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-rw-r--r--saga/script.h69
1 files changed, 46 insertions, 23 deletions
diff --git a/saga/script.h b/saga/script.h
index 757cf933a8..19bb4122d5 100644
--- a/saga/script.h
+++ b/saga/script.h
@@ -179,7 +179,7 @@ struct SCRIPT_DATABUF {
int len;
};
-#define SCRIPTFUNC_PARAMS SCRIPT_THREAD *thread
+#define SCRIPTFUNC_PARAMS SCRIPT_THREAD *thread, int nArgs
class Script {
public:
@@ -246,66 +246,89 @@ private:
private:
typedef int (Script::*SFunc_T)(SCRIPTFUNC_PARAMS);
- struct SFUNC_ENTRY {
- int sfunc_num;
- int sfunc_argc;
- SFunc_T sfunc_fp;
- };
-
- const SFUNC_ENTRY *_SFuncList;
+ const SFunc_T *_SFuncList;
void setupScriptFuncList(void);
int SDebugPrintInstr(SCRIPT_THREAD *thread);
+ int SF_putString(SCRIPTFUNC_PARAMS);
int SF_sleep(SCRIPTFUNC_PARAMS);
int SF_takeObject(SCRIPTFUNC_PARAMS);
int SF_objectIsCarried(SCRIPTFUNC_PARAMS);
int SF_setStatusText(SCRIPTFUNC_PARAMS);
int SF_commandMode(SCRIPTFUNC_PARAMS);
int SF_actorWalkTo(SCRIPTFUNC_PARAMS);
+ int SF_doAction(SCRIPTFUNC_PARAMS);
int SF_setFacing(SCRIPTFUNC_PARAMS);
int SF_startBgdAnim(SCRIPTFUNC_PARAMS);
+ int SF_stopBgdAnim(SCRIPTFUNC_PARAMS);
int SF_freezeInterface(SCRIPTFUNC_PARAMS);
int SF_dialogMode(SCRIPTFUNC_PARAMS);
+ int SF_killActorThreads(SCRIPTFUNC_PARAMS);
+ int SF_faceTowards(SCRIPTFUNC_PARAMS);
+ int SF_setFollower(SCRIPTFUNC_PARAMS);
+ int SF_gotoScene(SCRIPTFUNC_PARAMS);
+ int SF_setObjImage(SCRIPTFUNC_PARAMS);
+ int SF_setObjName(SCRIPTFUNC_PARAMS);
+ int SF_getObjName(SCRIPTFUNC_PARAMS);
+ int SF_getNumber(SCRIPTFUNC_PARAMS);
+ int SF_openDoor(SCRIPTFUNC_PARAMS);
+ int SF_closeDoor(SCRIPTFUNC_PARAMS);
+ int SF_setBgdAnimSpeed(SCRIPTFUNC_PARAMS);
+ int SF_cycleColors(SCRIPTFUNC_PARAMS);
+ int SF_centerActor(SCRIPTFUNC_PARAMS);
int SF_startAnim(SCRIPTFUNC_PARAMS);
- int SF_stopBgdAnim(SCRIPTFUNC_PARAMS);
int SF_actorWalkToAsync(SCRIPTFUNC_PARAMS);
+ int SF_enableZone(SCRIPTFUNC_PARAMS);
+ int SF_setActorState(SCRIPTFUNC_PARAMS);
int SF_moveTo(SCRIPTFUNC_PARAMS);
+ int SF_sceneEq(SCRIPTFUNC_PARAMS);
+ int SF_dropObject(SCRIPTFUNC_PARAMS);
+ int SF_finishBgdAnim(SCRIPTFUNC_PARAMS);
+ int SF_swapActors(SCRIPTFUNC_PARAMS);
+ int SF_simulSpeech(SCRIPTFUNC_PARAMS);
int SF_actorWalk(SCRIPTFUNC_PARAMS);
