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Diffstat (limited to 'scumm/costume.cpp')
-rw-r--r-- | scumm/costume.cpp | 1160 |
1 files changed, 0 insertions, 1160 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp deleted file mode 100644 index 48f81111c6..0000000000 --- a/scumm/costume.cpp +++ /dev/null @@ -1,1160 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2001 Ludvig Strigeus - * Copyright (C) 2001-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/stdafx.h" -#include "scumm/scumm.h" -#include "scumm/actor.h" -#include "scumm/costume.h" -#include "scumm/sound.h" -#include "scumm/util.h" - -namespace Scumm { - -#ifdef PALMOS_68K -const byte *smallCostumeScaleTable; -#else -const byte smallCostumeScaleTable[256] = { - 0xFF, 0xFD, 0x7D, 0xBD, 0x3D, 0xDD, 0x5D, 0x9D, - 0x1D, 0xED, 0x6D, 0xAD, 0x2D, 0xCD, 0x4D, 0x8D, - 0x0D, 0xF5, 0x75, 0xB5, 0x35, 0xD5, 0x55, 0x95, - 0x15, 0xE5, 0x65, 0xA5, 0x25, 0xC5, 0x45, 0x85, - 0x05, 0xF9, 0x79, 0xB9, 0x39, 0xD9, 0x59, 0x99, - 0x19, 0xE9, 0x69, 0xA9, 0x29, 0xC9, 0x49, 0x89, - 0x09, 0xF1, 0x71, 0xB1, 0x31, 0xD1, 0x51, 0x91, - 0x11, 0xE1, 0x61, 0xA1, 0x21, 0xC1, 0x41, 0x81, - 0x01, 0xFB, 0x7B, 0xBB, 0x3B, 0xDB, 0x5B, 0x9B, - 0x1B, 0xEB, 0x6B, 0xAB, 0x2B, 0xCB, 0x4B, 0x8B, - 0x0B, 0xF3, 0x73, 0xB3, 0x33, 0xD3, 0x53, 0x93, - 0x13, 0xE3, 0x63, 0xA3, 0x23, 0xC3, 0x43, 0x83, - 0x03, 0xF7, 0x77, 0xB7, 0x37, 0xD7, 0x57, 0x97, - 0x17, 0xE7, 0x67, 0xA7, 0x27, 0xC7, 0x47, 0x87, - 0x07, 0xEF, 0x6F, 0xAF, 0x2F, 0xCF, 0x4F, 0x8F, - 0x0F, 0xDF, 0x5F, 0x9F, 0x1F, 0xBF, 0x3F, 0x7F, - 0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, - 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, - 0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, - 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, - 0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, - 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, - 0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, - 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, - 0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, - 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, - 0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, - 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA, - 0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, - 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, - 0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, - 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE -}; -#endif - -static const int v1MMNESLookup[25] = { - 0x00, 0x03, 0x01, 0x06, 0x08, - 0x02, 0x00, 0x07, 0x0C, 0x04, - 0x09, 0x0A, 0x12, 0x0B, 0x14, - 0x0D, 0x11, 0x0F, 0x0E, 0x10, - 0x17, 0x00, 0x01, 0x05, 0x16 -}; - - -byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { - int i, skip = 0; - byte drawFlag = 1; - bool use_scaling; - byte startScaleIndexX; - int ex1, ex2; - Common::Rect rect; - int step; - Codec1 v1; - - - const int scaletableSize = 128; - const bool newAmiCost = (_vm->_version == 5) && (_vm->_platform == Common::kPlatformAmiga); - - CHECK_HEAP - - v1.scaletable = smallCostumeScaleTable; - - if (_loaded._numColors == 32) { - v1.mask = 7; - v1.shr = 3; - } else { - v1.mask = 15; - v1.shr = 4; - } - - switch (_loaded._format) { - case 0x60: - case 0x61: - // This format is used e.g. in the Sam&Max intro - ex1 = _srcptr[0]; - ex2 = _srcptr[1]; - _srcptr += 2; - if (ex1 != 0xFF || ex2 != 