diff options
Diffstat (limited to 'scumm/cursor.cpp')
| -rw-r--r-- | scumm/cursor.cpp | 161 |
1 files changed, 95 insertions, 66 deletions
diff --git a/scumm/cursor.cpp b/scumm/cursor.cpp index 5cf17bc66f..2b53c48da7 100644 --- a/scumm/cursor.cpp +++ b/scumm/cursor.cpp @@ -21,6 +21,8 @@ #include "stdafx.h" #include "scumm/bomp.h" +#include "scumm/intern.h" +#include "scumm/object.h" #include "scumm/scumm.h" @@ -66,16 +68,48 @@ static const byte default_cursor_hotspots[10] = { 8, 7, //zak256 }; - void ScummEngine::setupCursor() { _cursor.animate = 1; - if (_gameId == GID_TENTACLE && res.roomno[rtRoom][60]) { - // HACK: For DOTT we manually set the default cursor. See also bug #786994 - setCursorImg(697, 60, 1); - makeCursorColorTransparent(1); +} + +void ScummEngine::animateCursor() { + if (_cursor.animate) { + if (!(_cursor.animateIndex & 0x1)) { + setBuiltinCursor((_cursor.animateIndex >> 1) & 3); + } + _cursor.animateIndex++; } } +void ScummEngine::setCursor(int cursor) { + if (cursor >= 0 && cursor <= 3) + _currentCursor = cursor; + else + warning("setCursor(%d)", cursor); +} + +void ScummEngine::setCursorHotspot(int x, int y) { + _cursor.hotspotX = x; + _cursor.hotspotY = y; +} + +void ScummEngine::setCursorTransparency(int a) { + int i, size; + + size = _cursor.width * _cursor.height; + + for (i = 0; i < size; i++) + if (_grabbedCursor[i] == (byte)a) + _grabbedCursor[i] = 0xFF; + + updateCursor(); +} + +void ScummEngine::updateCursor() { + _system->setMouseCursor(_grabbedCursor, _cursor.width, _cursor.height, + _cursor.hotspotX, _cursor.hotspotY); +} + void ScummEngine::grabCursor(int x, int y, int w, int h) { VirtScreen *vs = findVirtScreen(y); @@ -84,11 +118,10 @@ void ScummEngine::grabCursor(int x, int y, int w, int h) { return; } - grabCursor((byte *)vs->pixels + (y - vs->topline) * vs->pitch + x, w, h); - + setCursorFromBuffer((byte *)vs->pixels + (y - vs->topline) * vs->pitch + x, w, h, vs->pitch); } -void ScummEngine::grabCursor(byte *ptr, int width, int height) { +void ScummEngine::setCursorFromBuffer(byte *ptr, int width, int height, int pitch) { uint size; byte *dst; @@ -110,7 +143,54 @@ void ScummEngine::grabCursor(byte *ptr, int width, int height) { updateCursor(); } -void ScummEngine::useIm01Cursor(const byte *im, int w, int h) { +void ScummEngine_v6::setCursorFromImg(uint img, uint room, uint imgindex) { + int w, h; + const byte *dataptr, *bomp; + uint32 size; + FindObjectInRoom foir; + + if (room == (uint) - 1) + room = getObjectRoom(img); + + findObjectInRoom(&foir, foCodeHeader | foImageHeader | foCheckAlreadyLoaded, img, room); + + if (_version == 8) { + setCursorHotspot(READ_LE_UINT32(&foir.imhd->v8.hotspot[0].x), + READ_LE_UINT32(&foir.imhd->v8.hotspot[0].y)); + w = READ_LE_UINT32(&foir.imhd->v8.width) / 8; + h = READ_LE_UINT32(&foir.imhd->v8.height) / 8; + } else if (_version == 7) { + setCursorHotspot(READ_LE_UINT16(&foir.imhd->v7.hotspot[0].x), + READ_LE_UINT16(&foir.imhd->v7.hotspot[0].y)); + w = READ_LE_UINT16(&foir.imhd->v7.width) / 8; + h = READ_LE_UINT16(&foir.imhd->v7.height) / 8; + } else { + if (!