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-rw-r--r--saga/interface.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp
index ccb172345f..06dab0a3bf 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -177,6 +177,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
_active = true;
_panelMode = _lockedMode = kPanelNull;
_savedMode = -1;
+ _bossMode = -1;
_fadeMode = kNoFade;
_inMainMode = false;
*_statusText = 0;
@@ -313,6 +314,9 @@ void Interface::setMode(int mode) {
break;
case kPanelChapterSelection:
break;
+ case kPanelBoss:
+ _vm->_render->setFlag(RF_DEMO_SUBST);
+ break;
}
draw();
@@ -487,6 +491,10 @@ bool Interface::processAscii(uint16 ascii, bool synthetic) {
_vm->shutDown();
}
break;
+ case kPanelBoss:
+ _vm->_render->clearFlag(RF_DEMO_SUBST);
+ keyBossExit();
+ break;
}
return false;
}
@@ -2298,4 +2306,81 @@ void Interface::mapPanelDrawCrossHair() {
}
}
+void Interface::keyBoss() {
+ if (_vm->getGameType() != GType_IHNM)
+ return;
+
+ if (_bossMode != -1 || _fadeMode != kNoFade)
+ return;
+
+ _vm->_sound->pauseVoice();
+ _vm->_sound->pauseSound();
+ _vm->_music->pause();
+
+ int i;
+ byte *resource;
+ size_t resourceLength, imageLength;
+ Surface *backBuffer;
+ Rect rect;
+ byte *image;
+ int imageWidth, imageHeight;
+ const byte *pal;
+ PalEntry cPal[PAL_ENTRIES];
+
+ _vm->_gfx->showCursor(false);
+
+ backBuffer = _vm->_gfx->getBackBuffer();
+
+ rect.left = rect.top = 0;
+
+ _vm->_resource->loadResource(_interfaceContext, RID_IHNM_BOSS_SCREEN, resource, resourceLength);
+ if (resourceLength == 0) {
+ error("Interface::bossKey() unable to load Boss image resource");
+ }
+
+ _bossMode = _panelMode;
+ setMode(kPanelBoss);
+
+ _vm->decodeBGImage(resource, resourceLength, &image, &imageLength, &imageWidth, &imageHeight);
+ rect.setWidth(imageWidth);
+ rect.setHeight(imageHeight);
+
+ _vm->_gfx->getCurrentPal(_mapSavedPal);
+ pal = _vm->getImagePal(resource, resourceLength);
+
+ for (i = 0; i < PAL_ENTRIES; i++) {
+ cPal[i].red = *pal++;
+ cPal[i].green = *pal++;
+ cPal[i].blue = *pal++;
+ }
+
+ backBuffer->blit(rect, image);
+
+ _vm->_gfx->setPalette(cPal);
+
+ free(resource);
+ free(image);
+}
+
+
+void Interface::keyBossExit() {
+ PalEntry pal[PAL_ENTRIES];
+
+ _vm->_sound->resumeVoice();
+ _vm->_sound->resumeSound();
+ _vm->_music->resume();
+
+ _vm->_gfx->getCurrentPal(pal);
+
+ _vm->_gfx->palToBlack(pal, 1);
+ setMode(_bossMode);
+
+ _vm->_render->drawScene();
+
+ _vm->_gfx->blackToPal(_mapSavedPal, 1);
+
+ _bossMode = -1;
+}
+
+
} // End of namespace Saga