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-rw-r--r--scumm/insane/insane.cpp1447
1 files changed, 1447 insertions, 0 deletions
diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp
new file mode 100644
index 0000000000..18bcb4b4c1
--- /dev/null
+++ b/scumm/insane/insane.cpp
@@ -0,0 +1,1447 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+
+#include "base/engine.h"
+
+#include "scumm/scumm.h"
+#include "scumm/actor.h"
+#include "scumm/sound.h"
+
+#include "scumm/imuse.h"
+#include "scumm/imuse_digi/dimuse.h"
+
+#include "scumm/smush/smush_player.h"
+#include "scumm/smush/chunk_type.h"
+#include "scumm/smush/chunk.h"
+#include "scumm/smush/insane.h"
+
+// TODO (in no particular order):
+// o Ben's velocity don't get zeroed after crash
+// o TRS file support. Everything is in place, I just need to figure out function parameters
+// o Code review/cleanup
+// o DOS demo INSANE
+
+namespace Scumm {
+
+static const int actorAnimationData[21] = {20, 21, 22, 23, 24, 25, 26, 13, 14, 15, 16, 17,
+ 18, 19, 6, 7, 8, 9, 10, 11, 12};
+
+
+Insane::Insane(ScummEngine *scumm) {
+ _vm = scumm;
+
+ // Demo has different insane, so disable it now
+ if (_vm->_features & GF_DEMO)
+ return;
+
+ initvars();
+
+ readFileToMem("roadrash.rip", &_smush_roadrashRip);
+ readFileToMem("roadrsh2.rip", &_smush_roadrsh2Rip);
+ readFileToMem("roadrsh3.rip", &_smush_roadrsh3Rip);
+ readFileToMem("goglpalt.rip", &_smush_goglpaltRip);
+ readFileToMem("tovista1.flu", &_smush_tovista1Flu);
+ readFileToMem("tovista2.flu", &_smush_tovista2Flu);
+ readFileToMem("toranch.flu", &_smush_toranchFlu);
+ readFileToMem("minedriv.flu", &_smush_minedrivFlu);
+ readFileToMem("minefite.flu", &_smush_minefiteFlu);
+
+ _smush_iconsNut = new NutRenderer(_vm);
+ _smush_iconsNut->loadFont("icons.nut", _vm->getGameDataPath());
+ _smush_icons2Nut = new NutRenderer(_vm);
+ _smush_icons2Nut->loadFont("icons2.nut", _vm->getGameDataPath());
+ _smush_bensgoggNut = new NutRenderer(_vm);
+ _smush_bensgoggNut->loadFont("bensgogg.nut", _vm->getGameDataPath());
+ _smush_bencutNut = new NutRenderer(_vm);
+ _smush_bencutNut->loadFont("bencut.nut", _vm->getGameDataPath());
+
+ // FIXME: implement
+ // openManyResource(0, 4, "specfnt.nut", "titlfnt.nut", "techfnt.nut", "scummfnt.nut");
+}
+
+Insane::~Insane(void) {
+ free(_smush_roadrashRip);
+ free(_smush_roadrsh2Rip);
+ free(_smush_roadrsh3Rip);
+ free(_smush_goglpaltRip);
+ free(_smush_tovista1Flu);
+ free(_smush_tovista2Flu);
+ free(_smush_toranchFlu);
+ free(_smush_minedrivFlu);
+ free(_smush_minefiteFlu);
+
+ delete _smush_bencutNut;
+ delete _smush_bensgoggNut;
+ delete _smush_iconsNut;
+ delete _smush_icons2Nut;
+}
+
+void Insane::setSmushParams(int speed) {
+ _speed = speed;
+}
+
+void Insane::initvars(void) {
+ int i, j;
+
+ _speed = 12;
+ _insaneIsRunning = false;
+
+ _numberArray = 0;
+ _emulateInterrupt = 0;
+ _flag1d = 0;
+ _objArray1Idx = 0;
+ _objArray1Idx2 = 0;
+ _objArray2Idx = 0;
+ _objArray2Idx2 = 0;
+ _currSceneId = 1;
+ _timer6Id = 0;
+ _timerSpriteId = 0;
+ _temp2SceneId = 0;
+ _tempSceneId = 0;
+ _currEnemy = -1;
+ _currScenePropIdx = 0;
+ _currScenePropSubIdx = 0;
+ _currTrsMsg = 0;
+ _sceneData2Loaded = 0;
+ _sceneData1Loaded = 0;
+ _keyboardDisable = 0;
+ _needSceneSwitch = false;
+ _idx2Exceeded = 0;
+ _memoryAllocatedNotOK = 0;
+ _lastKey = 0;
+ _tiresRustle = false;
+ _keybOldDx = 0;
+ _keybOldDy = 0;
+ _velocityX = 0;
+ _velocityY = 0;
+ _keybX = 0;
+ _keybY = 0;
+ _firstBattle = false;
+ _battleScene = true;
+ _kickBenProgress = false;
+ _weaponBenJustSwitched = false;
+ _kickEnemyProgress = false;
+ _weaponEnemyJustSwitched = false;
+ _beenCheated = 0;
+ _val11d = 0;
+ _val32d = -1;
+ _val51d = 0;
