R_GAME_SOUND_WAV
+};
+
+enum R_GAME_FONT_IDS {
+
+ R_GAME_FONT_SMALL = 0,
+ R_GAME_FONT_MEDIUM,
+ R_GAME_FONT_LARGE,
+ R_GAME_FONT_SMALL2,
+ R_GAME_FONT_MEDIUM2,
+ R_GAME_FONT_LARGE2,
+ R_GAME_FONT_LARGE3
+};
+
+typedef struct R_GAME_DISPLAYINFO_tag {
+
+ int logical_w;
+ int logical_h;
+ int scene_h;
+
+ int ovl_pal_start;
+ int ovl_pal_end;
+
+} R_GAME_DISPLAYINFO;
+
+typedef struct R_GAMESOUND_INFO_tag {
+
+ int res_type;
+ long freq;
+ int sample_size;
+ int stereo;
+
+} R_GAME_SOUNDINFO;
+
+typedef struct R_GAMEFONT_DESC_tag {
+
+ unsigned int font_id;
+ unsigned long font_rn;
+
+} R_GAME_FONTDESC;
+
+typedef struct R_GAMESCENE_DESC_tag {
+
+ unsigned long scene_lut_rn;
+ unsigned long first_scene;
+
+} R_GAME_SCENEDESC;
+
+typedef struct R_GAME_RESOURCEINFO_tag {
+
+ unsigned long scene_lut_rn;
+ unsigned long script_lut_rn;
+
+ unsigned long overlay_pal_rn;
+
+ unsigned long command_panel_rn;
+ unsigned long command_buttons_rn;
+
+ unsigned long dialogue_panel_rn;
+ unsigned long lportraits_rn;
+
+ unsigned long actor_tbl_rn;
+
+} R_GAME_RESOURCEINFO;
+
+ void setGameDirectory( const char *gamedir );
+ int detectGame();
+ bool openGame();
+
+} // end namespace
+
+
+
+
+#endif
+
+
+
+
+
+