0xFF) { - ex1 = READ_LE_UINT16(_loaded._frameOffsets + ex1 * 2); - _srcptr = _loaded._baseptr + READ_LE_UINT16(_loaded._baseptr + ex1 + ex2 * 2) + 14; - } - } - - use_scaling = (_scaleX != 0xFF) || (_scaleY != 0xFF); - - v1.x = _actorX; - v1.y = _actorY; - - if (use_scaling) { - - /* Scale direction */ - v1.scaleXstep = -1; - if (xmoveCur < 0) { - xmoveCur = -xmoveCur; - v1.scaleXstep = 1; - } - - if (_mirror) { - /* Adjust X position */ - startScaleIndexX = _scaleIndexX = scaletableSize - xmoveCur; - for (i = 0; i < xmoveCur; i++) { - if (v1.scaletable[_scaleIndexX++] < _scaleX) - v1.x -= v1.scaleXstep; - } - - rect.left = rect.right = v1.x; - - _scaleIndexX = startScaleIndexX; - for (i = 0; i < _width; i++) { - if (rect.right < 0) { - skip++; - startScaleIndexX = _scaleIndexX; - } - if (v1.scaletable[_scaleIndexX++] < _scaleX) - rect.right++; - } - } else { - /* No mirror */ - /* Adjust X position */ - startScaleIndexX = _scaleIndexX = xmoveCur + scaletableSize; - for (i = 0; i < xmoveCur; i++) { - if (v1.scaletable[_scaleIndexX--] < _scaleX) - v1.x += v1.scaleXstep; - } - - rect.left = rect.right = v1.x; - - _scaleIndexX = startScaleIndexX; - for (i = 0; i < _width; i++) { - if (rect.left >= _out.w) { - startScaleIndexX = _scaleIndexX; - skip++; - } - if (v1.scaletable[_scaleIndexX--] < _scaleX) - rect.left--; - } - } - _scaleIndexX = startScaleIndexX; - - if (skip) - skip--; - - step = -1; - if (ymoveCur < 0) { - ymoveCur = -ymoveCur; - step = 1; - } - - _scaleIndexY = scaletableSize - ymoveCur; - for (i = 0; i < ymoveCur; i++) { - if (v1.scaletable[_scaleIndexY++] < _scaleY) - v1.y -= step; - } - - rect.top = rect.bottom = v1.y; - _scaleIndexY = scaletableSize - ymoveCur; - for (i = 0; i < _height; i++) { - if (v1.scaletable[_scaleIndexY++] < _scaleY) - rect.bottom++; - } - - _scaleIndexY = scaletableSize - ymoveCur; - } else { - if (!_mirror) - xmoveCur = -xmoveCur; - - v1.x += xmoveCur; - v1.y += ymoveCur; - - if (_mirror) { - rect.left = v1.x; - rect.right = v1.x + _width; - } else { - rect.left = v1.x - _width; - rect.right = v1.x; - } - - rect.top = v1.y; - rect.bottom = rect.top + _height; - - } - - v1.skip_width = _width; - v1.scaleXstep = _mirror ? 1 : -1; - - if (_vm->_version == 1) - // V1 games uses 8 x 8 pixels for actors - _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 8, rect.top, rect.bottom, _actorID); - else - _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 1, rect.top, rect.bottom, _actorID); - - if (rect.top >= _out.h || rect.bottom <= 0) - return 0; - - if (rect.left >= _out.w || rect.right <= 0) - return 0; - - v1.replen = 0; - - if (_mirror) { - if (!use_scaling) - skip = -v1.x; - if (skip > 0) { - if (!newAmiCost && _loaded._format != 0x57) { - v1.skip_width -= skip; - codec1_ignorePakCols(v1, skip); - v1.x = 0; - } - } else { - skip = rect.right - _out.w; - if (skip <= 0) { - drawFlag = 2; - } else { - v1.skip_width -= skip; - } - } - } else { - if (!use_scaling) - skip = rect.right - _out.w; - if (skip > 0) { - if (!newAmiCost && _loaded._format != 0x57) { - v1.skip_width -= skip; - codec1_ignorePakCols(v1, skip); - v1.x = _out.w - 1; - } - } else { - // V1 games uses 8 x 8 pixels for actors - if (_loaded._format == 0x57) - skip = -8 - rect.left; - else - skip = -1 - rect.left; - if (skip <= 0) - drawFlag = 2; - else - v1.skip_width -= skip; - } - } - - if (v1.skip_width <= 0) - return 