+ _val52d = 0;
+ _val53d = 0;
+ _val54d = 0;
+ _val55d = 0;
+ _val56d = 0;
+ _val57d = 0;
+ _val109w = 0x40;
+ _val10b = 3;
+ _val110w = 0x100;
+ _val111w = 0x20;
+ _val112w = 0x20;
+ _val113d = 1;
+ _val115w = 0;
+ _val116w = 0;
+ _val119_ = false;
+ _val120_ = false;
+ _val121_ = false;
+ _val122_ = false;
+ _val123_ = false;
+ _val124_ = false;
+ _val211d = 0;
+ _val212_ = 0;
+ _val213d = 0;
+ _val214d = -1;
+ _val215d = 0;
+ _smlayer_room = 0;
+ _smlayer_room2 = 0;
+ _isBenCut = 0;
+ _smush_isPauseImuse = false;
+ _continueFrame = 0;
+ _continueFrame1 = 0;
+ _counter1 = 0;
+ _iactSceneId = 0;
+ _iactSceneId2 = 0;
+
+ for (i = 0; i < 9; i++)
+ for (j = 0; j < 9; j++)
+ _enHdlVar[i][j] = 0;
+
+ for (i = 0; i < 0x80; i++)
+ _iactBits[i] = 0;
+
+ init_enemyStruct(EN_ROTT1, EN_ROTT1, 0, 0, 160, 0, INV_MACE, 90, "wr2_rott.san",
+ 26, 16, 17, 27, 11, 3);
+ init_enemyStruct(EN_ROTT2, EN_ROTT2, 1, 0, 250, 0, INV_2X4, 90, "wr2_rott.san",
+ 28, 16, 17, 42, 11, 3);
+ init_enemyStruct(EN_ROTT3, EN_ROTT3, 2, 0, 120, 0, INV_HAND, 90, "wr2_rott.san",
+ 15, 16, 17, 43, 11, 3);
+ init_enemyStruct(EN_VULTF1, EN_VULTF1, 3, 0, 60, 0, INV_HAND, 91, "wr2_vltp.san",
+ 29, 33, 32, 37, 12, 4);
+ init_enemyStruct(EN_VULTM1, EN_VULTM1, 4, 0, 100, 0, INV_CHAIN, 91, "wr2_vltc.san",
+ 30, 33, 32, 36, 12, 4);
+ init_enemyStruct(EN_VULTF2, EN_VULTF2, 5, 0, 250, 0, INV_CHAINSAW, 91, "wr2_vlts.san",
+ 31, 33, 32, 35, 12, 4);
+ init_enemyStruct(EN_VULTM2, EN_VULTM2, 6, 0, 900, 0, INV_BOOT, 91, "wr2_rott.san",
+ 34, 33, 32, 45, 16, 4);
+ init_enemyStruct(EN_CAVEFISH, EN_CAVEFISH, 7, 0, 60, 0, INV_DUST, 92, "wr2_cave.san",
+ 39, 0, 0, 41, 13, 2);
+ init_enemyStruct(EN_TORQUE, EN_TORQUE, 8, 0, 900, 0, INV_HAND, 93, "wr2_vltp.san",
+ 57, 0, 0, 37, 12, 1);
+
+ init_fluConfStruct(1, 1, &_smush_minedrivFlu, "minedriv.san", 235, 1300);
+ init_fluConfStruct(2, 1, &_smush_minedrivFlu, "minedriv.san", 355, 1300);
+ init_fluConfStruct(3, 1, &_smush_minedrivFlu, "minedriv.san", 1255, 1300);
+ init_fluConfStruct(4, 1, &_smush_minedrivFlu, "minedriv.san", 565, 1300);
+ init_fluConfStruct(5, 1, &_smush_minedrivFlu, "minedriv.san", 1040, 1300);
+ init_fluConfStruct(8, 1, &_smush_minedrivFlu, "minedriv.san", 1040, 1300);
+ init_fluConfStruct(9, 1, &_smush_minedrivFlu, "minedriv.san", 655, 1300);
+ init_fluConfStruct(10, 1, &_smush_minedrivFlu, "minedriv.san", 115, 1300);
+ init_fluConfStruct(11, 1, &_smush_minedrivFlu, "minedriv.san", 315, 1300);
+ init_fluConfStruct(12, 1, &_smush_minedrivFlu, "minedriv.san", 235, 1300);
+ init_fluConfStruct(15, 6, &_smush_toranchFlu, "toranch.san", 115, 530);
+ init_fluConfStruct(16, 5, &_smush_tovista2Flu, "tovista2.san", 235, 290);
+ init_fluConfStruct(17, 4, &_smush_tovista1Flu, "tovista1.san", 175, 230);
+ init_fluConfStruct(18, 4, &_smush_tovista1Flu, "tovista1.san", 175, 230);
+ init_fluConfStruct(19, 6, &_smush_toranchFlu, "toranch.san", 115, 530);
+ init_fluConfStruct(20, 6, &_smush_toranchFlu, "toranch.san", 115, 530);
+
+ init_scenePropStruct( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 1, 0, 1, 128, 2001, 0, 0, 0, 0, 56, 2);
+ init_scenePropStruct( 2, 0, 0, 125, 1002, 0, 0, 0, 0, 35, 3);
+ init_scenePropStruct( 3, 0, 1, 129, 2002, 0, 0, 0, 0, 23, 4);
+ init_scenePropStruct( 4, 0, 1, 130, 2003, 0, 0, 0, 0, 40, 5);
+ init_scenePropStruct( 5, 0, 0, 126, 1005, 0, 0, 0, 0, 46, 6);
+ init_scenePropStruct( 6, 0, 1, 131, 2004, 0, 0, 0, 0, 39, 7);
+ init_scenePropStruct( 7, 0, 1, 132, 2005, 0, 0, 0, 0, 45, 8);
+ init_scenePropStruct( 8, 0, 1, 133, 2006, 0, 0, 0, 0, 14, 9);
+ init_scenePropStruct( 9, 0, 0, 127, 1009, 0, 0, 0, 0, 15, 10);
+ init_scenePropStruct( 10, 0, 1, 134, 501, 0, 0, 0, 0, 25, 11);
+ init_scenePropStruct( 11, 0, 1, 135, 502, 0, 0, 0, 0, 15, 0);
