aboutsummaryrefslogtreecommitdiff
path: root/scumm/costume.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scumm/costume.cpp')
-rw-r--r--scumm/costume.cpp1160
1 files changed, 0 insertions, 1160 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
deleted file mode 100644
index 48f81111c6..0000000000
--- a/scumm/costume.cpp
+++ /dev/null
@@ -1,1160 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/stdafx.h"
-#include "scumm/scumm.h"
-#include "scumm/actor.h"
-#include "scumm/costume.h"
-#include "scumm/sound.h"
-#include "scumm/util.h"
-
-namespace Scumm {
-
-#ifdef PALMOS_68K
-const byte *smallCostumeScaleTable;
-#else
-const byte smallCostumeScaleTable[256] = {
- 0xFF, 0xFD, 0x7D, 0xBD, 0x3D, 0xDD, 0x5D, 0x9D,
- 0x1D, 0xED, 0x6D, 0xAD, 0x2D, 0xCD, 0x4D, 0x8D,
- 0x0D, 0xF5, 0x75, 0xB5, 0x35, 0xD5, 0x55, 0x95,
- 0x15, 0xE5, 0x65, 0xA5, 0x25, 0xC5, 0x45, 0x85,
- 0x05, 0xF9, 0x79, 0xB9, 0x39, 0xD9, 0x59, 0x99,
- 0x19, 0xE9, 0x69, 0xA9, 0x29, 0xC9, 0x49, 0x89,
- 0x09, 0xF1, 0x71, 0xB1, 0x31, 0xD1, 0x51, 0x91,
- 0x11, 0xE1, 0x61, 0xA1, 0x21, 0xC1, 0x41, 0x81,
- 0x01, 0xFB, 0x7B, 0xBB, 0x3B, 0xDB, 0x5B, 0x9B,
- 0x1B, 0xEB, 0x6B, 0xAB, 0x2B, 0xCB, 0x4B, 0x8B,
- 0x0B, 0xF3, 0x73, 0xB3, 0x33, 0xD3, 0x53, 0x93,
- 0x13, 0xE3, 0x63, 0xA3, 0x23, 0xC3, 0x43, 0x83,
- 0x03, 0xF7, 0x77, 0xB7, 0x37, 0xD7, 0x57, 0x97,
- 0x17, 0xE7, 0x67, 0xA7, 0x27, 0xC7, 0x47, 0x87,
- 0x07, 0xEF, 0x6F, 0xAF, 0x2F, 0xCF, 0x4F, 0x8F,
- 0x0F, 0xDF, 0x5F, 0x9F, 0x1F, 0xBF, 0x3F, 0x7F,
- 0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0,
- 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0,
- 0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8,
- 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8,
- 0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4,
- 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4,
- 0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC,
- 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC,
- 0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2,
- 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2,
- 0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA,
- 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
- 0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6,
- 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6,
- 0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE,
- 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE
-};
-#endif
-
-static const int v1MMNESLookup[25] = {
- 0x00, 0x03, 0x01, 0x06, 0x08,
- 0x02, 0x00, 0x07, 0x0C, 0x04,
- 0x09, 0x0A, 0x12, 0x0B, 0x14,
- 0x0D, 0x11, 0x0F, 0x0E, 0x10,
- 0x17, 0x00, 0x01, 0x05, 0x16
-};
-
-
-byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
- int i, skip = 0;
- byte drawFlag = 1;
- bool use_scaling;
- byte startScaleIndexX;
- int ex1, ex2;
- Common::Rect rect;
- int step;
- Codec1 v1;
-
-
- const int scaletableSize = 128;
- const bool newAmiCost = (_vm->_version == 5) && (_vm->_platform == Common::kPlatformAmiga);
-
- CHECK_HEAP
-
- v1.scaletable = smallCostumeScaleTable;
-
- if (_loaded._numColors == 32) {
- v1.mask = 7;
- v1.shr = 3;
- } else {
- v1.mask = 15;
- v1.shr = 4;
- }
-
- switch (_loaded._format) {
- case 0x60:
- case 0x61:
- // This format is used e.g. in the Sam&Max intro
- ex1 = _srcptr[0];
- ex2 = _srcptr[1];
- _srcptr += 2;
- if (ex1 != 0xFF || ex2 != 0xFF) {
- ex1 = READ_LE_UINT16(_loaded._frameOffsets + ex1 * 2);
- _srcptr = _loaded._baseptr + READ_LE_UINT16(_loaded._baseptr + ex1 + ex2 * 2) + 14;
- }
- }
-
- use_scaling = (_scaleX != 0xFF) || (_scaleY != 0xFF);
-
- v1.x = _actorX;
- v1.y = _actorY;
-
- if (use_scaling) {
-
- /* Scale direction */
- v1.scaleXstep = -1;
- if (xmoveCur < 0) {
- xmoveCur = -xmoveCur;
