diff options
Diffstat (limited to 'scumm/gfx.h')
-rw-r--r-- | scumm/gfx.h | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h index 5f55e16d95..ab1133ac4e 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -88,10 +88,6 @@ struct VirtScreen : Graphics::Surface { /** * Vertical position of the virtual screen. Tells how much the virtual * screen is shifted along the y axis relative to the real screen. - * If you wonder why there is no horizontal position: there is none, - * because all virtual screens are always exactly as wide as the - * real screen. This might change in the future to allow smooth - * horizontal scrolling in V7-V8 games. */ uint16 topline; @@ -103,8 +99,8 @@ struct VirtScreen : Graphics::Surface { uint16 xstart; /** - * Flag indicating which tells whether this screen has a back buffer or - * not. This is yet another feature which is only used by the main screen. + * Flag indicating whether this screen has a back buffer or not. This is + * yet another feature which is only used by the main screen. * Strictly spoken one could remove this variable and replace checks * on it with checks on backBuf. But since some code needs to temporarily * disable the backBuf (so it can abuse drawBitmap; see drawVerbBitmap() |