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-rw-r--r--scumm/gfx.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h
index 4ae774c80d..bf04918938 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -295,20 +295,6 @@ public:
};
-// We now have mostly working smooth scrolling code in place for V7+ games
-// (i.e. The Dig, Full Throttle and COMI). It seems to work very well so far.
-// One area which still may need some work are the AKOS codecs (except for
-// codec 1, which I already updated): their masking code may need adjustments,
-// similar to the treatment codec 1 received.
-//
-// To understand how we achieve smooth scrolling, first note that with it, the
-// virtual screen strips don't match the display screen strips anymore. To
-// overcome that problem, we simply use a screen pitch that is 8 pixel wider
-// than the actual screen width, and always draw one strip more than needed to
-// the backbuf (of course we have to treat the right border seperately). This
-#define V7_SMOOTH_SCROLLING_HACK
-
-
} // End of namespace Scumm
#endif