- v1.scaleXstep = 1;
- }
-
- if (_mirror) {
- /* Adjust X position */
- startScaleIndexX = _scaleIndexX = scaletableSize - xmoveCur;
- for (i = 0; i < xmoveCur; i++) {
- if (v1.scaletable[_scaleIndexX++] < _scaleX)
- v1.x -= v1.scaleXstep;
- }
-
- rect.left = rect.right = v1.x;
-
- _scaleIndexX = startScaleIndexX;
- for (i = 0; i < _width; i++) {
- if (rect.right < 0) {
- skip++;
- startScaleIndexX = _scaleIndexX;
- }
- if (v1.scaletable[_scaleIndexX++] < _scaleX)
- rect.right++;
- }
- } else {
- /* No mirror */
- /* Adjust X position */
- startScaleIndexX = _scaleIndexX = xmoveCur + scaletableSize;
- for (i = 0; i < xmoveCur; i++) {
- if (v1.scaletable[_scaleIndexX--] < _scaleX)
- v1.x += v1.scaleXstep;
- }
-
- rect.left = rect.right = v1.x;
-
- _scaleIndexX = startScaleIndexX;
- for (i = 0; i < _width; i++) {
- if (rect.left >= _out.w) {
- startScaleIndexX = _scaleIndexX;
- skip++;
- }
- if (v1.scaletable[_scaleIndexX--] < _scaleX)
- rect.left--;
- }
- }
- _scaleIndexX = startScaleIndexX;
-
- if (skip)
- skip--;
-
- step = -1;
- if (ymoveCur < 0) {
- ymoveCur = -ymoveCur;
- step = 1;
- }
-
- _scaleIndexY = scaletableSize - ymoveCur;
- for (i = 0; i < ymoveCur; i++) {
- if (v1.scaletable[_scaleIndexY++] < _scaleY)
- v1.y -= step;
- }
-
- rect.top = rect.bottom = v1.y;
- _scaleIndexY = scaletableSize - ymoveCur;
- for (i = 0; i < _height; i++) {
- if (v1.scaletable[_scaleIndexY++] < _scaleY)
- rect.bottom++;
- }
-
- _scaleIndexY = scaletableSize - ymoveCur;
- } else {
- if (!_mirror)
- xmoveCur = -xmoveCur;
-
- v1.x += xmoveCur;
- v1.y += ymoveCur;
-
- if (_mirror) {
- rect.left = v1.x;
- rect.right = v1.x + _width;
- } else {
- rect.left = v1.x - _width;
- rect.right = v1.x;
- }
-
- rect.top = v1.y;
- rect.bottom = rect.top + _height;
-
- }
-
- v1.skip_width = _width;
- v1.scaleXstep = _mirror ? 1 : -1;
-
- if (_vm->_version == 1)
- // V1 games uses 8 x 8 pixels for actors
- _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 8, rect.top, rect.bottom, _actorID);
- else
- _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 1, rect.top, rect.bottom, _actorID);
-
- if (rect.top >= _out.h || rect.bottom <= 0)
- return 0;
-
- if (rect.left >= _out.w || rect.right <= 0)
- return 0;
-
- v1.replen = 0;
-
- if (_mirror) {
- if (!use_scaling)
- skip = -v1.x;
- if (skip > 0) {
- if (!newAmiCost && _loaded._format != 0x57) {
- v1.skip_width -= skip;
- codec1_ignorePakCols(v1, skip);
- v1.x = 0;
- }
- } else {
- skip = rect.right - _out.w;
- if (skip <= 0) {
- drawFlag = 2;
- } else {
- v1.skip_width -= skip;
- }
- }
- } else {
- if (!use_scaling)
- skip = rect.right - _out.w;
- if (skip > 0) {
- if (!newAmiCost && _loaded._format != 0x57) {
- v1.skip_width -= skip;
- codec1_ignorePakCols(v1, skip);
- v1.x = _out.w - 1;
- }
- } else {
- // V1 games uses 8 x 8 pixels for actors
- if (_loaded._format == 0x57)
- skip = -8 - rect.left;
- else
- skip = -1 - rect.left;
- if (skip <= 0)
- drawFlag = 2;
- else
- v1.skip_width -= skip;
- }
- }
-
- if (v1.skip_width <= 0)
- return 0;
-
- if (rect.left < 0)
- rect.left = 0;
-
- if (rect.top < 0)
- rect.top = 0;
-
- if (rect.top > _out.h)
- rect.top = _out.h;
-
- if (rect.bottom > _out.h)
- rect.bottom = _out.h;
-
- if (_draw_top > rect.top)
- _draw_top = rect.top;
- if (_draw_bottom < rect.bottom)
- _draw_bottom = rect.bottom;
-
- if (_height + rect.top >= 256) {
- CHECK_HEAP
- return 2;
- }
-
- v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x;
-
- v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, _zbuf);
-
- CHECK_HEAP
-
- if (_loaded._format == 0x57) {
- // The v1 costume renderer needs the actor number, which is
- // the same thing as the costume renderer's _actorID.