int SF_cycleActorFrames(SCRIPTFUNC_PARAMS);
int SF_setFrame(SCRIPTFUNC_PARAMS);
int SF_setRightPortrait(SCRIPTFUNC_PARAMS);
int SF_setLeftPortrait(SCRIPTFUNC_PARAMS);
int SF_linkAnim(SCRIPTFUNC_PARAMS);
+ int SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS);
int SF_placeActor(SCRIPTFUNC_PARAMS);
int SF_checkUserInterrupt(SCRIPTFUNC_PARAMS);
- int SF_moveRelative(SCRIPTFUNC_PARAMS);
- int SF_doAction(SCRIPTFUNC_PARAMS);
- int SF_faceTowards(SCRIPTFUNC_PARAMS);
- int SF_setFollower(SCRIPTFUNC_PARAMS);
- int SF_setBgdAnimSpeed(SCRIPTFUNC_PARAMS);
- int SF_centerActor(SCRIPTFUNC_PARAMS);
- int SF_setActorState(SCRIPTFUNC_PARAMS);
- int SF_finishBgdAnim(SCRIPTFUNC_PARAMS);
- int SF_swapActors(SCRIPTFUNC_PARAMS);
- int SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS);
int SF_walkRelative(SCRIPTFUNC_PARAMS);
+ int SF_moveRelative(SCRIPTFUNC_PARAMS);
+ int SF_simulSPeech2(SCRIPTFUNC_PARAMS);
+ int SF_placard(SCRIPTFUNC_PARAMS);
+ int SF_placardOff(SCRIPTFUNC_PARAMS);
+ int SF_setProtagState(SCRIPTFUNC_PARAMS);
+ int SF_resumeBgdAnim(SCRIPTFUNC_PARAMS);
int SF_throwActor(SCRIPTFUNC_PARAMS);
int SF_waitWalk(SCRIPTFUNC_PARAMS);
+ int SF_sceneID(SCRIPTFUNC_PARAMS);
int SF_changeActorScene(SCRIPTFUNC_PARAMS);
int SF_climb(SCRIPTFUNC_PARAMS);
+ int SF_setDoorState(SCRIPTFUNC_PARAMS);
int SF_setActorZ(SCRIPTFUNC_PARAMS);
+ int SF_text(SCRIPTFUNC_PARAMS);
int SF_getActorX(SCRIPTFUNC_PARAMS);
int SF_getActorY(SCRIPTFUNC_PARAMS);
+ int SF_eraseDelta(SCRIPTFUNC_PARAMS);
int SF_playMusic(SCRIPTFUNC_PARAMS);
+ int SF_pickClimbOutPos(SCRIPTFUNC_PARAMS);
+ int SF_tossRif(SCRIPTFUNC_PARAMS);
+ int SF_showControls(SCRIPTFUNC_PARAMS);
+ int SF_showMap(SCRIPTFUNC_PARAMS);
+ int SF_puzzleWon(SCRIPTFUNC_PARAMS);
int SF_enableEscape(SCRIPTFUNC_PARAMS);
int SF_playSound(SCRIPTFUNC_PARAMS);
- int SF_gotoScene(SCRIPTFUNC_PARAMS);
+ int SF_playLoopedSound(SCRIPTFUNC_PARAMS);
+ int SF_getDeltaFrame(SCRIPTFUNC_PARAMS);
+ int SF_showProtect(SCRIPTFUNC_PARAMS);
+ int SF_protectResult(SCRIPTFUNC_PARAMS);
int SF_rand(SCRIPTFUNC_PARAMS);
- int SF_sceneEq(SCRIPTFUNC_PARAMS);
- int SF_placard(SCRIPTFUNC_PARAMS);
- int SF_placardOff(SCRIPTFUNC_PARAMS);
int SF_fadeMusic(SCRIPTFUNC_PARAMS);
+ int SF_playVoice(SCRIPTFUNC_PARAMS);
};
} // End of namespace Saga