0; - - if (rect.left < 0) - rect.left = 0; - - if (rect.top < 0) - rect.top = 0; - - if (rect.top > _out.h) - rect.top = _out.h; - - if (rect.bottom > _out.h) - rect.bottom = _out.h; - - if (_draw_top > rect.top) - _draw_top = rect.top; - if (_draw_bottom < rect.bottom) - _draw_bottom = rect.bottom; - - if (_height + rect.top >= 256) { - CHECK_HEAP - return 2; - } - - v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x; - - v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, _zbuf); - - CHECK_HEAP - - if (_loaded._format == 0x57) { - // The v1 costume renderer needs the actor number, which is - // the same thing as the costume renderer's _actorID. - procC64(v1, _actorID); - } else if (newAmiCost) - proc3_ami(v1); - else - proc3(v1); - - CHECK_HEAP - return drawFlag; -} - -static const int v1MMActorPalatte1[25] = { - 8, 8, 8, 8, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 -}; -static const int v1MMActorPalatte2[25] = { - 0, 7, 2, 6, 9, 1, 3, 7, 7, 1, 1, 9, 1, 4, 5, 5, 4, 1, 0, 5, 4, 2, 2, 7, 7 -}; - -#define MASK_AT(xoff) \ - (mask && (mask[((v1.x + xoff) / 8)] & revBitMask((v1.x + xoff) & 7))) -#define LINE(c,p) \ - pcolor = (color >> c) & 3; \ - if (pcolor) { \ - if (!MASK_AT(p)) \ - dst[p] = palette[pcolor]; \ - if (!MASK_AT(p + 1)) \ - dst[p + 1] = palette[pcolor]; \ - } - -void ClassicCostumeRenderer::procC64(Codec1 &v1, int actor) { - const byte *mask, *src; - byte *dst; - byte len; - int y; - uint height; - byte color, pcolor; - bool rep; - - y = v1.y; - src = _srcptr; - dst = v1.destptr; - len = v1.replen; - color = v1.repcolor; - height = _height; - - v1.skip_width /= 8; - - // Set up the palette data - byte palette[4] = { 0, 0, 0, 0 }; - if (!(_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) { - palette[2] = 11; - palette[3] = 11; - } else if (_vm->_gameId == GID_MANIAC) { - palette[1] = v1MMActorPalatte1[actor]; - palette[2] = v1MMActorPalatte2[actor]; - } else { - palette[1] = (_vm->_platform == Common::kPlatformC64) ? 10 : 8; - palette[2] = _palette[actor]; - } - mask = v1.mask_ptr; - - if (len) - goto StartPos; - - do { - len = *src++; - if (len & 0x80) - color = *src++; - StartPos:; - rep = (len & 0x80) != 0; - len &= 0x7f; - while (len--) { - if (!rep) - color = *src++; - - if (0 <= y && y < _out.h && 0 <= v1.x && v1.x < _out.w) { - if (!_mirror) { - LINE(0, 0); LINE(2, 2); LINE(4, 4); LINE(6, 6); - } else { - LINE(6, 0); LINE(4, 2); LINE(2, 4); LINE(0, 6); - } - } - dst += _out.pitch; - y++; - mask += _numStrips; - if (!--height) { - if (!--v1.skip_width) - return; - height = _height; - y = v1.y; - v1.x += 8 * v1.scaleXstep; - if (v1.x < 0 || v1.x >= _out.w) - return; - mask = v1.mask_ptr; - v1.destptr += 8 * v1.scaleXstep; - dst = v1.destptr; - } - } - } while (1); -} - -#undef LINE -#undef MASK_AT - -void ClassicCostumeRenderer::proc3(Codec1 &v1) { - const byte *mask, *src; - byte *dst; - byte len, maskbit; - int y; - uint color, height, pcolor; - const byte *scaleytab; - bool masked; - - y = v1.y; - src = _srcptr; - dst = v1.destptr; - len = v1.replen; - color = v1.repcolor; - height = _height; - - scaleytab = &v1.scaletable[_scaleIndexY]; - maskbit = revBitMask(v1.x & 7); - mask = v1.mask_ptr + v1.x / 8; - - if (len) - goto StartPos; - - do { - len = *src++; - color = len >> v1.shr; - len &= v1.mask; - if (!len) - len = *src++; - - do { - if (_scaleY == 255 || *scaleytab++ < _scaleY) { - masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit)); - - if (color && !masked) { - if (_shadow_mode & 0x20) { - pcolor = _shadow_table[*dst]; - } else { - pcolor = _palette[color]; - if (pcolor == 13 && _shadow_table) - pcolor = _shadow_table[*dst]; - } - *dst = pcolor; - } - dst += _out.pitch; - mask += _numStrips; - y++; - } - if (!