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-rw-r--r--scumm/gfx.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h
index f1ebe9ac3c..8f903c8724 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -231,12 +231,13 @@ protected:
byte maskMap[4096], maskChar[4096];
} _C64;
- byte _NESBaseTiles;
- byte _NESNametable[16][64], _NESNametableObj[16][64];
- byte _NESAttributes[64], _NESAttributesObj[64];
- byte _NESMasktable[16][8], _NESMasktableObj[16][8];
- int _NESObj_x;
- bool _NEShasmask;
+ struct {
+ byte nametable[16][64], nametableObj[16][64];
+ byte attributes[64], attributesObj[64];
+ byte masktable[16][8], masktableObj[16][8];
+ int objX;
+ bool hasmask;
+ } _NES;
/** For V2 games, we cache offsets into the room graphics, to speed up things. */
StripTable *_roomStrips;