diff options
Diffstat (limited to 'scumm/costume.cpp')
| -rw-r--r-- | scumm/costume.cpp | 13 | 
1 files changed, 10 insertions, 3 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 80c7880342..6acecb356e 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -664,6 +664,8 @@ void LoadedCostume::loadCostume(int id) {  }  void CostumeRenderer::drawNESCostume(const Actor *a, int limb) { +	const byte darkpalette[16] = {0x00,0x00,0x2D,0x3D,0x00,0x00,0x2D,0x3D,0x00,0x00,0x2D,0x3D,0x00,0x00,0x2D,0x3D}; +	const byte *palette;  	const byte *src;  	int offset, numSprites;  	const byte *table, *ptr, *spritesDefs, *spritesOffsetTab, *numSpritesTab; @@ -673,6 +675,11 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {  	byte *bgTransBuf = _vm->getMaskBuffer(0, 0, 0);  	byte *gfxMaskBuf = _vm->getMaskBuffer(0, 0, 1); +	if (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color) +		palette = _vm->_NESPalette[1]; +	else +		palette = darkpalette; +  	src = _loaded._dataOffsets;  	// Cost(a) @@ -699,7 +706,7 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {  		byte mask = (ptr[0] & 0x80) ? 0x01 : 0x80;  		int8 y = ptr[0] << 1;	y >>= 1;  		byte tile = ptr[1]; -		byte palette = (ptr[2] & 0x03) << 2; +		byte sprpal = (ptr[2] & 0x03) << 2;  		int8 x = ptr[2];	x >>= 2;  		ptr += 3; @@ -721,7 +728,7 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {  			byte c2 = _vm->_NESPatTable[0][tile * 16 + ty + 8];  			for (int tx = 0; tx < 8; tx++) { -				unsigned char c = ((c1 & mask) ? 1 : 0) | ((c2 & mask) ? 2 : 0) | palette; +				unsigned char c = ((c1 & mask) ? 1 : 0) | ((c2 & mask) ? 2 : 0) | sprpal;  				if (mask == 0x01) {  					c1 >>= 1;  					c2 >>= 1; @@ -734,7 +741,7 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {  				int my = _actorY + y + ty;  				int mx = _actorX + x + tx;  				if (!doMask || !(bgTransBuf[my * _numStrips + mx / 8] & (0x80 >> (mx & 7)))) -					*((byte *)_out.pixels + my * _out.pitch + mx) = _vm->_NESPalette[1][c]; +					*((byte *)_out.pixels + my * _out.pitch + mx) = palette[c];  			}  		}  		if (left > _actorX + x)  | 