- procC64(v1, _actorID);
- } else if (newAmiCost)
- proc3_ami(v1);
- else
- proc3(v1);
-
- CHECK_HEAP
- return drawFlag;
-}
-
-static const int v1MMActorPalatte1[25] = {
- 8, 8, 8, 8, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8
-};
-static const int v1MMActorPalatte2[25] = {
- 0, 7, 2, 6, 9, 1, 3, 7, 7, 1, 1, 9, 1, 4, 5, 5, 4, 1, 0, 5, 4, 2, 2, 7, 7
-};
-
-#define MASK_AT(xoff) \
- (mask && (mask[((v1.x + xoff) / 8)] & revBitMask((v1.x + xoff) & 7)))
-#define LINE(c,p) \
- pcolor = (color >> c) & 3; \
- if (pcolor) { \
- if (!MASK_AT(p)) \
- dst[p] = palette[pcolor]; \
- if (!MASK_AT(p + 1)) \
- dst[p + 1] = palette[pcolor]; \
- }
-
-void ClassicCostumeRenderer::procC64(Codec1 &v1, int actor) {
- const byte *mask, *src;
- byte *dst;
- byte len;
- int y;
- uint height;
- byte color, pcolor;
- bool rep;
-
- y = v1.y;
- src = _srcptr;
- dst = v1.destptr;
- len = v1.replen;
- color = v1.repcolor;
- height = _height;
-
- v1.skip_width /= 8;
-
- // Set up the palette data
- byte palette[4] = { 0, 0, 0, 0 };
- if (!(_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
- palette[2] = 11;
- palette[3] = 11;
- } else if (_vm->_gameId == GID_MANIAC) {
- palette[1] = v1MMActorPalatte1[actor];
- palette[2] = v1MMActorPalatte2[actor];
- } else {
- palette[1] = (_vm->_platform == Common::kPlatformC64) ? 10 : 8;
- palette[2] = _palette[actor];
- }
- mask = v1.mask_ptr;
-
- if (len)
- goto StartPos;
-
- do {
- len = *src++;
- if (len & 0x80)
- color = *src++;
- StartPos:;
- rep = (len & 0x80) != 0;
- len &= 0x7f;
- while (len--) {
- if (!rep)
- color = *src++;
-
- if (0 <= y && y < _out.h && 0 <= v1.x && v1.x < _out.w) {
- if (!_mirror) {
- LINE(0, 0); LINE(2, 2); LINE(4, 4); LINE(6, 6);
- } else {
- LINE(6, 0); LINE(4, 2); LINE(2, 4); LINE(0, 6);
- }
- }
- dst += _out.pitch;
- y++;
- mask += _numStrips;
- if (!--height) {
- if (!--v1.skip_width)
- return;
- height = _height;
- y = v1.y;
- v1.x += 8 * v1.scaleXstep;
- if (v1.x < 0 || v1.x >= _out.w)
- return;
- mask = v1.mask_ptr;
- v1.destptr += 8 * v1.scaleXstep;
- dst = v1.destptr;
- }
- }
- } while (1);
-}
-
-#undef LINE
-#undef MASK_AT
-
-void ClassicCostumeRenderer::proc3(Codec1 &v1) {
- const byte *mask, *src;
- byte *dst;
- byte len, maskbit;
- int y;
- uint color, height, pcolor;
- const byte *scaleytab;
- bool masked;
-
- y = v1.y;
- src = _srcptr;
- dst = v1.destptr;
- len = v1.replen;
- color = v1.repcolor;
- height = _height;
-
- scaleytab = &v1.scaletable[_scaleIndexY];
- maskbit = revBitMask(v1.x & 7);
- mask = v1.mask_ptr + v1.x / 8;
-
- if (len)
- goto StartPos;
-
- do {
- len = *src++;
- color = len >> v1.shr;
- len &= v1.mask;
- if (!len)
- len = *src++;
-
- do {
- if (_scaleY == 255 || *scaleytab++ < _scaleY) {
- masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit));
-
- if (color && !masked) {
- if (_shadow_mode & 0x20) {
- pcolor = _shadow_table[*dst];
- } else {
- pcolor = _palette[color];
- if (pcolor == 13 && _shadow_table)
- pcolor = _shadow_table[*dst];
- }
