diff options
Diffstat (limited to 'scumm/gfx.cpp')
| -rw-r--r-- | scumm/gfx.cpp | 148 |
1 files changed, 147 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index cda2598c70..7866c2dfd8 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -2370,6 +2370,88 @@ void Scumm::setCameraAtEx(int at) } } +void Scumm::palManipulateInit(int start, int end, int d, int time, int e) +{ + // TODO - correctly implement this function (see also bug #558245) + // + // There are two known places (both in FOA) where this function is being + // called. The fist is during the FOA extro, to change the color to match + // the sinking sun. The following three calls (with some pauses between them) + // are issued: + // + // palManipulateInit(16, 190, 32, 180, 1) + // palManipulateInit(16, 190, 32, 1, 1) + // palManipulateInit(16, 190, 32, 800, 1) + // + // The second place is in the Inner Sanctum after you used the stone discs, + // here it is used to give the scene a "lava glow". + // + // palManipulateInit(32, 65, 46, 20, 1): not implemented! + // + // The first two parameters seem to specify a palette range (as the colors + // from 16 to 190 are the ones that make up water & sky). + // + // Maybe the change has to be done over a period of time, possibly specified + // by the second last parameter - between call 1 and 2, about 17-18 seconds + // seem to pass (well using get_msecs, I measured 17155 ms, 17613 ms, 17815 ms). + // + // No clue about the third and fifth parameter right now, they just always + // are 32 and 1 - possibly finding another example of this function being + // used would help a lot. Also, I can't currently compare it with the original, + // doing that (and possibly, taking screenshots of it for analysis!) would + // help a lot. + + warning("palManipulateInit(%d, %d, %d, %d, %d): not implemented", start, end, d, time, e); + + // FIXME - is this right? + // It seems we already have had this "palManipulate" and "moveMemInPalRes" + // functions, only they were never used (somebody disassembled them and + // didn't disassmble the functions using them?). + // + // I + _palManipStart = start; + _palManipEnd = end; + //_palManipCounter = ? + + { + int redScale = 0xFF; + int greenScale = 0xFF - d; + int blueScale = 0xFF - d; + byte *cptr; + byte *cur; + int num; + int color; + + cptr = _currentPalette + start * 3; + cur = _currentPalette + start * 3; + num = end - start + 1; + + do { + color = *cptr++; + if (redScale != 0xFF) + color = color * redScale / 0xFF; + if (color > 255) + color = 255; + *cur++ = color; + + color = *cptr++; + if (greenScale != 0xFF) + color = color * greenScale / 0xFF; + if (color > 255) + color = 255; + *cur++ = color; + + color = *cptr++; + if (blueScale != 0xFF) + color = color * blueScale / 0xFF; + if (color > 255) + color = 255; + *cur++ = color; + } while (--num); + setDirtyColors(start, end); + } +} + void Scumm::palManipulate() { byte *srcptr, *destptr; @@ -2378,8 +2460,12 @@ void Scumm::palManipulate() if (!_palManipCounter) return; + srcptr = getResourceAddress(rtTemp, 4) + _palManipStart * 6; destptr = getResourceAddress(rtTemp, 5) + _palManipStart * 6; + if (!srcptr || !destptr) + return; + pal = _currentPalette + _palManipStart * 3; i = _palManipStart; @@ -2402,12 +2488,72 @@ void Scumm::palManipulate() i++; } setDirtyColors(_palManipStart, _palManipEnd); - if (!--_palManipCounter) { + _palManipCounter--; + if (!_palManipCounter) { nukeResource(rtTemp, 4); nukeResource(rtTemp, 5); } } +void Scumm::unkRoomFunc3(int unk1, int unk2, int rfact, int gfact, int bfact) +{ + byte *pal = _currentPalette; + byte *table = _shadowPalette; + int i; + + warning("unkRoomFunc3(%d,%d,%d,%d,%d): not fully implemented", unk1, unk2, rfact, gfact, bfact); + + // TODO - correctly implement this function (see also patch #588501) + // + // Some "typical" examples of how this function is being invoked in real life: + // + // 1) + // unkRoomFunc3(16, 255, 200, 200, 200) + // + // FOA: Sets up the colors for the boat and submarine shadows in the + // diving scene. Are the shadows too light? Maybe unk1 is used to + // darken the colors? + // + // 2) + // unkRoomFunc3(0, 255, 700, 700, 700) + // + // FOA: Sets up the colors for the subway car headlight when it first + // goes on. This seems to work ok. + // + // 3) + // unkRoomFunc3(160, 191, 300, 300, 300) + // unkRoomFunc3(160, 191, 289, 289, 289) + // ... + // unkRoomFunc3(160, 191, 14, 14, 14) + // unkRoomFunc3(160, 191, 3, 3, 3) + // + // 4) + // FOA: Sets up the colors for the subway car headlight for the later + // half of the trip, where it fades out. This currently doesn't work + // at all. The colors are too dark to be brightened. At first I thought + // unk1 and unk2 were used to tell which color interval to manipulate, + // but as far as I can tell the colors 160-191 aren't used at all to + // draw the light, that can't be it. Apparently unk1 and/or unk2 are + // used to brighten the colors. + // + // 5) + // unkRoomFunc3(16,255,500,500,500) + // + // FOA: Used in the Inner Sanctum after you activated the machine using the + // stone discs (briefly before the Nazis arrive). No idea at all if it is + // right here; also note that palManipulateInit() is called at the same time. + // + // + + for (i = 0; i <= 255; i++) { + int r = (int) (*pal++ * rfact) >> 8; + int g = (int) (*pal++ * gfact) >> 8; + int b = (int) (*pal++ * bfact) >> 8; + + *table++ = remapPaletteColor(r, g, b, (uint) -1); + } +} + void Scumm::swapPalColors(int a, int b) { byte *ap, *bp; |
