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-rw-r--r--saga/saga.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/saga/saga.h b/saga/saga.h
index 35c33ca637..0db43dcca8 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -80,13 +80,6 @@ enum SAGAGameId {
GID_IHNM
};
-int TRANSITION_Dissolve(byte *dst_img, int dst_w, int dst_h, int dst_p, const byte *src_img,
- int src_w, int src_h, int src_p, int flags, int x, int y,
- double percent);
-
-int SYSINPUT_ProcessInput(void);
-R_POINT SYSINPUT_GetMousePos();
-
class SagaEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
@@ -145,6 +138,15 @@ public:
int effect_color, int flags);
int textProcessList(R_TEXTLIST *textlist, long ms);
+ int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p,
+ const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y,
+ double percent);
+
+ int processInput(void);
+ R_POINT getMousePos();
+
+ private:
+ R_POINT _mousePos;
};
// FIXME: Global var. We use it until everything will be turned into objects