- *dst = pcolor;
- }
- dst += _out.pitch;
- mask += _numStrips;
- y++;
- }
- if (!--height) {
- if (!--v1.skip_width)
- return;
- height = _height;
- y = v1.y;
-
- scaleytab = &v1.scaletable[_scaleIndexY];
-
- if (_scaleX == 255 || v1.scaletable[_scaleIndexX] < _scaleX) {
- v1.x += v1.scaleXstep;
- if (v1.x < 0 || v1.x >= _out.w)
- return;
- maskbit = revBitMask(v1.x & 7);
- v1.destptr += v1.scaleXstep;
- }
- _scaleIndexX += v1.scaleXstep;
- dst = v1.destptr;
- mask = v1.mask_ptr + v1.x / 8;
- }
- StartPos:;
- } while (--len);
- } while (1);
-}
-
-void ClassicCostumeRenderer::proc3_ami(Codec1 &v1) {
- const byte *mask, *src;
- byte *dst;
- byte maskbit, len, height, width;
- int color;
- int y;
- bool masked;
- int oldXpos, oldScaleIndexX;
-
- mask = v1.mask_ptr + v1.x / 8;
- dst = v1.destptr;
- height = _height;
- width = _width;
- src = _srcptr;
- maskbit = revBitMask(v1.x & 7);
- y = v1.y;
- oldXpos = v1.x;
- oldScaleIndexX = _scaleIndexX;
-
- do {
- len = *src++;
- color = len >> v1.shr;
- len &= v1.mask;
- if (!len)
- len = *src++;
- do {
- if (_scaleY == 255 || v1.scaletable[_scaleIndexY] < _scaleY) {
- masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit));
-
- if (color && v1.x >= 0 && v1.x < _out.w && !masked) {
- *dst = _palette[color];
- }
-
- if (_scaleX == 255 || v1.scaletable[_scaleIndexX] < _scaleX) {
- v1.x += v1.scaleXstep;
- dst += v1.scaleXstep;
- maskbit = revBitMask(v1.x & 7);
- }
- _scaleIndexX += v1.scaleXstep;
- mask = v1.mask_ptr + v1.x / 8;
- }
- if (!--width) {
- if (!--height)
- return;
-
- if (y >= _out.h)
- return;
-
- if (v1.x != oldXpos) {
- dst += _out.pitch - (v1.x - oldXpos);
- v1.mask_ptr += _numStrips;
- mask = v1.mask_ptr + oldXpos / 8;
- maskbit = revBitMask(oldXpos & 7);
- y++;
- }
- width = _width;
- v1.x = oldXpos;
- _scaleIndexX = oldScaleIndexX;
- _scaleIndexY++;
- }
- } while (--len);
- } while (1);
-}
-
-void ClassicCostumeLoader::loadCostume(int id) {
- _id = id;
- byte *ptr = _vm->getResourceAddress(rtCostume, id);
-
- if (_vm->_version >= 6)
- ptr += 8;
- else if (_vm->_features & GF_OLD_BUNDLE)
- ptr += -2;
- else if (_vm->_features & GF_SMALL_HEADER)
- ptr += 0;
- else
- ptr += 2;
-
- _baseptr = ptr;
-
- _numAnim = ptr[6];
- _format = ptr[7] & 0x7F;
- _mirror = (ptr[7] & 0x80) != 0;
- _palette = ptr + 8;
- switch (_format) {
- case 0x57: // Only used in V1 games
- _numColors = 0;
- break;
- case 0x58:
- _numColors = 16;
- break;
- case 0x59:
- _numColors = 32;
- break;
- case 0x60: // New since version 6
- _numColors = 16;
- break;
- case 0x61: // New since version 6
- _numColors = 32;
- break;
- default:
- error("Costume %d with format 0x%X is invalid", id, _format);
- }
-
-
- // In GF_OLD_BUNDLE games, there is no actual palette, just a single color byte.
- // Don't forget, these games were designed around a fixed 16 color HW palette :-)
- // In addition, all offsets are shifted by 2; we accomodate that via a separate
- // _baseptr value (instead of adding tons of if's throughout the code).
