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-rw-r--r--saga/itedata.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/saga/itedata.cpp b/saga/itedata.cpp
index 25691f68f5..e60009e17a 100644
--- a/saga/itedata.cpp
+++ b/saga/itedata.cpp
@@ -376,5 +376,108 @@ const char *ITEinterfaceTextStrings[][52] = {
}
};
+Point pieceOrigins[PUZZLE_PIECES] = {
+ Point(268, 18),
+ Point(270, 51),
+ Point( 19, 51),
+ Point( 73, 0),
+ Point( 0, 34),
+ Point(215, 0),
+ Point(159, 0),
+ Point( 9, 69),
+ Point(288, 18),
+ Point(112, 0),
+ Point( 27, 88),
+ Point( 43, 0),
+ Point( 0, 0),
+ Point(262, 0),
+ Point(271, 103)
+};
+
+const char *pieceNames[][PUZZLE_PIECES] = {
+ { "screwdriver", "pliers", "c-clamp", "wood clamp", "level",
+ "twine", "wood plane", "claw hammer", "tape measure", "hatchet",
+ "shears", "ruler", "saw", "mallet", "paint brush"
+ },
+ { "Schraubendreher", "Zange", "Schraubzwinge", "Holzzwinge", "Wasserwaage",
+ "Bindfaden", "Hobel", "Schusterhammer", "Bandma$", "Beil",
+ "Schere", "Winkel", "S\204ge", "Hammer", "Pinsel"
+ }
+};
+
+const char *hintStr[][4] = {
+ { "Check which pieces could fit in each corner first.",
+ "Check which corner has the least number of pieces that can fit and start from there.",
+ "Check each new corner and any new side for pieces that fit.",
+ "I don't see anything out of place."
+ },
+ { "\232berpr\201fe zun\204chst, welche die Eckteile sein k\224nnten.",
+ "Schau, in welche Ecke die wenigsten Teile passen, und fang dort an.",
+ "Untersuche jede Ecke und jede Seite auf Teile, die dort passen k\224nnen.",
+ "Ich sehe nichts an der falschen Stelle."
+ }
+};
+
+const char *solicitStr[][NUM_SOLICIT_REPLIES] = {
+ { "Hey, Fox! Would you like a hint?",
+ "Would you like some help?",
+ "Umm...Umm...",
+ "Psst! want a hint?",
+ "I would have done this differently, you know."
+ },
+ { "Hey, Fuchs! Brauchst Du \047nen Tip?",
+ "M\224chtest Du etwas Hilfe?"
+ "\231hm...\216hm..."
+ "Psst! \047n Tip vielleicht?"
+ "Ja, wei$t Du... ich h\204tte das anders gemacht."
+ }
+};
+
+const char portraitList[] = {
+ RID_ITE_JFERRET_SERIOUS,
+ RID_ITE_JFERRET_GOOFY,
+ RID_ITE_JFERRET_SERIOUS,
+ RID_ITE_JFERRET_GOOFY,
+ RID_ITE_JFERRET_ALOOF
+};
+
+const char *sakkaStr[][NUM_SAKKA] = {
+ { "Hey, you're not supposed to help the applicants!",
+ "Guys! This is supposed to be a test!",
+ "C'mon fellows, that's not in the rules!"
+ },
+ { "Hey, Du darfst dem Pr\201fling nicht helfen!",
+ "Hallo?! Dies soll eine Pr\201fung sein!",
+ "Also, Jungs. Schummeln steht nicht in den Regeln!"
+ }
+};
+
+const char *whineStr[][NUM_WHINES] = {
+ { "Aww, c'mon Sakka!",
+ "One hint won't hurt, will it?",
+ "Sigh...",
+ "I think that clipboard has gone to your head, Sakka!",
+ "Well, I don't recall any specific rule against hinting."
+ },
+ { "Och, sei nicht so, Sakka!"
+ "EIN Tip wird schon nicht schaden, oder?",
+ "Seufz..."
+ "Ich glaube, Du hast ein Brett vor dem Kopf, Sakka!",
+ "Hm, ich kann mich an keine Regel erinnern, die Tips verbietet."
+ }
+};
+
+const char *optionsStr[][4] = {
+ { "\"I'll do this puzzle later.\"",
+ "\"Yes, I'd like a hint please.\"",
+ "\"No, thank you, I'd like to try and solve it myself.\"",
+ "I think the %s is in the wrong place."
+ },
+ { "\"Ich l\224se das Puzzle sp\204ter.\"",
+ "\"Ja, ich m\224chte einen Tip, bitte.\"",
+ "\"Nein danke, ich m\224chte das alleine l\224sen.\"",
+ "Pssst... %s... falsche Stelle..."
+ }
+};
} // End of namespace Saga