--height) { - if (!--v1.skip_width) - return; - height = _height; - y = v1.y; - - scaleytab = &v1.scaletable[_scaleIndexY]; - - if (_scaleX == 255 || v1.scaletable[_scaleIndexX] < _scaleX) { - v1.x += v1.scaleXstep; - if (v1.x < 0 || v1.x >= _out.w) - return; - maskbit = revBitMask(v1.x & 7); - v1.destptr += v1.scaleXstep; - } - _scaleIndexX += v1.scaleXstep; - dst = v1.destptr; - mask = v1.mask_ptr + v1.x / 8; - } - StartPos:; - } while (--len); - } while (1); -} - -void ClassicCostumeRenderer::proc3_ami(Codec1 &v1) { - const byte *mask, *src; - byte *dst; - byte maskbit, len, height, width; - int color; - int y; - bool masked; - int oldXpos, oldScaleIndexX; - - mask = v1.mask_ptr + v1.x / 8; - dst = v1.destptr; - height = _height; - width = _width; - src = _srcptr; - maskbit = revBitMask(v1.x & 7); - y = v1.y; - oldXpos = v1.x; - oldScaleIndexX = _scaleIndexX; - - do { - len = *src++; - color = len >> v1.shr; - len &= v1.mask; - if (!len) - len = *src++; - do { - if (_scaleY == 255 || v1.scaletable[_scaleIndexY] < _scaleY) { - masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit)); - - if (color && v1.x >= 0 && v1.x < _out.w && !masked) { - *dst = _palette[color]; - } - - if (_scaleX == 255 || v1.scaletable[_scaleIndexX] < _scaleX) { - v1.x += v1.scaleXstep; - dst += v1.scaleXstep; - maskbit = revBitMask(v1.x & 7); - } - _scaleIndexX += v1.scaleXstep; - mask = v1.mask_ptr + v1.x / 8; - } - if (!--width) { - if (!--height) - return; - - if (y >= _out.h) - return; - - if (v1.x != oldXpos) { - dst += _out.pitch - (v1.x - oldXpos); - v1.mask_ptr += _numStrips; - mask = v1.mask_ptr + oldXpos / 8; - maskbit = revBitMask(oldXpos & 7); - y++; - } - width = _width; - v1.x = oldXpos; - _scaleIndexX = oldScaleIndexX; - _scaleIndexY++; - } - } while (--len); - } while (1); -} - -void ClassicCostumeLoader::loadCostume(int id) { - _id = id; - byte *ptr = _vm->getResourceAddress(rtCostume, id); - - if (_vm->_version >= 6) - ptr += 8; - else if (_vm->_features & GF_OLD_BUNDLE) - ptr += -2; - else if (_vm->_features & GF_SMALL_HEADER) - ptr += 0; - else - ptr += 2; - - _baseptr = ptr; - - _numAnim = ptr[6]; - _format = ptr[7] & 0x7F; - _mirror = (ptr[7] & 0x80) != 0; - _palette = ptr + 8; - switch (_format) { - case 0x57: // Only used in V1 games - _numColors = 0; - break; - case 0x58: - _numColors = 16; - break; - case 0x59: - _numColors = 32; - break; - case 0x60: // New since version 6 - _numColors = 16; - break; - case 0x61: // New since version 6 - _numColors = 32; - break; - default: - error("Costume %d with format 0x%X is invalid", id, _format); - } - - - // In GF_OLD_BUNDLE games, there is no actual palette, just a single color byte. - // Don't forget, these games were designed around a fixed 16 color HW palette :-) - // In addition, all offsets are shifted by 2; we accomodate that via a separate - // _baseptr value (instead of adding tons of if's throughout the code). - if (_vm->_features & GF_OLD_BUNDLE) { - _numColors = (_format == 0x57) ? 