- if (_vm->_features & GF_OLD_BUNDLE) {
- _numColors = (_format == 0x57) ? 0 : 1;
- _baseptr += 2;
- }
- ptr += 8 + _numColors;
- _frameOffsets = ptr + 2;
- if (_format == 0x57) {
- _dataOffsets = ptr + 18;
- _baseptr += 4;
- } else {
- _dataOffsets = ptr + 34;
- }
- _animCmds = _baseptr + READ_LE_UINT16(ptr);
-}
-
-byte NESCostumeRenderer::drawLimb(const Actor *a, int limb) {
- const byte darkpalette[16] = {0x00,0x00,0x2D,0x3D,0x00,0x00,0x2D,0x3D,0x00,0x00,0x2D,0x3D,0x00,0x00,0x2D,0x3D};
- const CostumeData &cost = a->_cost;
- const byte *palette, *src, *sprdata;
- int anim, frameNum, frame, offset, numSprites;
-
- // If the specified limb is stopped or not existing, do nothing.
- if (cost.curpos[limb] == 0xFFFF)
- return 0;
-
- if (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_base)
- palette = _vm->_NESPalette[1];
- else
- palette = darkpalette;
-
- src = _loaded._dataOffsets;
- anim = 4 * cost.frame[limb] + newDirToOldDir(a->getFacing());
- frameNum = cost.curpos[limb];
- frame = src[src[2 * anim] + frameNum];
-
- offset = READ_LE_UINT16(_vm->_NEScostdesc + v1MMNESLookup[_loaded._id] * 2);
- numSprites = _vm->_NEScostlens[offset + frame] + 1;
- sprdata = _vm->_NEScostdata + READ_LE_UINT16(_vm->_NEScostoffs + 2 * (offset + frame)) + numSprites * 3;
-
- bool flipped = (newDirToOldDir(a->getFacing()) == 1);
- int left = 239, right = 0, top = 239, bottom = 0;
- byte *maskBuf = _vm->getMaskBuffer(0, 0, 1);
-
- for (int spr = 0; spr < numSprites; spr++) {
- byte mask, tile, sprpal;
- int8 y, x;
-
- sprdata -= 3;
-
- mask = (sprdata[0] & 0x80) ? 0x01 : 0x80;
- y = sprdata[0] << 1;
- y >>= 1;
-
- tile = sprdata[1];
-
- sprpal = (sprdata[2] & 0x03) << 2;
- x = sprdata[2];
- x >>= 2;
-
- if (flipped) {
- mask = (mask == 0x80) ? 0x01 : 0x80;
- x = -x;
- }
-
- if ((_actorX + x < 0) || (_actorX + x + 8 >= _out.w))
- continue;
- if ((_actorY + y < 0) || (_actorY + y + 8 >= _out.h))
- continue;
-
- for (int ty = 0; ty < 8; ty++) {
- byte c1 = _vm->_NESPatTable[0][tile * 16 + ty];
- byte c2 = _vm->_NESPatTable[0][tile * 16 + ty + 8];
-
- for (int tx = 0; tx < 8; tx++) {
- unsigned char c = ((c1 & mask) ? 1 : 0) | ((c2 & mask) ? 2 : 0) | sprpal;
- if (mask == 0x01) {
- c1 >>= 1;
- c2 >>= 1;
- } else {
- c1 <<= 1;
- c2 <<= 1;
- }
- if (!(c & 3))
- continue;
- int my = _actorY + y + ty;
- int mx = _actorX + x + tx;
- if (!(_zbuf && (maskBuf[my * _numStrips + mx / 8] & revBitMask(mx & 7))))
- *((byte *)_out.pixels + my * _out.pitch + mx) = palette[c];
- }
- }
- left = MIN(left, _actorX + x);
- right = MAX(right, _actorX + x + 8);
- top = MIN(top, _actorY + y);
- bottom = MAX(bottom, _actorY + y + 8);
- }
-
- _draw_top = top;
- _draw_bottom = bottom;
-
- _vm->markRectAsDirty(kMainVirtScreen, left, right, top, bottom, _actorID);
-
- return 0;
-}
-
-byte ClassicCostumeRenderer::drawLimb(const Actor *a, int limb) {
- int i;
- int code;
- const byte *frameptr;
- const CostumeData &cost = a->_cost;
-
- // If the specified limb is stopped or not existing, do nothing.
