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diff --git a/scumm/help.cpp b/scumm/help.cpp
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-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2002-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/stdafx.h"
-
-#include "common/str.h"
-#include "common/util.h"
-
-#include "scumm/help.h"
-#include "scumm/scumm.h"
-
-namespace Scumm {
-
-int ScummHelp::numPages(byte gameId) {
- switch (gameId) {
- case GID_MANIAC:
- case GID_ZAK:
- return 4;
- break;
- case GID_INDY3:
- return 6;
- break;
- case GID_LOOM:
- case GID_MONKEY_EGA:
- case GID_MONKEY_VGA:
- case GID_MONKEY:
- case GID_MONKEY2:
- case GID_INDY4:
- case GID_TENTACLE:
- case GID_SAMNMAX:
- case GID_DIG:
- case GID_FT:
- case GID_CMI:
- return 3;
- break;
-/* TODO - I don't know the controls for these games
- case GID_PUTTDEMO:
- case GID_PUTTPUTT:
-*/
- default:
- return 2;
- }
-}
-
-#define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0)
-#define ADD_TEXT(d) ADD_BIND("",d)
-#define ADD_LINE ADD_BIND("","")
-
-void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platform,
- int page, String &title, String *&key, String *&dsc) {
- key = new String[HELP_NUM_LINES];
- dsc = new String[HELP_NUM_LINES];
- int i = 0;
- switch (page) {
- case 1:
- title = "Common keyboard commands:";
- ADD_BIND("F5", "Save / Load dialog");
- if (version >= 5)
- ADD_BIND(".", "Skip line of text");
- ADD_BIND("Esc", "Skip cutscene");
- ADD_BIND("Space", "Pause game");
- ADD_BIND("Ctrl 0-9", "Load game state 1-10");
- ADD_BIND("Alt 0-9", "Save game state 1-10");
-#ifdef MACOSX
- ADD_BIND("Cmd q", "Quit");
-#else
- ADD_BIND("Alt x, Ctrl z", "Quit");
-#endif
- ADD_BIND("Alt Enter", "Toggle fullscreen");
- ADD_BIND("[, ]", "Music volume up / down");
- ADD_BIND("-, +", "Text speed slower / faster");
- ADD_BIND("Enter", "Simulate left mouse button");
- ADD_BIND("Tab", "Simulate right mouse button");
- break;
- case 2:
- title = "Special keyboard commands:";
- ADD_BIND("~, #", "Show / Hide console");
- ADD_BIND("Ctrl d", "Start the debugger");
- ADD_BIND("Ctrl s", "Show memory consumption");
- ADD_BIND("Ctrl f", "Run in fast mode (*)");
- ADD_BIND("Ctrl g", "Run in really fast mode (*)");
- ADD_BIND("Ctrl m", "Toggle mouse capture");
- ADD_BIND("Ctrl Alt 1-8", "Switch between graphics filters");
- ADD_BIND("Ctrl Alt +, -", "Increase / Decrease scale factor");
- ADD_BIND("Ctrl Alt a", "Toggle aspect-ratio correction");
- ADD_LINE;
- ADD_LINE;
- // FIXME: This should use word-wrapping, and should not assume
- // that the font is mono-spaced.