+ init_scenePropStruct( 12, 1, -1, 0, 0, 0xFF, 0xFF, 0xFF, 0, 0, 1);
+ init_scenePropStruct( 13, 1, 0, 291, 135, 0xFF, 0xFF, 0xFF, 0, 25, 0);
+ init_scenePropStruct( 14, 2, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
+ init_scenePropStruct( 15, 2, 1, 277, 17, 0xFC, 0, 0xFC, 0, 56, 2);
+ init_scenePropStruct( 16, 2, 0, 288, 18, 0xFF, 0xFF, 0xFF, 0, 56, 3);
+ init_scenePropStruct( 17, 2, 1, 278, 19, 0xFC, 0, 0xFC, 0, 56, 0);
+ init_scenePropStruct( 18, 3, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
+ init_scenePropStruct( 19, 3, 1, 282, 23, 0xFC, 0, 0xFC, 0, 56, 0);
+ init_scenePropStruct( 20, 4, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
+ init_scenePropStruct( 21, 4, 1, 283, 24, 0xFC, 0, 0xFC, 0, 56, 0);
+ init_scenePropStruct( 22, 5, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
+ init_scenePropStruct( 23, 5, 1, 284, 25, 0xFC, 0, 0xFC, 0, 56, 0);
+ init_scenePropStruct( 24, 6, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
+ init_scenePropStruct( 25, 6, 1, 285, 26, 0xFC, 0, 0xFC, 0, 56, 0);
+ init_scenePropStruct( 26, 7, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
+ init_scenePropStruct( 27, 7, 1, 286, 27, 0xFC, 0, 0xFC, 0, 56, 0);
+ init_scenePropStruct( 28, 8, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
+ init_scenePropStruct( 29, 8, 1, 287, 28, 0xFC, 0, 0xFC, 0, 56, 0);
+ init_scenePropStruct( 30, 9, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 31, 9, 1, 261, 1, 0xFC, 0, 0, 0, 40, 2);
+ init_scenePropStruct( 32, 9, 1, 262, 2, 0xFC, 0, 0, 0, 40, 3);
+ init_scenePropStruct( 33, 9, 1, 263, 3, 0xFC, 0, 0, 0, 40, 0);
+ init_scenePropStruct( 34, 10, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 35, 10, 1, 263, 3, 0xFC, 0, 0, 0, 30, 0);
+ init_scenePropStruct( 36, 11, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 37, 11, 1, 264, 4, 0xFC, 0, 0, 0, 30, 0);
+ init_scenePropStruct( 38, 12, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 39, 12, 1, 265, 5, 0xFC, 0, 0, 0, 30, 0);
+ init_scenePropStruct( 40, 13, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 41, 13, 1, 266, 6, 0xFC, 0, 0, 0, 30, 0);
+ init_scenePropStruct( 42, 14, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 43, 14, 1, 267, 7, 0xFC, 0, 0, 0, 30, 0);
+ init_scenePropStruct( 44, 15, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 45, 15, 1, 268, 8, 0xFC, 0, 0, 0, 30, 0);
+ init_scenePropStruct( 46, 16, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 47, 16, 1, 274, 14, 0xFC, 0, 0, 0, 30, 0);
+ init_scenePropStruct( 48, 17, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
+ init_scenePropStruct( 49, 17, 1, 270, 10, 0xFC, 0, 0, 0, 30, 0);
+ init_scenePropStruct( 50, 18, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
+ init_scenePropStruct( 51, 18, 0, 289, 45, 0xFF, 0xFF, 0xFF, 0, 40, 2);
+ init_scenePropStruct( 52, 18, 1, 177, 49, 0xFC, 0xFC, 0x54, 0, 40, 3);
+ init_scenePropStruct( 53, 18, 1, 178, 50, 0xFC, 0xFC, 0x54, 0, 40, 4);
+ init_scenePropStruct( 54, 18, 0, 290, 47, 0xFF, 0xFF, 0xFF, 0, 40, 0);
+ init_scenePropStruct( 55, 19, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
+ init_scenePropStruct( 56, 19, 1, 179, 51, 0xFC, 0xFC, 0x54, 0, 40, 0);
+ init_scenePropStruct( 57, 20, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
+ init_scenePropStruct( 58, 20, 1, 183, 55, 0xFC, 0xFC, 0x54, 0, 40, 0);
+ init_scenePropStruct( 59, 21, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
+ init_scenePropStruct( 60, 21, 1, 184, 56, 0xFC, 0xFC, 0x54, 0, 40, 0);
+ init_scenePropStruct( 61, 22, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
+ init_scenePropStruct( 62, 22, 1, 186, 58, 0xFC, 0xFC, 0x54, 0, 40, 0);