- if (cost.curpos[limb] == 0xFFFF || cost.stopped & (1 << limb))
- return 0;
-
- // Determine the position the limb is at
- i = cost.curpos[limb] & 0x7FFF;
-
- // Get the frame pointer for that limb
- frameptr = _loaded._baseptr + READ_LE_UINT16(_loaded._frameOffsets + limb * 2);
-
- // Determine the offset to the costume data for the limb at position i
- code = _loaded._animCmds[i] & 0x7F;
-
- // Code 0x7B indicates a limb for which there is nothing to draw
- if (code != 0x7B) {
- _srcptr = _loaded._baseptr + READ_LE_UINT16(frameptr + code * 2);
-
- if (!(_vm->_features & GF_OLD256) || code < 0x79) {
- const CostumeInfo *costumeInfo;
- int xmoveCur, ymoveCur;
-
- if (_loaded._format == 0x57) {
- _width = _srcptr[0] * 8;
- _height = _srcptr[1];
- xmoveCur = _xmove + (int8)_srcptr[2] * 8;
- ymoveCur = _ymove - (int8)_srcptr[3];
- _xmove += (int8)_srcptr[4] * 8;
- _ymove -= (int8)_srcptr[5];
- _srcptr += 6;
- } else {
- costumeInfo = (const CostumeInfo *)_srcptr;
- _width = READ_LE_UINT16(&costumeInfo->width);
- _height = READ_LE_UINT16(&costumeInfo->height);
- xmoveCur = _xmove + (int16)READ_LE_UINT16(&costumeInfo->rel_x);
- ymoveCur = _ymove + (int16)READ_LE_UINT16(&costumeInfo->rel_y);
- _xmove += (int16)READ_LE_UINT16(&costumeInfo->move_x);
- _ymove -= (int16)READ_LE_UINT16(&costumeInfo->move_y);
- _srcptr += 12;
- }
-
- return mainRoutine(xmoveCur, ymoveCur);
- }
- }
-
- return 0;
-
-}
-
-void NESCostumeRenderer::setPalette(byte *palette) {
- // TODO
-}
-
-void NESCostumeRenderer::setFacing(const Actor *a) {
- // TODO
- //_mirror = newDirToOldDir(a->getFacing()) != 0 || _loaded._mirror;
-}
-
-void NESCostumeRenderer::setCostume(int costume, int shadow) {
- _loaded.loadCostume(costume);
-}
-
-void ClassicCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
- const byte *r;
- uint mask, j;
- int i;
- byte extra, cmd;
- int anim;
-
- loadCostume(a->_costume);
-
- anim = newDirToOldDir(a->getFacing()) + frame * 4;
-
- if (anim > _numAnim) {
- return;
- }
-
- r = _baseptr + READ_LE_UINT16(_dataOffsets + anim * 2);
-
- if (r == _baseptr) {
- return;
- }
-
- if (_vm->_version == 1) {
- mask = *r++ << 8;
- } else {
- mask = READ_LE_UINT16(r);
- r += 2;
- }
- i = 0;
- do {
- if (mask & 0x8000) {
- if (_vm->_version <= 3) {
- j = *r++;
-
- if (j == 0xFF)
- j = 0xFFFF;
- } else {
- j = READ_LE_UINT16(r);
- r += 2;
- }
- if (usemask & 0x8000) {
- if (j == 0xFFFF) {
- a->_cost.curpos[i] = 0xFFFF;
- a->_cost.start[i] = 0;
- a->_cost.frame[i] = frame;
- } else {
- extra = *r++;
- cmd = _animCmds[j];
- if (cmd == 0x7A) {
- a->_cost.stopped &= ~(1 << i);
- } else if (cmd == 0x79) {
- a->_cost.stopped |= (1 << i);
- } else {
- a->_cost.curpos[i] = a->_cost.start[i] = j;
- a->_cost.end[i] = j + (extra & 0x7F);
- if (extra & 0x80)
- a->_cost.curpos[i] |= 0x8000;
- a->_cost.frame[i] = frame;
- }
- }
- } else {
- if (j != 0xFFFF)
- r++;
- }
- }
- i++;
- usemask <<= 1;
- mask <<= 1;
- } while (mask&0xFFFF);
-}
-
-void ClassicCostumeRenderer::setPalette(byte *palette) {
- int i;
- byte color;
-
- if (_loaded._format == 0x57) {
- memcpy(_palette, palette, 13);
- } else if (_vm->_features & GF_OLD_BUNDLE) {
- if ((_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
- memcpy(_palette, palette, 16);
- } else {
- memset(_palette, 8, 16);
- _palette[12] = 0;
- }
- _palette[_loaded._palette[0]] = _palette[0];
- } else {
- if ((_vm->VAR_CURRENT_LIGHTS == 0xFF) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
- for (i = 0; i < _loaded._numColors; i++) {
- color = palette[i];
- if (color == 255)
- color = _loaded._palette[i];
- _palette[i] = color;
- }
- } else {
- memset(_palette, 8, _loaded._numColors);
- _palette[12] = 0;
- }
- }
-}
-
-void ClassicCostumeRenderer::setFacing(const Actor *a) {
- _mirror = newDirToOldDir(a->getFacing()) != 0 || _loaded._mirror;
-}
-
-void ClassicCostumeRenderer::setCostume(int costume, int shadow) {
- _loaded.loadCostume(costume);
-}
-
-byte ClassicCostumeLoader::increaseAnims(Actor *a) {
- int i;