- ADD_TEXT("* Note that using ctrl-f and");
- ADD_TEXT(" ctrl-g are not recommended");
- ADD_TEXT(" since they may cause crashes");
- ADD_TEXT(" or incorrect game behaviour.");
- break;
- case 3:
- if (gameId == GID_LOOM)
- title = "Spinning drafts on the keyboard:";
- else
- title = "Main game controls:";
- switch (gameId) {
- case GID_ZAK:
- case GID_MANIAC:
- // HACK. I know use of g_scumm here is evil, however,
- // introducing new GID and putting it everywhere will
- // pollute code much more that this single instance
- if (g_scumm->_platform == Common::kPlatformNES) {
- ADD_BIND("q", "Push");
- ADD_BIND("a", "Pull");
- ADD_BIND("z", "Give");
- ADD_BIND("w", "Open");
- ADD_BIND("s", "Close");
- ADD_BIND("x", "Go to");
- ADD_BIND("e", "Get");
- ADD_BIND("d", "Use");
- ADD_BIND("c", "Read");
- ADD_BIND("r", "New kid");
- ADD_BIND("f", "Turn on");
- ADD_BIND("v", "Turn off");
- break;
- }
-
- ADD_BIND("q", "Push");
- ADD_BIND("a", "Pull");
- ADD_BIND("z", "Give");
- ADD_BIND("w", "Open");
- ADD_BIND("s", "Close");
- ADD_BIND("x", "Read");
- ADD_BIND("e", "Walk to");
- ADD_BIND("d", "Pick up");
- ADD_BIND("c", "What is");
- if (gameId == GID_MANIAC) {
- ADD_BIND("r", "Unlock");
- ADD_BIND("f", "New kid");
- } else {
- ADD_BIND("r", "Put on");
- ADD_BIND("f", "Take off");
- }
- ADD_BIND("v", "Use");
- ADD_BIND("t", "Turn on");
- ADD_BIND("g", "Turn off");
- if (gameId == GID_MANIAC)
- ADD_BIND("b", "Fix");
- else
- ADD_BIND("b", "Switch");
- break;
- case GID_INDY3:
- ADD_BIND("q", "Push");
- ADD_BIND("a", "Pull");
- ADD_BIND("z", "Give");
- ADD_BIND("w", "Open");
- ADD_BIND("s", "Close");
- ADD_BIND("x", "Look");
- ADD_BIND("e", "Walk to");
- ADD_BIND("d", "Pick up");
- ADD_BIND("c", "What is");
- ADD_BIND("r", "Use");
- ADD_BIND("f", "Turn on");
- ADD_BIND("v", "Turn off");
- ADD_BIND("t", "Talk");
- ADD_BIND("g", "Travel");
- ADD_BIND("b", "To Henry / To Indy");
- break;
- case GID_LOOM:
- ADD_BIND("q, c", "play C minor on distaff");
- ADD_BIND("w, d", "play D on distaff");
- ADD_BIND("e, e", "play E on distaff");
- ADD_BIND("r, f", "play F on distaff");
- ADD_BIND("t, g", "play G on distaff");
- ADD_BIND("y, a", "play A on distaff");
- ADD_BIND("u, b", "play B on distaff");
- ADD_BIND("i, C", "play C major on distaff");
- break;
- case GID_MONKEY_EGA:
- case GID_MONKEY_VGA:
- ADD_BIND("o", "Open");
- ADD_BIND("c", "Close");
- ADD_BIND("s", "puSh");
- ADD_BIND("y", "pull (Yank)");
- ADD_BIND("w", "Walk to");
- ADD_BIND("p", "Pick up");
- ADD_BIND("t", "Talk to");
- ADD_BIND("g", "Give");
- ADD_BIND("u", "Use");
- ADD_BIND("l", "Look at");
- ADD_BIND("n", "turn oN");
- ADD_BIND("f", "turn oFf");
- break;
- case GID_MONKEY:
- case GID_MONKEY2:
- case GID_INDY4:
- case GID_TENTACLE:
- ADD_BIND("g", "Give");
- ADD_BIND("o", "Open");
- ADD_BIND("c", "Close");
- ADD_BIND("p", "Pick up");
- ADD_BIND("l", "Look at");
- ADD_BIND("t", "Talk to");
- ADD_BIND("u", "Use");
- ADD_BIND("s", "puSh");
- ADD_BIND("y", "pull (Yank)");
- if (platform == Common::kPlatformSegaCD) {
- // FIXME look at scripts to figure all options out...