+ init_scenePropStruct( 63, 23, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
+ init_scenePropStruct( 64, 23, 1, 191, 63, 0xFC, 0xFC, 0x54, 0, 40, 0);
+ init_scenePropStruct( 65, 24, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
+ init_scenePropStruct( 66, 24, 1, 192, 64, 0xFC, 0xFC, 0x54, 0, 40, 0);
+ init_scenePropStruct( 67, 25, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
+ init_scenePropStruct( 68, 25, 1, 220, 93, 0xBC, 0x78, 0x48, 0, 40, 2);
+ init_scenePropStruct( 69, 25, 1, 221, 94, 0xBC, 0x78, 0x48, 0, 40, 3);
+ init_scenePropStruct( 70, 25, 1, 222, 95, 0xBC, 0x78, 0x48, 0, 40, 0);
+ init_scenePropStruct( 71, 26, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
+ init_scenePropStruct( 72, 26, 1, 223, 96, 0xBC, 0x78, 0x48, 0, 40, 0);
+ init_scenePropStruct( 73, 27, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
+ init_scenePropStruct( 74, 27, 1, 224, 97, 0xBC, 0x78, 0x48, 0, 40, 0);
+ init_scenePropStruct( 75, 28, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
+ init_scenePropStruct( 76, 28, 1, 225, 98, 0xBC, 0x78, 0x48, 0, 40, 0);
+ init_scenePropStruct( 77, 29, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
+ init_scenePropStruct( 78, 29, 1, 226, 99, 0xBC, 0x78, 0x48, 0, 40, 0);
+ init_scenePropStruct( 79, 30, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
+ init_scenePropStruct( 80, 30, 1, 228, 101, 0xBC, 0x78, 0x48, 0, 40, 0);
+ init_scenePropStruct( 81, 31, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
+ init_scenePropStruct( 82, 31, 1, 229, 102, 0xBC, 0x78, 0x48, 0, 40, 0);
+ init_scenePropStruct( 83, 32, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
+ init_scenePropStruct( 84, 32, 1, 233, 106, 0xA8, 0xA8, 0xA8, 0, 40, 2);
+ init_scenePropStruct( 85, 32, 1, 234, 107, 0xA8, 0xA8, 0xA8, 0, 40, 0);
+ init_scenePropStruct( 86, 33, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
+ init_scenePropStruct( 87, 33, 1, 241, 114, 0xA8, 0xA8, 0xA8, 0, 40, 2);
+ init_scenePropStruct( 88, 33, 1, 242, 115, 0xA8, 0xA8, 0xA8, 0, 40, 0);
+ init_scenePropStruct( 89, 34, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
+ init_scenePropStruct( 90, 34, 1, 237, 110, 0xA8, 0xA8, 0xA8, 0, 40, 2);
+ init_scenePropStruct( 91, 34, 1, 238, 111, 0xA8, 0xA8, 0xA8, 0, 40, 3);
+ init_scenePropStruct( 92, 34, 1, 239, 112, 0xA8, 0xA8, 0xA8, 0, 40, 0);
+ init_scenePropStruct( 93, 35, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
+ init_scenePropStruct( 94, 35, 1, 258, 131, 0xA8, 0xA8, 0xA8, 0, 40, 0);
+ init_scenePropStruct( 95, 36, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
+ init_scenePropStruct( 96, 36, 1, 260, 133, 0xA8, 0xA8, 0xA8, 0, 40, 0);
+ init_scenePropStruct( 97, 37, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
+ init_scenePropStruct( 98, 37, 1, 252, 125, 0xA8, 0xA8, 0xA8, 0, 40, 0);
+ init_scenePropStruct( 99, 38, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
+ init_scenePropStruct(100, 38, 1, 254, 127, 0xA8, 0xA8, 0xA8, 0, 40, 0);
+ init_scenePropStruct(101, 39, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
+ init_scenePropStruct(102, 39, 1, 236, 109, 0xA8, 0xA8, 0xA8, 0, 40, 0);
+ init_scenePropStruct(103, 40, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
+ init_scenePropStruct(104, 40, 1, 174, 42, 4, 0xBC, 0, 0, 40, 0);
+ init_scenePropStruct(105, 41, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
+ init_scenePropStruct(106, 41, 1, 167, 36, 4, 0xBC, 0, 0, 40, 0);
+ init_scenePropStruct(107, 42, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
+ init_scenePropStruct(108, 42, 1, 160, 29, 4, 0xBC, 0, 0, 40, 0);
+ init_scenePropStruct(109, 43, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