- byte r = 0;
-
- for (i = 0; i != 16; i++) {
- if (a->_cost.curpos[i] != 0xFFFF)
- r += increaseAnim(a, i);
- }
- return r;
-}
-
-byte ClassicCostumeLoader::increaseAnim(Actor *a, int slot) {
- int highflag;
- int i, end;
- byte code, nc;
-
- if (a->_cost.curpos[slot] == 0xFFFF)
- return 0;
-
- highflag = a->_cost.curpos[slot] & 0x8000;
- i = a->_cost.curpos[slot] & 0x7FFF;
- end = a->_cost.end[slot];
- code = _animCmds[i] & 0x7F;
-
- if (_vm->_version <= 3) {
- if (_animCmds[i] & 0x80)
- a->_cost.soundCounter++;
- }
-
- do {
- if (!highflag) {
- if (i++ >= end)
- i = a->_cost.start[slot];
- } else {
- if (i != end)
- i++;
- }
- nc = _animCmds[i];
-
- if (nc == 0x7C) {
- a->_cost.animCounter++;
- if (a->_cost.start[slot] != end)
- continue;
- } else {
- if (_vm->_version >= 6) {
- if (nc >= 0x71 && nc <= 0x78) {
- uint sound = (_vm->_heversion == 60) ? 0x78 - nc : nc - 0x71;
- _vm->_sound->addSoundToQueue2(a->_sound[sound]);
- if (a->_cost.start[slot] != end)
- continue;
- }
- } else {
- if (nc == 0x78) {
- a->_cost.soundCounter++;
- if (a->_cost.start[slot] != end)
- continue;
- }
- }
- }
-
- a->_cost.curpos[slot] = i | highflag;
- return (_animCmds[i] & 0x7F) != code;
- } while (1);
-}
-
-/**
- * costume ID -> v1MMNESLookup[] -> desc -> lens & offs -> data -> Gfx & pal
- */
-void NESCostumeLoader::loadCostume(int id) {
- _id = id;
- _baseptr = _vm->getResourceAddress(rtCostume, id);
- _dataOffsets = _baseptr + 2;
- _numAnim = 0x17;
-}
-
-void NESCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
- int anim;
-
- loadCostume(a->_costume);
-
- anim = 4 * frame + newDirToOldDir(a->getFacing());
-
- if (anim > _numAnim) {
- return;
- }
-
- a->_cost.curpos[0] = 0;
- a->_cost.start[0] = 0;
- a->_cost.end[0] = _dataOffsets[2 * anim + 1];
- a->_cost.frame[0] = frame;
-}
-
-byte NESCostumeLoader::increaseAnims(Actor *a) {
- int i;
- byte r = 0;
-
- for (i = 0; i != 16; i++) {
- if (a->_cost.curpos[i] != 0xFFFF)
- r += increaseAnim(a, i);
- }
- return r;
-}
-
-byte NESCostumeLoader::increaseAnim(Actor *a, int slot) {
- int oldframe = a->_cost.curpos[slot]++;
- if (a->_cost.curpos[slot] >= a->_cost.end[slot])
- a->_cost.curpos[slot] = a->_cost.start[slot];
- return (a->_cost.curpos[slot] != oldframe);
-}
-
-static const byte actorColorsMMC64[] = {
- 0, 7, 2, 6, 9, 1, 3, 7, 7, 1, 1, 9, 1, 4, 5, 5,
- 4, 1, 0, 5, 4, 2, 2, 7, 7, 0, 6, 6, 6, 6, 6, 6
-};
-
-byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
- if (limb >= 8)
- return 0;
-
- if (limb == 0) {
- _draw_top = 200;
- _draw_bottom = 0;
- }
-
- // TODO:
- // get out how animations are handled
- byte state = a->_moving != 0 ? 0 : 1;
- byte unk1 = (_loaded._animCmds + (state*32) + newDirToOldDir(a->getFacing()) * 8)[limb];
- byte unk2 = _loaded._frameOffsets[_loaded._frameOffsets[limb] + (unk1 & 0x7f)];
- bool flipped = (unk1 & 0x80) != 0;
-
- byte p1 = _loaded._frameOffsets[unk2];
- byte temp1 = _loaded._baseptr[p1];
- byte temp2 = temp1 + _loaded._dataOffsets[4];
- int offL = _loaded._baseptr[temp1 + 2];
- int offH = _loaded._baseptr[temp2];
- int off = (offH << 8) + offL;
-
- const byte *data = _loaded._baseptr + off;
- const byte actorColors[] = {
- 0, 10, actorColorsMMC64[_actorID], 0
- };
-
- int width = *data++;
- int height = *data++;
- int offsetX = *data++;
- int offsetY = *data++;
- // these two fields seems to be most times zero
- // byte6 was one time 255 in one costume I tried
-// int byte5 = *data++;
-// int byte6 = *data++;
-// debug(3, "byte5: %d", byte5);
-// debug(3, "byte6: %d", byte6);
- data += 2;
-
- if (!width || !height)
- return 0;
-
- int xpos = 0;
- int ypos = _loaded._maxHeight - offsetY;
-
- if (flipped) {
- if (offsetX)
- xpos += (offsetX-1) * 8;
- } else {
- xpos += offsetX * 8;
- }
-
- // + 4 could be commented, because maybe the _actorX position is
- // wrong, I looked at the scumm-c64 interpreter by lloyd
- // and there Bernhard is directly on the right in the intro
- // but here in ScummVM he is 4 pixel left of the other position.