- // keys 1->4 seem to do something as well
- ADD_BIND("6", "Highlight prev dialogue");
- ADD_BIND("7", "Highlight next dialogue");
- }
- break;
- case GID_SAMNMAX:
- ADD_BIND("w", "Walk");
- ADD_BIND("t", "Talk");
- ADD_BIND("u", "Use");
- ADD_BIND("i", "Inventory");
- ADD_BIND("o", "Object");
- ADD_BIND("p", "Pick up");
- ADD_BIND("l", "Look");
- ADD_BIND("b", "Black and White / Color");
- break;
- case GID_FT:
- ADD_BIND("e", "Eyes");
- ADD_BIND("t", "Tongue");
- ADD_BIND("i", "Inventory");
- ADD_BIND("p", "Punch");
- ADD_BIND("k", "Kick");
- break;
- case GID_DIG:
- ADD_BIND("e", "Examine");
- ADD_BIND("t", "Regular cursor");
- ADD_BIND("i", "Inventory");
- ADD_BIND("c", "Comm");
- break;
- case GID_CMI:
- ADD_BIND("F1", "Save / Load / Options");
- ADD_BIND("e", "Examine");
- ADD_BIND("t", "Talk to");
- ADD_BIND("i", "Inventory");
- ADD_BIND("u", "Use");
- break;
- }
- break;
- case 4:
- title = "Other game controls:";
- if (version <= 2) {
- ADD_TEXT("Inventory: (not yet implemented)");
- ADD_BIND("u", "Scroll list up");
- ADD_BIND("j", "Scroll list down");
- ADD_BIND("i", "Upper left item");
- ADD_BIND("k", "Lower left item");
- ADD_BIND("o", "Upper right item");
- ADD_BIND("l", "Lower right item");
- ADD_LINE;
- ADD_TEXT("Switching characters:");
- if (gameId == GID_MANIAC) {
- ADD_BIND("F1", "Dave");
- ADD_BIND("F2", "Second kid");
- ADD_BIND("F3", "Third kid");
- } else {
- ADD_BIND("F1", "Zak");
- ADD_BIND("F2", "Annie");
- ADD_BIND("F3", "Melissa");
- ADD_BIND("F4", "Leslie");
- }
- } else if (gameId == GID_INDY3 || gameId == GID_ZAK) {
- // Indy3, or FM-TOWNS Zak
- ADD_TEXT("Inventory:");
- ADD_BIND("y", "Upper left item");
- ADD_BIND("h", "Middle left item");
- ADD_BIND("n", "Lower left item");
- ADD_BIND("u", "Upper right item");
- ADD_BIND("j", "Middle right item");
- ADD_BIND("m", "Lower right item");
- ADD_BIND("o", "Scroll list up");
- ADD_BIND("l", "Scroll list down");
- if (gameId == GID_ZAK) {
- ADD_LINE;
- ADD_TEXT("Switching characters:");
- ADD_BIND("F1", "Zak");
- ADD_BIND("F2", "Annie");
- ADD_BIND("F3", "Melissa");
- ADD_BIND("F4", "Leslie");
- }
- }
- break;
- case 5:
- switch (gameId) {
- case GID_INDY3:
- title = "Fighting controls (numpad):";
- ADD_BIND("7", "Step back");
- ADD_BIND("4", "Step back");
- ADD_BIND("1", "Step back");
- ADD_BIND("8", "Block high");
- ADD_BIND("5", "Block middle");
- ADD_BIND("2", "Block low");
- ADD_BIND("9", "Punch high");
- ADD_BIND("6", "Punch middle");
- ADD_BIND("3", "Punch low");
- ADD_LINE;
- ADD_LINE;
- ADD_TEXT("These are for Indy on left.");
- ADD_TEXT("When Indy is on the right,");
- ADD_TEXT("7, 4, and 1 are switched with");
- ADD_TEXT("9, 6, and 3, respectively.");
- break;
- }
- break;
- case 6:
- switch (gameId) {
- case GID_INDY3:
- title = "Biplane controls (numpad):";
- ADD_BIND("7", "Fly to upper left");
- ADD_BIND("4", "Fly to left");
- ADD_BIND("1", "Fly to lower left");
- ADD_BIND("8", "Fly upwards");
- ADD_BIND("5", "Fly straight");
- ADD_BIND("2", "Fly down");
- ADD_BIND("9", "Fly to upper right");
- ADD_BIND("6", "Fly to right");
- ADD_BIND("3", "Fly to lower right");
- break;
- }
- break;
- }
- while (i < HELP_NUM_LINES) {
- ADD_LINE;
- }
-}
-
-#undef ADD_BIND
-#undef ADD_TEXT
-#undef ADD_LINE
-
-} // End of namespace Scumm