0 : 1; - _baseptr += 2; - } - ptr += 8 + _numColors; - _frameOffsets = ptr + 2; - if (_format == 0x57) { - _dataOffsets = ptr + 18; - _baseptr += 4; - } else { - _dataOffsets = ptr + 34; - } - _animCmds = _baseptr + READ_LE_UINT16(ptr); -} - -byte NESCostumeRenderer::drawLimb(const Actor *a, int limb) { - const byte darkpalette[16] = {0x00,0x00,0x2D,0x3D,0x00,0x00,0x2D,0x3D,0x00,0x00,0x2D,0x3D,0x00,0x00,0x2D,0x3D}; - const CostumeData &cost = a->_cost; - const byte *palette, *src, *sprdata; - int anim, frameNum, frame, offset, numSprites; - - // If the specified limb is stopped or not existing, do nothing. - if (cost.curpos[limb] == 0xFFFF) - return 0; - - if (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_base) - palette = _vm->_NESPalette[1]; - else - palette = darkpalette; - - src = _loaded._dataOffsets; - anim = 4 * cost.frame[limb] + newDirToOldDir(a->getFacing()); - frameNum = cost.curpos[limb]; - frame = src[src[2 * anim] + frameNum]; - - offset = READ_LE_UINT16(_vm->_NEScostdesc + v1MMNESLookup[_loaded._id] * 2); - numSprites = _vm->_NEScostlens[offset + frame] + 1; - sprdata = _vm->_NEScostdata + READ_LE_UINT16(_vm->_NEScostoffs + 2 * (offset + frame)) + numSprites * 3; - - bool flipped = (newDirToOldDir(a->getFacing()) == 1); - int left = 239, right = 0, top = 239, bottom = 0; - byte *maskBuf = _vm->getMaskBuffer(0, 0, 1); - - for (int spr = 0; spr < numSprites; spr++) { - byte mask, tile, sprpal; - int8 y, x; - - sprdata -= 3; - - mask = (sprdata[0] & 0x80) ? 0x01 : 0x80; - y = sprdata[0] << 1; - y >>= 1; - - tile = sprdata[1]; - - sprpal = (sprdata[2] & 0x03) << 2; - x = sprdata[2]; - x >>= 2; - - if (flipped) { - mask = (mask == 0x80) ? 0x01 : 0x80; - x = -x; - } - - if ((_actorX + x < 0) || (_actorX + x + 8 >= _out.w)) - continue; - if ((_actorY + y < 0) || (_actorY + y + 8 >= _out.h)) - continue; - - for (int ty = 0; ty < 8; ty++) { - byte c1 = _vm->_NESPatTable[0][tile * 16 + ty]; - byte c2 = _vm->_NESPatTable[0][tile * 16 + ty + 8]; - - for (int tx = 0; tx < 8; tx++) { - unsigned char c = ((c1 & mask) ? 1 : 0) | ((c2 & mask) ? 2 : 0) | sprpal; - if (mask == 0x01) { - c1 >>= 1; - c2 >>= 1; - } else { - c1 <<= 1; - c2 <<= 1; - } - if (!(c & 3)) - continue; - int my = _actorY + y + ty; - int mx = _actorX + x + tx; - if (!(_zbuf && (maskBuf[my * _numStrips + mx / 8] & revBitMask(mx & 7)))) - *((byte *)_out.pixels + my * _out.pitch + mx) = palette[c]; - } - } - left = MIN(left, _actorX + x); - right = MAX(right, _actorX + x + 8); - top = MIN(top, _actorY + y); - bottom = MAX(bottom, _actorY + y + 8); - } - - _draw_top = top; - _draw_bottom = bottom; - - _vm->markRectAsDirty(kMainVirtScreen, left, right, top, bottom, _actorID); - - return 0; -} - -byte ClassicCostumeRenderer::drawLimb(const Actor *a, int limb) { - int i; - int code; - const byte *frameptr; - const CostumeData &cost = a->_cost; - - // If the specified limb is stopped or not existing, do nothing. - if (cost.curpos[limb] == 0xFFFF || cost.stopped & (1 << limb)) - return 0; - - // Determine the position the limb is at - i = cost.curpos[limb] & 0x7FFF; - - // Get the frame pointer for that limb - frameptr = _loaded._baseptr + READ_LE_UINT16(_loaded._frameOffsets + limb * 2); - - // Determine the offset to the costume data for the limb at position i - code = _loaded._animCmds[i] & 0x7F; - - // Code 0x7B indicates a limb for which there is nothing to draw - if (code != 0x7B) { - _srcptr = _loaded._baseptr + READ_LE_UINT16(frameptr + code * 2); - - if (!