(_features & GF_HUMONGOUS)) + setCursorHotspot(READ_LE_UINT16(&foir.imhd->old.hotspot[0].x), + READ_LE_UINT16(&foir.imhd->old.hotspot[0].y)); + w = READ_LE_UINT16(&foir.cdhd->v6.w) / 8; + h = READ_LE_UINT16(&foir.cdhd->v6.h) / 8; + } + + dataptr = getObjectImage(foir.obim, imgindex); + assert(dataptr); + if (_version == 8) { + bomp = dataptr; + } else { + size = READ_BE_UINT32(dataptr + 4); + if (size > sizeof(_grabbedCursor)) + error("setCursorFromImg: Cursor image too large"); + + bomp = findResource(MKID('BOMP'), dataptr); + } + + if (bomp != NULL) + useBompCursor(bomp, w, h); + else + useIm01Cursor(dataptr, w, h); +} + +void ScummEngine_v6::useIm01Cursor(const byte *im, int w, int h) { VirtScreen *vs = &virtscr[0]; byte *buf, *dst; const byte *src; @@ -139,7 +219,7 @@ void ScummEngine::useIm01Cursor(const byte *im, int w, int h) { gdi.enableZBuffer(); // Grab the data we just drew and setup the cursor with it - grabCursor(vs->getPixels(0, 0), w, h); + setCursorFromBuffer(vs->getPixels(0, 0), w, h, vs->pitch); // Restore the screen content src = buf; @@ -154,33 +234,7 @@ void ScummEngine::useIm01Cursor(const byte *im, int w, int h) { free(buf); } -void ScummEngine::setCursor(int cursor) { - if (cursor >= 0 && cursor <= 3) - _currentCursor = cursor; - else - warning("setCursor(%d)", cursor); -} - -void ScummEngine::setCursorHotspot(int x, int y) { - _cursor.hotspotX = x; - _cursor.hotspotY = y; -} - -void ScummEngine::updateCursor() { - _system->setMouseCursor(_grabbedCursor, _cursor.width, _cursor.height, - _cursor.hotspotX, _cursor.hotspotY); -} - -void ScummEngine::animateCursor() { - if (_cursor.animate) { - if (!(_cursor.animateIndex & 0x1)) { - decompressDefaultCursor((_cursor.animateIndex >> 1) & 3); - } - _cursor.animateIndex++; - } -} - -void ScummEngine::useBompCursor(const byte *im, int width, int height) { +void ScummEngine_v6::useBompCursor(const byte *im, int width, int height) { uint size; width *= 8; @@ -205,7 +259,7 @@ void ScummEngine::useBompCursor(const byte *im, int width, int height) { updateCursor(); } -void ScummEngine::decompressDefaultCursor(int idx) { +void ScummEngine::setBuiltinCursor(int idx) { int i, j; byte color; @@ -217,6 +271,9 @@ void ScummEngine::decompressDefaultCursor(int idx) { color = default_cursor_colors[idx]; // FIXME: None of the stock cursors are right for Loom. Why is that? + // Fingolfing says: because it sets different cursor shapes -- + // check the SO_CURSOR_IMAGE opcode in script_v5.cpp; if we implement + // that, this problem should be gone... if (_gameId == GID_LOOM || _gameId == GID_LOOM256) { int w = 0; @@ -300,32 +357,4 @@ void ScummEngine::decompressDefaultCursor(int idx) { updateCursor(); } -void ScummEngine::makeCursorColorTransparent(int a) { - int i, size; - - size = _cursor.width * _cursor.height; - - for (i = 0; i < size; i++) - if (_grabbedCursor[i] == (byte)a) - _grabbedCursor[i] = 0xFF; - - updateCursor(); -} - -void ScummEngine::grabCursorFromBuffer(byte *ptr, int width, int height) { - uint size; - - size = width * height; - if (size > sizeof(_grabbedCursor)) - error("grabCursor: grabbed cursor too big"); - - _cursor.width = width; - _cursor.height = height; - _cursor.animate = 0; - - memcpy(_grabbedCursor, ptr, width * height); - - updateCursor(); -} - } // End of namespace Scumm |
