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-rw-r--r--scumm/actor.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 70fb311827..efe355c739 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -176,7 +176,7 @@ int ScummEngine::getAngleFromPos(int x, int y) const {
double temp = atan2((double)x, (double)-y);
return normalizeAngle((int)(temp * 180 / 3.1415926535));
} else {
- if (abs(y) * 2 < abs(x)) {
+ if (ABS(y) * 2 < ABS(x)) {
if (x > 0)
return 90;
return 270;
@@ -210,7 +210,7 @@ int Actor::calcMovementFactor(const Common::Point& next) {
deltaYFactor = 0;
}
- if ((uint) abs((int)(deltaXFactor >> 16)) > _speedx) {
+ if ((uint) ABS((int)(deltaXFactor >> 16)) > _speedx) {
deltaXFactor = _speedx << 16;
if (diffX < 0)
deltaXFactor = -deltaXFactor;
@@ -349,7 +349,7 @@ int Actor::updateActorDirection(bool is_walking) {
// Turn left or right, depending on which is shorter.
int diff = to - from;
- if (abs(diff) > (num >> 1))
+ if (ABS(diff) > (num >> 1))
diff = -diff;
if (diff > 0) {
@@ -391,10 +391,10 @@ int Actor::actorWalkStep() {
setBox(_walkdata.curbox);
}
- distX = abs(_walkdata.next.x - _walkdata.cur.x);
- distY = abs(_walkdata.next.y - _walkdata.cur.y);
+ distX = ABS(_walkdata.next.x - _walkdata.cur.x);
+ distY = ABS(_walkdata.next.y - _walkdata.cur.y);
- if (abs(_actorPos.x - _walkdata.cur.x) >= distX && abs(_actorPos.y - _walkdata.cur.y) >= distY) {
+ if (ABS(_actorPos.x - _walkdata.cur.x) >= distX && ABS(_actorPos.y - _walkdata.cur.y) >= distY) {
_moving &= ~MF_IN_LEG;
return 0;
}
@@ -407,11 +407,11 @@ int Actor::actorWalkStep() {
_walkdata.yfrac = (uint16)tmpY;
_actorPos.y = (tmpY >> 16);
- if (abs(_actorPos.x - _walkdata.cur.x) > distX) {
+ if (ABS(_actorPos.x - _walkdata.cur.x) > distX) {
_actorPos.x = _walkdata.next.x;
}
- if (abs(_actorPos.y - _walkdata.cur.y) > distY) {
+ if (ABS(_actorPos.y - _walkdata.cur.y) > distY) {
_actorPos.y = _walkdata.next.y;
}