(_vm->_features & GF_OLD256) || code < 0x79) { - const CostumeInfo *costumeInfo; - int xmoveCur, ymoveCur; - - if (_loaded._format == 0x57) { - _width = _srcptr[0] * 8; - _height = _srcptr[1]; - xmoveCur = _xmove + (int8)_srcptr[2] * 8; - ymoveCur = _ymove - (int8)_srcptr[3]; - _xmove += (int8)_srcptr[4] * 8; - _ymove -= (int8)_srcptr[5]; - _srcptr += 6; - } else { - costumeInfo = (const CostumeInfo *)_srcptr; - _width = READ_LE_UINT16(&costumeInfo->width); - _height = READ_LE_UINT16(&costumeInfo->height); - xmoveCur = _xmove + (int16)READ_LE_UINT16(&costumeInfo->rel_x); - ymoveCur = _ymove + (int16)READ_LE_UINT16(&costumeInfo->rel_y); - _xmove += (int16)READ_LE_UINT16(&costumeInfo->move_x); - _ymove -= (int16)READ_LE_UINT16(&costumeInfo->move_y); - _srcptr += 12; - } - - return mainRoutine(xmoveCur, ymoveCur); - } - } - - return 0; - -} - -void NESCostumeRenderer::setPalette(byte *palette) { - // TODO -} - -void NESCostumeRenderer::setFacing(const Actor *a) { - // TODO - //_mirror = newDirToOldDir(a->getFacing()) != 0 || _loaded._mirror; -} - -void NESCostumeRenderer::setCostume(int costume, int shadow) { - _loaded.loadCostume(costume); -} - -void ClassicCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) { - const byte *r; - uint mask, j; - int i; - byte extra, cmd; - int anim; - - loadCostume(a->_costume); - - anim = newDirToOldDir(a->getFacing()) + frame * 4; - - if (anim > _numAnim) { - return; - } - - r = _baseptr + READ_LE_UINT16(_dataOffsets + anim * 2); - - if (r == _baseptr) { - return; - } - - if (_vm->_version == 1) { - mask = *r++ << 8; - } else { - mask = READ_LE_UINT16(r); - r += 2; - } - i = 0; - do { - if (mask & 0x8000) { - if (_vm->_version <= 3) { - j = *r++; - - if (j == 0xFF) - j = 0xFFFF; - } else { - j = READ_LE_UINT16(r); - r += 2; - } - if (usemask & 0x8000) { - if (j == 0xFFFF) { - a->_cost.curpos[i] = 0xFFFF; - a->_cost.start[i] = 0; - a->_cost.frame[i] = frame; - } else { - extra = *r++; - cmd = _animCmds[j]; - if (cmd == 0x7A) { - a->_cost.stopped &= ~(1 << i); - } else if (cmd == 0x79) { - a->_cost.stopped |= (1 << i); - } else { - a->_cost.curpos[i] = a->_cost.start[i] = j; - a->_cost.end[i] = j + (extra & 0x7F); - if (extra & 0x80) - a->_cost.curpos[i] |= 0x8000; - a->_cost.frame[i] = frame; - } - } - } else { - if (j != 0xFFFF) - r++; - } - } - i++; - usemask <<= 1; - mask <<= 1; - } while (mask&0xFFFF); -} - -void ClassicCostumeRenderer::setPalette(byte *palette) { - int i; - byte color; - - if (_loaded._format == 0x57) { - memcpy(_palette, palette, 13); - } else if (_vm->_features & GF_OLD_BUNDLE) { - if ((_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) { - memcpy(_palette, palette, 16); - } else { - memset(_palette, 8, 16); - _palette[12] = 0; - } - _palette[_loaded._palette[0]] = _palette[0]; - } else { - if ((_vm->VAR_CURRENT_LIGHTS == 0xFF) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) { - for (i = 0; i < _loaded._numColors; i++) { - color = palette[i]; - if (color == 255) - color = _loaded._palette[i]; - _palette[i] = color; - } - } else { - memset(_palette, 8, _loaded._numColors); - _palette[12] = 0; - } - } -} - -void ClassicCostumeRenderer::setFacing(const Actor *a) { - _mirror = newDirToOldDir(a->getFacing()) != 0 || _loaded._mirror; -} - -void ClassicCostumeRenderer::setCostume(int costume, int shadow) { - _loaded.loadCostume(costume); -} - -byte