+ init_scenePropStruct(110, 43, 1, 161, 30, 4, 0xBC, 0, 0, 40, 0);
+ init_scenePropStruct(111, 44, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
+ init_scenePropStruct(112, 44, 1, 163, 32, 4, 0xBC, 0, 0, 40, 0);
+ init_scenePropStruct(113, 45, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
+ init_scenePropStruct(114, 45, 1, 164, 33, 4, 0xBC, 0, 0, 40, 0);
+ init_scenePropStruct(115, 46, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
+ init_scenePropStruct(116, 46, 1, 170, 39, 4, 0xBC, 0, 0, 40, 0);
+ init_scenePropStruct(117, 47, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
+ init_scenePropStruct(118, 47, 1, 166, 35, 4, 0xBC, 0, 0, 40, 0);
+ init_scenePropStruct(119, 48, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
+ init_scenePropStruct(120, 48, 1, 175, 43, 4, 0xBC, 0, 0, 40, 0);
+ init_scenePropStruct(121, 49, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
+ init_scenePropStruct(122, 49, 1, 203, 75, 0x40, 0x40, 0xFC, 0, 40, 0);
+ init_scenePropStruct(123, 50, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
+ init_scenePropStruct(124, 50, 1, 194, 66, 0x40, 0x40, 0xFC, 0, 40, 0);
+ init_scenePropStruct(125, 51, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
+ init_scenePropStruct(126, 51, 1, 195, 67, 0x40, 0x40, 0xFC, 0, 40, 0);
+ init_scenePropStruct(127, 52, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
+ init_scenePropStruct(128, 52, 1, 199, 71, 0x40, 0x40, 0xFC, 0, 40, 0);
+ init_scenePropStruct(129, 53, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
+ init_scenePropStruct(130, 53, 1, 205, 77, 0x40, 0x40, 0xFC, 0, 40, 0);
+ init_scenePropStruct(131, 54, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
+ init_scenePropStruct(132, 54, 1, 212, 85, 0x40, 0x40, 0xFC, 0, 40, 0);
+ init_scenePropStruct(133, 55, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
+ init_scenePropStruct(134, 55, 1, 201, 73, 0x40, 0x40, 0xFC, 0, 40, 0);
+ init_scenePropStruct(135, 56, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
+ init_scenePropStruct(136, 56, 1, 198, 70, 0x40, 0x40, 0xFC, 0, 40, 0);
+ init_scenePropStruct(137, 57, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
+ init_scenePropStruct(138, 57, 0, 59, 134, 0xFF, 0xFF, 0xFF, 0, 30, 0);
+
+ _actor[0].damage = 0;
+ _actor[0].maxdamage = 80;
+ _actor[0].field_8 = 1;
+ _actor[0].frame = 0;
+ _actor[0].tilt = 0;
+ _actor[0].cursorX = 0;
+ _actor[0].speed = 0;
+ _actor[0].x = 160;
+ _actor[0].y = 0;
+ _actor[0].y1 = -1;
+ _actor[0].x1 = -1;
+ _actor[0].weaponClass = 2;
+ _actor[0].animWeaponClass = 0;
+ _actor[0].field_34 = 2;
+ _actor[0].field_38 = 0;
+ _actor[0].lost = 0;
+ _actor[0].kicking = 0;
+ _actor[0].field_44 = 0;
+ _actor[0].field_48 = 0;
+ _actor[0].defunct = 0;
+ _actor[0].scenePropSubIdx = 0;
+ _actor[0].field_54 = 0;
+ _actor[0].runningSound = 0;
+ _actor[0].weapon = INV_HAND;
+ _actor[0].inventory[INV_CHAIN] = 0;
+ _actor[0].inventory[INV_CHAINSAW] = 0;
+ _actor[0].inventory[INV_MACE] = 0;
+ _actor[0].inventory[INV_2X4] = 0;
+ _actor[0].inventory[INV_WRENCH] = 1;
+ _actor[0].inventory[INV_BOOT] = 1;
+ _actor[0].inventory[INV_HAND] = 1;
+ _actor[0].inventory[INV_DUST] = 0;
+ _actor[0].probability = 5;
+ _actor[0].enemyHandler = EN_BEN;
+ init_actStruct(0, 0, 11, 1, 1, 0, 0, 0);
+ init_actStruct(0, 1, 12, 1, 1, 0, 0, 0);
+ init_actStruct(0, 2, 1, 1, 1, 0, 0, 0);
+ init_actStruct(0, 3, 1, 1, 1, 0, 0, 0);
+
+ _actor[1].damage = 0;
+ _actor[1].maxdamage = -1;
+ _actor[1].field_8 = 1;
+ _actor[1].frame = 0;
+ _actor[1].tilt = 0;
+ _actor[1].cursorX = 0;
+ _actor[1].speed = 0;
+ _actor[1].x = 160;
+ _actor[1].y = 0;
+ _actor[1].y1 = -1;
+ _actor[1].x1 = -1;
+ _actor[1].weaponClass = 2;
+ _actor[1].animWeaponClass = 0;
+ _actor[1].field_34 = 0;
