diff options
Diffstat (limited to 'saga/scene.h')
-rw-r--r-- | saga/scene.h | 107 |
1 files changed, 25 insertions, 82 deletions
diff --git a/saga/scene.h b/saga/scene.h index cc5af55644..d6480038c1 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -20,13 +20,8 @@ * $Header$ * */ -/* - Description: - - Scene management module private header file - Notes: -*/ +// Scene management module private header file #ifndef SAGA_SCENE_H #define SAGA_SCENE_H @@ -34,21 +29,18 @@ namespace Saga { enum SCENE_LOAD_FLAGS { - BY_RESOURCE = 0, BY_SCENE, BY_DESC }; enum SCENE_PROC_PARAMS { - SCENE_BEGIN = 0, SCENE_END }; -/* Resource type numbers */ +// Resource type numbers enum SAGA_RESOURCE_TYPES { - SAGA_BG_IMAGE = 2, SAGA_BG_MASK = 3, SAGA_OBJECT_NAME_LIST = 5, @@ -70,19 +62,15 @@ enum SAGA_RESOURCE_TYPES { #define SAGA_RESLIST_ENTRY_LEN 4 struct R_SCENE_RESLIST { - uint32 res_number; int res_type; - byte *res_data; size_t res_data_len; - }; #define SAGA_SCENE_DESC_LEN 16 struct R_SCENE_DESC { - int unknown0; int res_list_rn; int end_slope; @@ -91,139 +79,94 @@ struct R_SCENE_DESC { int scene_scriptnum; int start_scriptnum; int music_rn; - R_SCENE_RESLIST *res_list; size_t res_list_ct; - }; struct SCENE_IMAGE { - int loaded; - int w; int h; int p; - byte *buf; size_t buf_len; - byte *res_buf; size_t res_len; - PALENTRY pal[256]; - }; struct SCENE_ANIMINFO { - int anim_res_number; int anim_handle; - SCENE_ANIMINFO *next; - }; struct R_SCENE_QUEUE { - uint32 scene_n; R_SCENE_DESC *scene_desc; int load_flag; - R_SCENE_PROC *scene_proc; int scene_skiptarget; - }; struct R_SCENE_MODULE { - int init; - R_RSCFILE_CONTEXT *scene_ctxt; - int *scene_lut; int scene_count; int scene_max; - YS_DL_LIST *scene_queue; - int first_scene; - int scene_loaded; int scene_mode; int scene_number; int scene_rn; int in_game; - int load_desc; R_SCENE_DESC desc; - int reslist_loaded; int reslist_entries; R_SCENE_RESLIST *reslist; - int anim_entries; YS_DL_LIST *anim_list; - R_SCENE_PROC *scene_proc; - R_TEXTLIST *text_list; - SCENE_IMAGE bg; SCENE_IMAGE bg_mask; - }; int SCENE_Queue(R_SCENE_QUEUE * scene_queue); int SCENE_ClearQueue(void); -int -SCENE_Load(int scene, - int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *); - +int SCENE_Load(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *); int LoadSceneDescriptor(uint32 res_number); - int LoadSceneResourceList(uint32 res_number); +int ProcessSceneResources(); +void CF_scenechange(int argc, char *argv[]); +void CF_sceneinfo(int argc, char *argv[]); -int ProcessSceneResources(void); +int IHNM_StartProc(); -void CF_scenechange(int argc, char *argv[]); +int InitialSceneProc(int param, R_SCENE_INFO *scene_info); +int DefaultSceneProc(int param, R_SCENE_INFO *scene_info); -void CF_sceneinfo(int argc, char *argv[]); +int ITE_StartProc(); +int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info); +int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info); +int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info); +int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info); +int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info); +int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info); +int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info); +int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info); +int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info); -/* - * r_sceneproc.c -\*--------------------------------------------------------------------------*/ - -int IHNM_StartProc(void); - -int InitialSceneProc(int param, R_SCENE_INFO * scene_info); -int DefaultSceneProc(int param, R_SCENE_INFO * scene_info); - -/* - * r_ite_introproc.c -\*--------------------------------------------------------------------------*/ - -int ITE_StartProc(void); -int ITE_IntroAnimProc(int param, R_SCENE_INFO * scene_info); -int ITE_IntroCave1Proc(int param, R_SCENE_INFO * scene_info); -int ITE_IntroCave2Proc(int param, R_SCENE_INFO * scene_info); -int ITE_IntroCave3Proc(int param, R_SCENE_INFO * scene_info); -int ITE_IntroCave4Proc(int param, R_SCENE_INFO * scene_info); -int ITE_IntroValleyProc(int param, R_SCENE_INFO * scene_info); -int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO * scene_info); -int ITE_IntroFairePathProc(int param, R_SCENE_INFO * scene_info); -int ITE_IntroFaireTentProc(int param, R_SCENE_INFO * scene_info); - -/* - * r_ihnm_introproc.c -\*--------------------------------------------------------------------------*/ -int IHNM_StartProc(void); -int IHNM_IntroMovieProc1(int param, R_SCENE_INFO * scene_info); -int IHNM_IntroMovieProc2(int param, R_SCENE_INFO * scene_info); -int IHNM_IntroMovieProc3(int param, R_SCENE_INFO * scene_info); -int IHNM_HateProc(int param, R_SCENE_INFO * scene_info); +int IHNM_StartProc(); +int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info); +int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info); +int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info); +int IHNM_HateProc(int param, R_SCENE_INFO *scene_info); } // End of namespace Saga -#endif /* SAGA_SCENE_H_ */ +#endif |