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Diffstat (limited to 'saga/itedata.h')
-rw-r--r-- | saga/itedata.h | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/saga/itedata.h b/saga/itedata.h deleted file mode 100644 index 45d045356d..0000000000 --- a/saga/itedata.h +++ /dev/null @@ -1,113 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2004-2006 The ScummVM project - * - * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -// Actor data table header file - -#ifndef SAGA_ITEDATA_H -#define SAGA_ITEDATA_H - -namespace Saga { - -enum ActorFlags { - kProtagonist = 0x01, // Actor is protagonist - kFollower = 0x02, // Actor is follower - kCycle = 0x04, // Actor stand has a cycle - kFaster = 0x08, // Actor is fast - kFastest = 0x10, // Actor is faster - kExtended = 0x20 // Actor uses extended sprites -}; - -// TODO: This doesn't quite correspond to the original Actor struct, so I'm not -// sure if I got it right. - -struct ActorTableData { - byte flags; - byte nameIndex; - int32 sceneIndex; - int16 x; - int16 y; - int16 z; - int32 spriteListResourceId; - int32 frameListResourceId; - byte scriptEntrypointNumber; - byte speechColor; - byte currentAction; - byte facingDirection; - byte actionDirection; -}; - -#define ITE_ACTORCOUNT 181 - -extern ActorTableData ITE_ActorTable[ITE_ACTORCOUNT]; - -enum { - kObjUseWith = 0x01, - kObjNotFlat = 0x02 -}; - -struct ObjectTableData { - byte nameIndex; - int32 sceneIndex; - int16 x; - int16 y; - int16 z; - int32 spriteListResourceId; - byte scriptEntrypointNumber; - uint16 interactBits; -}; - -struct FxTable { - int res; - int vol; -}; - -#define ITE_OBJECTCOUNT 39 -#define ITE_SFXCOUNT 63 - -extern ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT]; -extern FxTable ITE_SfxTable[ITE_SFXCOUNT]; - -extern const char *ITEinterfaceTextStrings[][52]; - -#define PUZZLE_PIECES 15 - -extern Point pieceOrigins[PUZZLE_PIECES]; -extern const char *pieceNames[][PUZZLE_PIECES]; - -#define NUM_SOLICIT_REPLIES 5 -extern const char *solicitStr[][NUM_SOLICIT_REPLIES]; - -#define NUM_SAKKA 3 -extern const char *sakkaStr[][NUM_SAKKA]; - -#define NUM_WHINES 5 -extern const char *whineStr[][NUM_WHINES]; - -extern const char *hintStr[][4]; -extern const char portraitList[]; -extern const char *optionsStr[][4]; - -} // End of namespace Saga - -#endif |