+ _actor[1].field_38 = 0;
+ _actor[1].lost = 0;
+ _actor[1].kicking = 0;
+ _actor[1].field_44 = 0;
+ _actor[1].field_48 = 0;
+ _actor[1].defunct = 0;
+ _actor[1].scenePropSubIdx = 0;
+ _actor[1].field_54 = 0;
+ _actor[1].runningSound = 0;
+ _actor[1].weapon = INV_HAND;
+ _actor[1].inventory[INV_CHAIN] = 0;
+ _actor[1].inventory[INV_CHAINSAW] = 0;
+ _actor[1].inventory[INV_MACE] = 1;
+ _actor[1].inventory[INV_2X4] = 0;
+ _actor[1].inventory[INV_WRENCH] = 0;
+ _actor[1].inventory[INV_BOOT] = 0;
+ _actor[1].inventory[INV_HAND] = 0;
+ _actor[1].inventory[INV_DUST] = 0;
+ _actor[1].probability = 5;
+ _actor[1].enemyHandler = -1;
+
+ init_actStruct(1, 0, 14, 1, 1, 0, 0, 0);
+ init_actStruct(1, 1, 15, 1, 1, 0, 0, 0);
+ init_actStruct(1, 2, 13, 1, 1, 0, 0, 0);
+ init_actStruct(1, 3, 13, 1, 1, 0, 0, 0);
+
+ for (i = 0; i < 9; i++)
+ for (j = 0; j < 10; j++)
+ _enemyState[i][j] = 0;
+}
+
+void Insane::init_actStruct(int actornum, int actnum, int32 actorval, byte state,
+ int32 room, int32 animTilt, int32 tilt, int32 frame) {
+ _actor[actornum].act[actnum].actor = actorval;
+ _actor[actornum].act[actnum].state = state;
+ _actor[actornum].act[actnum].room = room;
+ _actor[actornum].act[actnum].animTilt = animTilt;
+ _actor[actornum].act[actnum].tilt = tilt;
+ _actor[actornum].act[actnum].frame = frame;
+}
+
+void Insane::init_enemyStruct(int n, int32 handler, int32 initializer,
+ int32 field_8, int32 maxdamage, int32 field_10,
+ int32 weapon, int32 sound, const char *filename,
+ int32 costume4, int32 costume6, int32 costume5,
+ int16 costumevar, int32 maxframe, int32 field_34) {
+ assert(strlen(filename) < 20);
+
+ _enemy[n].handler = handler;
+ _enemy[n].initializer = initializer;
+ _enemy[n].field_8 = field_8;
+ _enemy[n].maxdamage = maxdamage;
+ _enemy[n].field_10 = field_10;
+ _enemy[n].weapon = weapon;
+ _enemy[n].sound = sound;
+ strncpy(_enemy[n].filename, filename, 20);
+ _enemy[n].costume4 = costume4;
+ _enemy[n].costume6 = costume6;
+ _enemy[n].costume5 = costume5;
+ _enemy[n].costumevar = costumevar;
+ _enemy[n].maxframe = maxframe;
+ _enemy[n].field_34 = field_34;
+}
+
+void Insane::init_fluConfStruct(int n, int sceneId, byte **fluPtr,
+ const char *filenamePtr, int startFrame, int numFrames) {
+ _fluConf[n].sceneId = sceneId;
+ _fluConf[n].fluPtr = fluPtr;
+ _fluConf[n].filenamePtr = filenamePtr;
+ _fluConf[n].startFrame = startFrame;
+ _fluConf[n].numFrames = numFrames;
+}
+
+void Insane::init_scenePropStruct(int32 n, int32 n1, int32 actornum, int32 sound, int32 trsId,
+ byte r, byte g, byte b, int32 counter, int32 maxCounter,
+ int32 index) {
+ _sceneProp[n].actor = actornum; // main actor number, -1 if not applicable
+ _sceneProp[n].sound = sound;
+ _sceneProp[n].trsId = trsId;
+ _sceneProp[n].r = r;
+ _sceneProp[n].g = g;
+ _sceneProp[n].b = b;
+ _sceneProp[n].counter = counter;
+ _sceneProp[n].maxCounter = maxCounter;
+ _sceneProp[n].index = index;
+}
+
+void Insane::setBenAnimation(int32 actornum, int anim) {
+ if (anim <= 12)
+ smlayer_setActorFacing(actornum, 1,
+ actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6], 180);
+}
+
+void Insane::setEnemyAnimation(int32 actornum, int anim) {
+ int d = 0;
+
+ if (_currEnemy == EN_VULTM1)
+ d = 14;
+
+ if (anim <= 12)
+ smlayer_setActorFacing(actornum, 1,
+ actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6 + d], 180);
+}
+
+int32 Insane::processMouse(void) {
+ int32 buttons = 0;
+
+ _enemyState[EN_BEN][0] = _vm->_mouse.x;
+ _enemyState[EN_BEN][1] = _vm->_mouse.y;
+
+ buttons = _vm->VAR(_vm->VAR_LEFTBTN_HOLD) ? 1 : 0;
+ buttons |= _vm->VAR(_vm->VAR_RIGHTBTN_HOLD) ? 2 : 0;
+
+ return buttons;
+}
+
+int32 Insane::processKeyboard(void) {
+ int32 retval = 0;
