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-rw-r--r--scumm/gfx.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h
index 5f55e16d95..ab1133ac4e 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -88,10 +88,6 @@ struct VirtScreen : Graphics::Surface {
/**
* Vertical position of the virtual screen. Tells how much the virtual
* screen is shifted along the y axis relative to the real screen.
- * If you wonder why there is no horizontal position: there is none,
- * because all virtual screens are always exactly as wide as the
- * real screen. This might change in the future to allow smooth
- * horizontal scrolling in V7-V8 games.
*/
uint16 topline;
@@ -103,8 +99,8 @@ struct VirtScreen : Graphics::Surface {
uint16 xstart;
/**
- * Flag indicating which tells whether this screen has a back buffer or
- * not. This is yet another feature which is only used by the main screen.
+ * Flag indicating whether this screen has a back buffer or not. This is
+ * yet another feature which is only used by the main screen.
* Strictly spoken one could remove this variable and replace checks
* on it with checks on backBuf. But since some code needs to temporarily
* disable the backBuf (so it can abuse drawBitmap; see drawVerbBitmap()