diff options
Diffstat (limited to 'scumm.h')
| -rw-r--r-- | scumm.h | 91 | 
1 files changed, 53 insertions, 38 deletions
| @@ -21,6 +21,7 @@  #include "scummsys.h"  #include "system.h" +  #ifdef COMPRESSED_SOUND_FILE  #include <mad.h>  #endif @@ -893,44 +894,6 @@ public:  	byte *getOBCDFromObject(int obj);	  	int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f); -	/* Should be in akos class */ -	bool akos_drawCostume(AkosRenderer *ar); -	void akos_setPalette(AkosRenderer *ar, byte *palette); -	void akos_setCostume(AkosRenderer *ar, int costume); -	void akos_setFacing(AkosRenderer *ar, Actor *a); -	bool akos_drawCostumeChannel(AkosRenderer *ar, int chan); -	void akos_codec1(AkosRenderer *ar); -	void akos_codec5(AkosRenderer *ar); -	void akos_codec16(AkosRenderer *ar); -	void akos_codec1_ignorePakCols(AkosRenderer *ar, int num); -	void akos_c1_spec2(AkosRenderer *ar); -	void akos_c1_spec3(AkosRenderer *ar); - -	void akos_c1_0_decode(AkosRenderer *ar); -	void akos_c1_12_decode(AkosRenderer *ar); -	void akos_c1_12y_decode(AkosRenderer *ar); -	void akos_c1_3_decode(AkosRenderer *ar); -	void akos_c1_4_decode(AkosRenderer *ar); -	void akos_c1_4y_decode(AkosRenderer *ar); -	void akos_c1_56_decode(AkosRenderer *ar); -	void akos_c1_56y_decode(AkosRenderer *ar); -	void akos_c1_7_decode(AkosRenderer *ar); - -	bool akos_increaseAnims(byte *akos, Actor *a); -	bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo); - -	int getAnimVar(Actor *a, byte var); -	void setAnimVar(Actor *a, byte var, int value); - -	void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2); -	bool akos_compare(int a, int b, byte cmd); -	void akos_decodeData(Actor *a, int frame, uint usemask); -	int akos_frameToAnim(Actor *a, int frame); -	bool akos_hasManyDirections(Actor *a); -	int akos_findManyDirection(int16 ManyDirection, uint16 facing); - - -  	/* Should be in Costume class */  	void loadCostume(LoadedCostume *lc, int costume);  	void cost_setPalette(CostumeRenderer *cr, byte *palette); @@ -1080,6 +1043,41 @@ public:  	void actorTalk();  	void stopTalk();	 +	/* Akos Class */ +        bool akos_drawCostume(AkosRenderer *ar); +        void akos_setPalette(AkosRenderer *ar, byte *palette); +        void akos_setCostume(AkosRenderer *ar, int costume); +        void akos_setFacing(AkosRenderer *ar, Actor *a); +        bool akos_drawCostumeChannel(AkosRenderer *ar, int chan); +        void akos_codec1(AkosRenderer *ar); +        void akos_codec5(AkosRenderer *ar); +        void akos_codec16(AkosRenderer *ar); +        void akos_codec1_ignorePakCols(AkosRenderer *ar, int num); +        void akos_c1_spec2(AkosRenderer *ar); +        void akos_c1_spec3(AkosRenderer *ar); + +        void akos_c1_0_decode(AkosRenderer *ar); +        void akos_c1_12_decode(AkosRenderer *ar); +        void akos_c1_12y_decode(AkosRenderer *ar); +        void akos_c1_3_decode(AkosRenderer *ar); +        void akos_c1_4_decode(AkosRenderer *ar); +        void akos_c1_4y_decode(AkosRenderer *ar); +        void akos_c1_56_decode(AkosRenderer *ar); +        void akos_c1_56y_decode(AkosRenderer *ar); +        void akos_c1_7_decode(AkosRenderer *ar); + +        bool akos_increaseAnims(byte *akos, Actor *a); +        bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo); + +        int getAnimVar(Actor *a, byte var); +        void setAnimVar(Actor *a, byte var, int value); + +        void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2); +        bool akos_compare(int a, int b, byte cmd); +        void akos_decodeData(Actor *a, int frame, uint usemask); +        int akos_frameToAnim(Actor *a, int frame); +        bool akos_hasManyDirections(Actor *a); +        int akos_findManyDirection(int16 ManyDirection, uint16 facing); @@ -1663,8 +1661,25 @@ public:  	byte VAR_DEFAULT_TALK_DELAY;  	byte VAR_CHARSET_MASK; + +	void launch(); + +	virtual void test1() const { return; };  }; +class Scumm_v7 : public Scumm +{ +public: +  //	Scumm_v7(); +//	const static int test = 1; +	void test1v7() const { printf("Test1"); } +	void test1() const { test1v7(); } +}; + +class Scumm_v3 : public Scumm +{ +public: +};  struct ScummDebugger {  	Scumm *_s; | 
