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-rw-r--r--scumm/gfx.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 31872e83e1..781798a615 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -418,19 +418,14 @@ void Gdi::updateDirtyScreen(VirtScreen *vs) {
int i;
int w = 8;
int start = 0;
-#ifdef V7_SMOOTH_SCROLLING_HACK
- const int numStrips = MIN(_vm->_screenStartStrip + _numStrips, _vm->_roomWidth / 8) - _vm->_screenStartStrip;
-#else
- const int numStrips = _numStrips;
-#endif
- for (i = 0; i < numStrips; i++) {
+ for (i = 0; i < _numStrips; i++) {
if (vs->bdirty[i]) {
const int top = vs->tdirty[i];
const int bottom = vs->bdirty[i];
vs->tdirty[i] = vs->h;
vs->bdirty[i] = 0;
- if (i != (numStrips - 1) && vs->bdirty[i + 1] == bottom && vs->tdirty[i + 1] == top) {
+ if (i != (_numStrips - 1) && vs->bdirty[i + 1] == bottom && vs->tdirty[i + 1] == top) {
// Simple optimizations: if two or more neighbouring strips
// form one bigger rectangle, coalesce them.
w += 8;
@@ -462,6 +457,9 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int width, int top, int botto
assert(x >= 0 && width <= vs->pitch);
assert(_textSurface.pixels);
assert(_compositeBuf);
+
+ if (width > vs->w);
+ width = vs->w;
// Clip to the visible part of the scene
if (top < _vm->_screenTop)