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-rw-r--r--scumm/debugger.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index c4a8da0920..5cd4b9c3a7 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -104,7 +104,7 @@ ScummDebugger::ScummDebugger(ScummEngine *s)
DCmd_Register("scripts", &ScummDebugger::Cmd_PrintScript);
DCmd_Register("importres", &ScummDebugger::Cmd_ImportRes);
- if (_vm->_gameId == GID_LOOM || _vm->_gameId == GID_LOOM256)
+ if (_vm->_gameId == GID_LOOM)
DCmd_Register("drafts", &ScummDebugger::Cmd_PrintDraft);
DCmd_Register("loadgame", &ScummDebugger::Cmd_LoadGame);
@@ -824,7 +824,7 @@ bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
const char *notes = "cdefgabC";
int i, base, draft;
- if (_vm->_gameId != GID_LOOM && _vm->_gameId != GID_LOOM256) {
+ if (_vm->_gameId != GID_LOOM) {
DebugPrintf("Command only works with Loom/LoomCD\n");
return true;
}
@@ -850,7 +850,7 @@ bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
// Possibly they store information on where and/or how the draft can
// be used. They appear to remain constant throughout the game.
- base = (_vm->_gameId == GID_LOOM) ? 50 : 100;
+ base = (_vm->_version == 3) ? 50 : 100;
if (argc == 2) {
// We had to debug a problem at the end of the game that only