+ int dx = 0, dy = 0;
+ int tmpx, tmpy;
+
+ if (_vm->getKeyState(0x14f) || _vm->getKeyState(0x14b) || _vm->getKeyState(0x147))
+ dx--;
+
+ if (_vm->getKeyState(0x151) || _vm->getKeyState(0x14d) || _vm->getKeyState(0x149))
+ dx++;
+
+ if (_vm->getKeyState(0x147) || _vm->getKeyState(0x148) || _vm->getKeyState(0x149))
+ dy--;
+
+ if (_vm->getKeyState(0x14f) || _vm->getKeyState(0x150) || _vm->getKeyState(0x151))
+ dy++;
+
+ if (dx == _keybOldDx)
+ _velocityX += 4;
+ else
+ _velocityX = 3;
+
+ if (dy == _keybOldDy)
+ _velocityY += 4;
+ else
+ _velocityY = 2;
+
+ _keybOldDx = dx;
+ _keybOldDy = dy;
+
+ if (_velocityX > 48)
+ _velocityX = 48;
+
+ if (_velocityY > 32)
+ _velocityY = 32;
+
+ _keybX += dx * _velocityX;
+ _keybY += dy * _velocityY;
+
+ tmpx = _keybX / 4;
+ tmpy = _keybY / 4;
+
+ _keybX -= tmpx * 4;
+ _keybY -= tmpy * 4;
+
+ if (tmpx || tmpy) {
+ _enemyState[EN_BEN][0] += tmpx;
+ _enemyState[EN_BEN][1] += tmpy;
+ }
+
+ if (_vm->getKeyState(0x0d))
+ retval |= 1;
+
+ if (_vm->getKeyState(0x09))
+ retval |= 2;
+
+ return retval;
+}
+
+void Insane::readFileToMem(const char *name, byte **buf) {
+ File *in;
+ uint32 len;
+
+ in = new File();
+ in->open(name, _vm->getGameDataPath());
+ len = in->size();
+ *buf = (byte *)malloc(len);
+ in->read(*buf, len);
+ in->close();
+}
+
+void Insane::startVideo(const char *filename, int num, int argC, int frameRate,
+ int doMainLoop, byte *fluPtr, int32 numFrames) {
+
+ // Demo has different insane, so disable it now
+ if (_vm->_features & GF_DEMO)
+ return;
+
+ _smush_curFrame = 0;
+ _smush_isSanFileSetup = 0;
+ _smush_setupsan4 = 0;
+ _smush_smushState = 0;
+ _smush_setupsan1 = 0;
+ _smush_setupsan17 = 0;
+
+
+ if (fluPtr) {
+ smush_setupSanWithFlu(filename, 0, -1, -1, 0, fluPtr, numFrames);
+ } else {
+ smush_setupSanFromStart(filename, 0, -1, -1, 0);
+ }
+
+ _player->play(filename, _vm->getGameDataPath());
+}
+
+int Insane::smlayer_mainLoop(void) {
+ // FIXME: implement
+ warning("stub Insane::smlayer_mainLoop");
+ mainLoop();
+ return 1;
+}
+
+void Insane::smush_proc39(void) {
+ // FIXME: implement
+ warning("stub Insane::smush_proc39");
+}
+
+void Insane::smush_proc40(void) {
+ // FIXME: implement
+ warning("stub Insane::smush_proc40");
+}
+
+void Insane::smush_proc41(void) {
+ // FIXME: implement
+ warning("stub Insane::smush_proc41");
+}
+
+void Insane::smush_warpMouse(int x, int y, int buttons) {
+ _vm->_system->warp_mouse(x, y);
+}
+
+void Insane::putActors(void) {
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1, _smlayer_room);
+ smlayer_putActor(0, 0, _actor[0].x, _actor[0].y1, _smlayer_room);
+ smlayer_putActor(0, 1, _actor[0].x, _actor[0].y1, _smlayer_room);
+ smlayer_putActor(1, 2, _actor[0].x, _actor[0].y1, _smlayer_room);
+ smlayer_putActor(1, 0, _actor[0].x, _actor[0].y1, _smlayer_room);
+ smlayer_putActor(1, 1, _actor[0].x, _actor[0].y1, _smlayer_room);
+}
+
+void Insane::readState(void) {
+ _actor[0].inventory[INV_CHAIN] = readArray(_numberArray, 50) != 0;
+ _actor[0].inventory[INV_CHAINSAW] = readArray(_numberArray, 51) != 0;
+ _actor[0].inventory[INV_MACE] = readArray(_numberArray, 52) != 0;
+ _actor[0].inventory[INV_2X4] = readArray(_numberArray, 53) != 0;
+ _actor[0].inventory[INV_WRENCH] = readArray(_numberArray, 54) != 0;
+ _actor[0].inventory[INV_DUST] = readArray(_numberArray, 55) != 0;
+ _actor[0].inventory[INV_HAND] = 1; // Boot
+ _actor[0].inventory[INV_BOOT] = 1; // Hand
+
+ _smlayer_room = readArray(_numberArray, 320);
+ _smlayer_room2 = readArray(_numberArray, 321);
+ _val55d = readArray(_numberArray, 322);
+ _val53d = readArray(_numberArray, 323);
+ _val57d = readArray(_numberArray, 324);
+ _val52d = readArray(_numberArray, 325);
