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diff --git a/saga/itedata.h b/saga/itedata.h
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-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2004-2006 The ScummVM project
- *
- * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-// Actor data table header file
-
-#ifndef SAGA_ITEDATA_H
-#define SAGA_ITEDATA_H
-
-namespace Saga {
-
-enum ActorFlags {
- kProtagonist = 0x01, // Actor is protagonist
- kFollower = 0x02, // Actor is follower
- kCycle = 0x04, // Actor stand has a cycle
- kFaster = 0x08, // Actor is fast
- kFastest = 0x10, // Actor is faster
- kExtended = 0x20 // Actor uses extended sprites
-};
-
-// TODO: This doesn't quite correspond to the original Actor struct, so I'm not
-// sure if I got it right.
-
-struct ActorTableData {
- byte flags;
- byte nameIndex;
- int32 sceneIndex;
- int16 x;
- int16 y;
- int16 z;
- int32 spriteListResourceId;
- int32 frameListResourceId;
- byte scriptEntrypointNumber;
- byte speechColor;
- byte currentAction;
- byte facingDirection;
- byte actionDirection;
-};
-
-#define ITE_ACTORCOUNT 181
-
-extern ActorTableData ITE_ActorTable[ITE_ACTORCOUNT];
-
-enum {
- kObjUseWith = 0x01,
- kObjNotFlat = 0x02
-};
-
-struct ObjectTableData {
- byte nameIndex;
- int32 sceneIndex;
- int16 x;
- int16 y;
- int16 z;
- int32 spriteListResourceId;
- byte scriptEntrypointNumber;
- uint16 interactBits;
-};
-
-struct FxTable {
- int res;
- int vol;
-};
-
-#define ITE_OBJECTCOUNT 39
-#define ITE_SFXCOUNT 63
-
-extern ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT];
-extern FxTable ITE_SfxTable[ITE_SFXCOUNT];
-
-extern const char *ITEinterfaceTextStrings[][52];
-
-#define PUZZLE_PIECES 15
-
-extern Point pieceOrigins[PUZZLE_PIECES];
-extern const char *pieceNames[][PUZZLE_PIECES];
-
-#define NUM_SOLICIT_REPLIES 5
-extern const char *solicitStr[][NUM_SOLICIT_REPLIES];
-
-#define NUM_SAKKA 3
-extern const char *sakkaStr[][NUM_SAKKA];
-
-#define NUM_WHINES 5
-extern const char *whineStr[][NUM_WHINES];
-
-extern const char *hintStr[][4];
-extern const char portraitList[];
-extern const char *optionsStr[][4];
-
-} // End of namespace Saga
-
-#endif