- xpos += _actorX - (a->_width / 2) + 4;
- ypos += _actorY - _loaded._maxHeight;
-
- if (flipped) {
- for (int y = 0; y < height; ++y) {
- for (int x = 0; x < width; ++x) {
- byte c = data[y*width+x];
- byte b, d;
- int realX = 0;
- if (offsetX == 0||offsetX == 1) {
- realX = width-(x+1);
- } else if (offsetX == 2) {
- realX = width-(x+2);
- }
- byte *dest = &(((byte*)_out.pixels)[((y + ypos) * _out.pitch) + ((realX * 8) + xpos)]);
-
- for (int i = 0; i <= 6; i += 2) {
- if ((d = (c >> i) & 0x03)) {
- b = actorColors[d];
- *dest++ = b;
- *dest++ = b;
- continue;
- }
- dest += 2;
- }
- }
- }
- } else {
- for (int y = 0; y < height; ++y) {
- for (int x = 0; x < width; ++x) {
- byte c = data[y*width+x];
- byte b, d;
- byte *dest = &(((byte*)_out.pixels)[((y + ypos) * _out.pitch) + ((x * 8) + xpos)]);
-
- for (int i = 6; i >= 0; i -= 2) {
- if ((d = (c >> i) & 0x03)) {
- b = actorColors[d];
- *dest++ = b;
- *dest++ = b;
- continue;
- }
- dest += 2;
- }
- }
- }
- }
-
- _draw_top = MIN(_draw_top, ypos);
- _draw_bottom = MAX(_draw_bottom, ypos+height);
- // if +4 above is NOT commented, here "+(flipped ? 4 : 0)" can be commented out
- // and other way round
- _vm->markRectAsDirty(kMainVirtScreen, xpos, xpos+(width*8)/*+(flipped ? 4 : 0)*/, ypos, ypos+height, _actorID);
-
- return 0;
-}
-
-void C64CostumeRenderer::setCostume(int costume, int shadow) {
- _loaded.loadCostume(costume);
-}
-
-void C64CostumeLoader::loadCostume(int id) {
- const byte *ptr = _vm->getResourceAddress(rtCostume, id);
- _id = id;
- _baseptr = ptr + 9;
-
- _format = 0x57;
- _numColors = 0;
- _numAnim = 0;
- _mirror = 0;
- _palette = &actorColorsMMC64[id];
-
- _frameOffsets = _baseptr + READ_LE_UINT16(ptr + 5);
- _dataOffsets = ptr;
- _animCmds = _baseptr + READ_LE_UINT16(ptr + 7);
-
- _maxHeight = 0;
- for (int i = 0; i < 8; ++i) {
- int pid = _frameOffsets[_frameOffsets[i]];
- byte p1 = _frameOffsets[pid];
- byte b = _baseptr[p1];
- byte c = b + _dataOffsets[4];
- int offL = _baseptr[b + 2];
- int offH = _baseptr[c];
- int off = (offH << 8) + offL;
- const byte *data = _baseptr + off;
-
- if (data[3] > _maxHeight) {
- _maxHeight = data[3]; // data[3] is libs's Y offset
- }
- }
- ++_maxHeight;
-}
-
-void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
-}
-
-byte C64CostumeLoader::increaseAnims(Actor *a) {
- return 0;
-}
-
-byte C64CostumeLoader::increaseAnim(Actor *a, int slot) {
- return 0;
-}
-
-
-} // End of namespace Scumm
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(Costume)
-_GSETPTR(Scumm::smallCostumeScaleTable, GBVARS_SMALLSCALETABLE_INDEX, byte, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(Costume)
-_GRELEASEPTR(GBVARS_SMALLSCALETABLE_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif