diff options
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r-- | scumm/gfx.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 03a3684ab5..babf6ca610 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -1105,7 +1105,7 @@ void ScummEngine::drawFlashlight() { return; // Calculate the area of the flashlight - if (_gameId == GID_ZAK256 || _version <= 2) { + if (_gameId == GID_ZAK || _gameId == GID_MANIAC) { x = _mouse.x + vs->xstart; y = _mouse.y - vs->topline; } else { @@ -1118,7 +1118,7 @@ void ScummEngine::drawFlashlight() { _flashlight.x = x - _flashlight.w / 2 - _screenStartStrip * 8; _flashlight.y = y - _flashlight.h / 2; - if (_gameId == GID_LOOM || _gameId == GID_LOOM256) + if (_gameId == GID_LOOM) _flashlight.y -= 12; // Clip the flashlight at the borders @@ -3153,7 +3153,7 @@ void ScummEngine::dissolveEffect(int width, int height) { // Speed up the effect for CD Loom since it uses it so often. I don't // think the original had any delay at all, so on modern hardware it // wasn't even noticeable. - if (_gameId == GID_LOOM256) + if (_gameId == GID_LOOM && (_version == 3)) blits_before_refresh *= 2; for (i = 0; i < w * h; i++) { @@ -3280,7 +3280,7 @@ void ScummEngine::scrollEffect(int dir) { void ScummEngine::unkScreenEffect6() { // CD Loom (but not EGA Loom!) uses a more fine-grained dissolve - if (_gameId == GID_LOOM256) + if (_gameId == GID_LOOM && (_version == 3)) dissolveEffect(1, 1); else dissolveEffect(8, 4); |