diff options
Diffstat (limited to 'scumm/help.cpp')
| -rw-r--r-- | scumm/help.cpp | 21 |
1 files changed, 6 insertions, 15 deletions
diff --git a/scumm/help.cpp b/scumm/help.cpp index 5ac6cbf885..df8552de4c 100644 --- a/scumm/help.cpp +++ b/scumm/help.cpp @@ -33,14 +33,12 @@ int ScummHelp::numPages(byte gameId) { switch (gameId) { case GID_MANIAC: case GID_ZAK: - case GID_ZAK256: return 4; break; case GID_INDY3: return 6; break; case GID_LOOM: - case GID_LOOM256: case GID_MONKEY_EGA: case GID_MONKEY_VGA: case GID_MONKEY: @@ -113,13 +111,12 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo ADD_TEXT(" or incorrect game behaviour."); break; case 3: - if (gameId == GID_LOOM || gameId == GID_LOOM256) + if (gameId == GID_LOOM) title = "Spinning drafts on the keyboard:"; else title = "Main game controls:"; switch (gameId) { case GID_ZAK: - case GID_ZAK256: case GID_MANIAC: // HACK. I know use of g_scumm here is evil, however, // introducing new GID and putting it everywhere will @@ -182,7 +179,6 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo ADD_BIND("b", "To Henry / To Indy"); break; case GID_LOOM: - case GID_LOOM256: ADD_BIND("q, c", "play C minor on distaff"); ADD_BIND("w, d", "play D on distaff"); ADD_BIND("e, e", "play E on distaff"); @@ -260,10 +256,8 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo } break; case 4: - switch (gameId) { - case GID_MANIAC: - case GID_ZAK: - title = "Other game controls:"; + title = "Other game controls:"; + if (version <= 2) { ADD_TEXT("Inventory: (not yet implemented)"); ADD_BIND("u", "Scroll list up"); ADD_BIND("j", "Scroll list down"); @@ -283,10 +277,8 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo ADD_BIND("F3", "Melissa"); ADD_BIND("F4", "Leslie"); } - break; - case GID_INDY3: - case GID_ZAK256: - title = "Other game controls:"; + } else if (gameId == GID_INDY3 || gameId == GID_ZAK) { + // Indy3, or FM-TOWNS Zak ADD_TEXT("Inventory:"); ADD_BIND("y", "Upper left item"); ADD_BIND("h", "Middle left item"); @@ -296,7 +288,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo ADD_BIND("m", "Lower right item"); ADD_BIND("o", "Scroll list up"); ADD_BIND("l", "Scroll list down"); - if (gameId == GID_ZAK256) { + if (gameId == GID_ZAK) { ADD_LINE; ADD_TEXT("Switching characters:"); ADD_BIND("F1", "Zak"); @@ -304,7 +296,6 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo ADD_BIND("F3", "Melissa"); ADD_BIND("F4", "Leslie"); } - break; } break; case 5: |