ClassicCostumeLoader::increaseAnims(Actor *a) { - int i; - byte r = 0; - - for (i = 0; i != 16; i++) { - if (a->_cost.curpos[i] != 0xFFFF) - r += increaseAnim(a, i); - } - return r; -} - -byte ClassicCostumeLoader::increaseAnim(Actor *a, int slot) { - int highflag; - int i, end; - byte code, nc; - - if (a->_cost.curpos[slot] == 0xFFFF) - return 0; - - highflag = a->_cost.curpos[slot] & 0x8000; - i = a->_cost.curpos[slot] & 0x7FFF; - end = a->_cost.end[slot]; - code = _animCmds[i] & 0x7F; - - if (_vm->_version <= 3) { - if (_animCmds[i] & 0x80) - a->_cost.soundCounter++; - } - - do { - if (!highflag) { - if (i++ >= end) - i = a->_cost.start[slot]; - } else { - if (i != end) - i++; - } - nc = _animCmds[i]; - - if (nc == 0x7C) { - a->_cost.animCounter++; - if (a->_cost.start[slot] != end) - continue; - } else { - if (_vm->_version >= 6) { - if (nc >= 0x71 && nc <= 0x78) { - uint sound = (_vm->_heversion == 60) ? 0x78 - nc : nc - 0x71; - _vm->_sound->addSoundToQueue2(a->_sound[sound]); - if (a->_cost.start[slot] != end) - continue; - } - } else { - if (nc == 0x78) { - a->_cost.soundCounter++; - if (a->_cost.start[slot] != end) - continue; - } - } - } - - a->_cost.curpos[slot] = i | highflag; - return (_animCmds[i] & 0x7F) != code; - } while (1); -} - -/** - * costume ID -> v1MMNESLookup[] -> desc -> lens & offs -> data -> Gfx & pal - */ -void NESCostumeLoader::loadCostume(int id) { - _id = id; - _baseptr = _vm->getResourceAddress(rtCostume, id); - _dataOffsets = _baseptr + 2; - _numAnim = 0x17; -} - -void NESCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) { - int anim; - - loadCostume(a->_costume); - - anim = 4 * frame + newDirToOldDir(a->getFacing()); - - if (anim > _numAnim) { - return; - } - - a->_cost.curpos[0] = 0; - a->_cost.start[0] = 0; - a->_cost.end[0] = _dataOffsets[2 * anim + 1]; - a->_cost.frame[0] = frame; -} - -byte NESCostumeLoader::increaseAnims(Actor *a) { - int i; - byte r = 0; - - for (i = 0; i != 16; i++) { - if (a->_cost.curpos[i] != 0xFFFF) - r += increaseAnim(a, i); - } - return r; -} - -byte NESCostumeLoader::increaseAnim(Actor *a, int slot) { - int oldframe = a->_cost.curpos[slot]++; - if (a->_cost.curpos[slot] >= a->_cost.end[slot]) - a->_cost.curpos[slot] = a->_cost.start[slot]; - return (a->_cost.curpos[slot] != oldframe); -} - -static const byte actorColorsMMC64[] = { - 0, 7, 2, 6, 9, 1, 3, 7, 7, 1, 1, 9, 1, 4, 5, 5, - 4, 1, 0, 5, 4, 2, 2, 7, 7, 0, 6, 6, 6, 6, 6, 6 -}; - -byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) { - if (limb >= 8) - return 0; - - if (limb == 0) { - _draw_top = 200; - _draw_bottom = 0; - } - - // TODO: - // get out how animations are handled - byte state = a->_moving != 0 ? 0 : 1; - byte unk1 = (_loaded._animCmds + (state*32) + newDirToOldDir(a->getFacing()) * 8)[limb]; - byte unk2 = _loaded._frameOffsets[_loaded._frameOffsets[limb] + (unk1 & 0x7f)]; - bool flipped = (unk1 & 0x80) != 0; - - byte p1 = _loaded._frameOffsets[unk2]; - byte temp1 = _loaded._baseptr[p1]; - byte temp2 = temp1 + _loaded._dataOffsets[4]; - int offL = _loaded._baseptr[temp1 + 2]; - int offH = _loaded._baseptr[temp2]; - int off = (offH << 8) + offL; - - const byte *data = _loaded._baseptr + off; - const byte actorColors[] = { - 0, 10, actorColorsMMC64[_actorID], 0 - }; - - int width = *data++; - int height = *data++; - int offsetX = *data++; - int offsetY = *data++; - // these