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-rw-r--r--scumm/imuse.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp
index a6e092737a..4ba22fa2b0 100644
--- a/scumm/imuse.cpp
+++ b/scumm/imuse.cpp
@@ -299,7 +299,7 @@ int IMuseInternal::stopSound(int sound) {
return r;
}
-int IMuseInternal::stop_all_sounds() {
+int IMuseInternal::stopAllSounds() {
Player *player = _players;
int i;
@@ -610,7 +610,7 @@ int IMuseInternal::get_master_volume() {
}
int IMuseInternal::terminate() {
- stop_all_sounds();
+ stopAllSounds();
if (_midi_adlib) {
_midi_adlib->close();
@@ -699,9 +699,9 @@ int32 IMuseInternal::doCommand (int numargs, int a[]) {
case 9:
return stopSound(a[1]);
case 10: // FIXME: Sam and Max - Not sure if this is correct
- return stop_all_sounds();
+ return stopAllSounds();
case 11:
- return stop_all_sounds();
+ return stopAllSounds();
case 12:
// Sam & Max: Player-scope commands
player = findActivePlayer(a[1]);
@@ -1756,9 +1756,9 @@ int IMuse::set_music_volume(uint vol) { in(); int ret = _target->set_music_volum
int IMuse::get_music_volume() { in(); int ret = _target->get_music_volume(); out(); return ret; }
int IMuse::set_master_volume(uint vol) { in(); int ret = _target->set_master_volume(vol); out(); return ret; }
int IMuse::get_master_volume() { in(); int ret = _target->get_master_volume(); out(); return ret; }
-bool IMuse::startSound(int sound) { in(); bool ret = _target->startSound(sound); out(); return ret; }
-int IMuse::stopSound(int sound) { in(); int ret = _target->stopSound(sound); out(); return ret; }
-int IMuse::stop_all_sounds() { in(); int ret = _target->stop_all_sounds(); out(); return ret; }
+void IMuse::startSound(int sound) { in(); _target->startSound(sound); out(); }
+void IMuse::stopSound(int sound) { in(); _target->stopSound(sound); out(); }
+int IMuse::stopAllSounds() { in(); int ret = _target->stopAllSounds(); out(); return ret; }
int IMuse::getSoundStatus(int sound) { in(); int ret = _target->getSoundStatus(sound, true); out(); return ret; }
bool IMuse::get_sound_active(int sound) { in(); bool ret = _target->getSoundStatus(sound, false) ? 1 : 0; out(); return ret; }
int IMuse::getMusicTimer() { in(); int ret = _target->getMusicTimer(); out(); return ret; }