diff options
Diffstat (limited to 'saga/itedata.cpp')
-rw-r--r-- | saga/itedata.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/saga/itedata.cpp b/saga/itedata.cpp index 25691f68f5..e60009e17a 100644 --- a/saga/itedata.cpp +++ b/saga/itedata.cpp @@ -376,5 +376,108 @@ const char *ITEinterfaceTextStrings[][52] = { } }; +Point pieceOrigins[PUZZLE_PIECES] = { + Point(268, 18), + Point(270, 51), + Point( 19, 51), + Point( 73, 0), + Point( 0, 34), + Point(215, 0), + Point(159, 0), + Point( 9, 69), + Point(288, 18), + Point(112, 0), + Point( 27, 88), + Point( 43, 0), + Point( 0, 0), + Point(262, 0), + Point(271, 103) +}; + +const char *pieceNames[][PUZZLE_PIECES] = { + { "screwdriver", "pliers", "c-clamp", "wood clamp", "level", + "twine", "wood plane", "claw hammer", "tape measure", "hatchet", + "shears", "ruler", "saw", "mallet", "paint brush" + }, + { "Schraubendreher", "Zange", "Schraubzwinge", "Holzzwinge", "Wasserwaage", + "Bindfaden", "Hobel", "Schusterhammer", "Bandma$", "Beil", + "Schere", "Winkel", "S\204ge", "Hammer", "Pinsel" + } +}; + +const char *hintStr[][4] = { + { "Check which pieces could fit in each corner first.", + "Check which corner has the least number of pieces that can fit and start from there.", + "Check each new corner and any new side for pieces that fit.", + "I don't see anything out of place." + }, + { "\232berpr\201fe zun\204chst, welche die Eckteile sein k\224nnten.", + "Schau, in welche Ecke die wenigsten Teile passen, und fang dort an.", + "Untersuche jede Ecke und jede Seite auf Teile, die dort passen k\224nnen.", + "Ich sehe nichts an der falschen Stelle." + } +}; + +const char *solicitStr[][NUM_SOLICIT_REPLIES] = { + { "Hey, Fox! Would you like a hint?", + "Would you like some help?", + "Umm...Umm...", + "Psst! want a hint?", + "I would have done this differently, you know." + }, + { "Hey, Fuchs! Brauchst Du \047nen Tip?", + "M\224chtest Du etwas Hilfe?" + "\231hm...\216hm..." + "Psst! \047n Tip vielleicht?" + "Ja, wei$t Du... ich h\204tte das anders gemacht." + } +}; + +const char portraitList[] = { + RID_ITE_JFERRET_SERIOUS, + RID_ITE_JFERRET_GOOFY, + RID_ITE_JFERRET_SERIOUS, + RID_ITE_JFERRET_GOOFY, + RID_ITE_JFERRET_ALOOF +}; + +const char *sakkaStr[][NUM_SAKKA] = { + { "Hey, you're not supposed to help the applicants!", + "Guys! This is supposed to be a test!", + "C'mon fellows, that's not in the rules!" + }, + { "Hey, Du darfst dem Pr\201fling nicht helfen!", + "Hallo?! Dies soll eine Pr\201fung sein!", + "Also, Jungs. Schummeln steht nicht in den Regeln!" + } +}; + +const char *whineStr[][NUM_WHINES] = { + { "Aww, c'mon Sakka!", + "One hint won't hurt, will it?", + "Sigh...", + "I think that clipboard has gone to your head, Sakka!", + "Well, I don't recall any specific rule against hinting." + }, + { "Och, sei nicht so, Sakka!" + "EIN Tip wird schon nicht schaden, oder?", + "Seufz..." + "Ich glaube, Du hast ein Brett vor dem Kopf, Sakka!", + "Hm, ich kann mich an keine Regel erinnern, die Tips verbietet." + } +}; + +const char *optionsStr[][4] = { + { "\"I'll do this puzzle later.\"", + "\"Yes, I'd like a hint please.\"", + "\"No, thank you, I'd like to try and solve it myself.\"", + "I think the %s is in the wrong place." + }, + { "\"Ich l\224se das Puzzle sp\204ter.\"", + "\"Ja, ich m\224chte einen Tip, bitte.\"", + "\"Nein danke, ich m\224chte das alleine l\224sen.\"", + "Pssst... %s... falsche Stelle..." + } +}; } // End of namespace Saga |