two fields seems to be most times zero - // byte6 was one time 255 in one costume I tried -// int byte5 = *data++; -// int byte6 = *data++; -// debug(3, "byte5: %d", byte5); -// debug(3, "byte6: %d", byte6); - data += 2; - - if (!width || !height) - return 0; - - int xpos = 0; - int ypos = _loaded._maxHeight - offsetY; - - if (flipped) { - if (offsetX) - xpos += (offsetX-1) * 8; - } else { - xpos += offsetX * 8; - } - - // + 4 could be commented, because maybe the _actorX position is - // wrong, I looked at the scumm-c64 interpreter by lloyd - // and there Bernhard is directly on the right in the intro - // but here in ScummVM he is 4 pixel left of the other position. - xpos += _actorX - (a->_width / 2) + 4; - ypos += _actorY - _loaded._maxHeight; - - if (flipped) { - for (int y = 0; y < height; ++y) { - for (int x = 0; x < width; ++x) { - byte c = data[y*width+x]; - byte b, d; - int realX = 0; - if (offsetX == 0||offsetX == 1) { - realX = width-(x+1); - } else if (offsetX == 2) { - realX = width-(x+2); - } - byte *dest = &(((byte*)_out.pixels)[((y + ypos) * _out.pitch) + ((realX * 8) + xpos)]); - - for (int i = 0; i <= 6; i += 2) { - if ((d = (c >> i) & 0x03)) { - b = actorColors[d]; - *dest++ = b; - *dest++ = b; - continue; - } - dest += 2; - } - } - } - } else { - for (int y = 0; y < height; ++y) { - for (int x = 0; x < width; ++x) { - byte c = data[y*width+x]; - byte b, d; - byte *dest = &(((byte*)_out.pixels)[((y + ypos) * _out.pitch) + ((x * 8) + xpos)]); - - for (int i = 6; i >= 0; i -= 2) { - if ((d = (c >> i) & 0x03)) { - b = actorColors[d]; - *dest++ = b; - *dest++ = b; - continue; - } - dest += 2; - } - } - } - } - - _draw_top = MIN(_draw_top, ypos); - _draw_bottom = MAX(_draw_bottom, ypos+height); - // if +4 above is NOT commented, here "+(flipped ? 4 : 0)" can be commented out - // and other way round - _vm->markRectAsDirty(kMainVirtScreen, xpos, xpos+(width*8)/*+(flipped ? 4 : 0)*/, ypos, ypos+height, _actorID); - - return 0; -} - -void C64CostumeRenderer::setCostume(int costume, int shadow) { - _loaded.loadCostume(costume); -} - -void C64CostumeLoader::loadCostume(int id) { - const byte *ptr = _vm->getResourceAddress(rtCostume, id); - _id = id; - _baseptr = ptr + 9; - - _format = 0x57; - _numColors = 0; - _numAnim = 0; - _mirror = 0; - _palette = &actorColorsMMC64[id]; - - _frameOffsets = _baseptr + READ_LE_UINT16(ptr + 5); - _dataOffsets = ptr; - _animCmds = _baseptr + READ_LE_UINT16(ptr + 7); - - _maxHeight = 0; - for (int i = 0; i < 8; ++i) { - int pid = _frameOffsets[_frameOffsets[i]]; - byte p1 = _frameOffsets[pid]; - byte b = _baseptr[p1]; - byte c = b + _dataOffsets[4]; - int offL = _baseptr[b + 2]; - int offH = _baseptr[c]; - int off = (offH << 8) + offL; - const byte *data = _baseptr + off; - - if (data[3] > _maxHeight) { - _maxHeight = data[3]; // data[3] is libs's Y offset - } - } - ++_maxHeight; -} - -void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) { -} - -byte C64CostumeLoader::increaseAnims(Actor *a) { - return 0; -} - -byte C64CostumeLoader::increaseAnim(Actor *a, int slot) { - return 0; -} - - -} // End of namespace Scumm - -#ifdef PALMOS_68K -#include "scumm_globals.h" - -_GINIT(Costume) -_GSETPTR(Scumm::smallCostumeScaleTable, GBVARS_SMALLSCALETABLE_INDEX, byte, GBVARS_SCUMM) -_GEND - -_GRELEASE(Costume) -_GRELEASEPTR(GBVARS_SMALLSCALETABLE_INDEX, GBVARS_SCUMM) -_GEND - -#endif |