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-rw-r--r--scumm/actor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 381a4ebad2..5646087e2c 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -253,7 +253,7 @@ int Actor::remapDirection(int dir, bool is_walking) {
// not necessary here because we never call the function unless the
// actor is in the current room anyway.
- if (!_ignoreBoxes || (_vm->_gameId == GID_LOOM || _vm->_gameId == GID_LOOM256)) {
+ if (!_ignoreBoxes || _vm->_gameId == GID_LOOM) {
specdir = _vm->_extraBoxFlags[_walkbox];
if (specdir) {
if (specdir & 0x8000) {
@@ -1384,7 +1384,7 @@ void ScummEngine::actorTalk(const byte *msg) {
convertMessageToString(msg, _charsetBuffer, sizeof(_charsetBuffer));
// FIXME: Workaround for bugs #770039 and #770049
- if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
+ if (_gameId == GID_LOOM) {
if (!*_charsetBuffer)
return;
}