+ _val56d = readArray(_numberArray, 326);
+ _val54d = readArray(_numberArray, 327);
+ _val51d = readArray(_numberArray, 328);
+ _enemy[EN_TORQUE].field_8 = readArray(_numberArray, 337);
+ _enemy[EN_ROTT1].field_8 = readArray(_numberArray, 329);
+ _enemy[EN_ROTT2].field_8 = readArray(_numberArray, 330);
+ _enemy[EN_ROTT3].field_8 = readArray(_numberArray, 331);
+ _enemy[EN_VULTF1].field_8 = readArray(_numberArray, 332);
+ _enemy[EN_VULTM1].field_8 = readArray(_numberArray, 333);
+ _enemy[EN_VULTF2].field_8 = readArray(_numberArray, 334);
+ _enemy[EN_VULTM2].field_8 = readArray(_numberArray, 335);
+ _enemy[EN_CAVEFISH].field_8 = readArray(_numberArray, 336);
+ _enemy[EN_VULTM2].field_10 = readArray(_numberArray, 340);
+ _enemy[EN_CAVEFISH].field_10 = readArray(_numberArray, 56);
+ _enemy[EN_VULTF2].field_10 = readArray(_numberArray, 339);
+}
+
+void Insane::setTrsFile(int file) {
+ // FIXME: we don't need it
+}
+
+void Insane::resetTrsFilePtr(void) {
+ // FIXME: we don't need it
+}
+
+void Insane::setupValues(void) {
+ _actor[0].x = 160;
+ _actor[0].y = 200;
+ _actor[0].tilt = 0;
+ _actor[0].field_8 = 1;
+ _actor[0].frame = 0;
+ _actor[0].act[2].state = 1;
+ _actor[0].act[0].state = 1;
+ _actor[0].act[1].state = 0;
+ _actor[0].act[2].room = 1;
+ _actor[0].act[1].room = 0;
+ _actor[0].act[0].room = 0;
+ _actor[0].cursorX = 0;
+ _actor[0].lost = 0;
+ _currEnemy = -1;
+ _val32d = -1;
+ smush_warpMouse(160, 100, -1);
+}
+
+// FIXME: it seems that in ScummVM it may be unused
+void Insane::mainLoop(void) {
+ int32 resid;
+
+ _val11d++;
+
+ while (!idx2Compare()) {
+ if(!(resid = idx2Tweak()))
+ continue;
+
+ _vm->ensureResourceLoaded(rtSound, resid);
+ _vm->setResourceCounter(rtSound, resid, 1);
+ }
+ _vm->increaseResourceCounter();
+
+ while (!idx1Compare()) {
+ resid = idx1Tweak();
+ _vm->ensureResourceLoaded(rtCostume, resid);
+ _vm->setResourceCounter(rtCostume, resid, 1);
+ // smlayer_lock (rtCostume, resid);
+ }
+
+ if (loadSceneData(_currSceneId, 0, 2)) {
+ _sceneData1Loaded = 0;
+ _objArray2[0] = 0;
+ return;
+ }
+ _sceneData1Loaded = 1;
+ if (idx1Compare() || idx2Compare()) {
+ _objArray2[0] = 0;
+ return;
+ }
+ _objArray2[0]++;
+ if (_objArray2[0] <= 5) {
+ _objArray2[0] = 0;
+ return;
+ }
+
+ smush_setToFinish();
+ loadSceneData(_currSceneId, 1, 2);
+ _memoryAllocatedNotOK = 1;
+}
+
+bool Insane::idx1Compare(void) {
+ return _objArray1Idx == _objArray1Idx2;
+}
+
+bool Insane::idx2Compare(void) {
+ return _objArray2Idx == _objArray2Idx2;
+}
+
+int32 Insane::idx1Tweak(void) {
+ _objArray1Idx++;
+ if (_objArray1Idx >= 100)
+ _objArray1Idx = 0;
+
+ return _objArray1[_objArray1Idx];
+}
+
+int32 Insane::idx2Tweak(void) {
+ if (!_idx2Exceeded)
+ if (_objArray2Idx >= _objArray2Idx2)
+ return false;
+
+ _objArray2Idx++;
+ if (_objArray2Idx >= 100) {
+ _idx2Exceeded = 0;
+ _objArray2Idx = 0;
+ }
+ return _objArray2[_objArray2Idx];
+}
+
+void Insane::smush_setToFinish(void) {
+ debug(0, "Video is set to finish");
+ _vm->_videoFinished = 1;
+}
+
+// smlayer_stopSound
+void Insane::smlayer_stopSound(int idx) {
+ _vm->_sound->stopSound(readArray(_numberArray, idx));
+}
+
+void Insane::switchSceneIfNeeded(void) {
+ if (_needSceneSwitch && !_smush_isSanFileSetup) {
+ putActors();
+ stopSceneSounds(_currSceneId);
+ _tempSceneId = _currSceneId;
+ _currSceneId = _temp2SceneId;
+ _needSceneSwitch = false;
+ loadSceneData(_temp2SceneId, 0, 1);
+
+ if(loadSceneData(_temp2SceneId, 0, 2)) {
+ setSceneCostumes(_temp2SceneId);
+ _sceneData2Loaded = 0;
+ _sceneData1Loaded = 0;
+ return;
+ }
+
+ _sceneData2Loaded = 1;
+ if (_temp2SceneId == 13 || _temp2SceneId == 3)
+ _isBenCut = 1;
+ }
+
+ if (_sceneData2Loaded && !_sceneData1Loaded) {
+ setSceneCostumes(_currSceneId);
+ _sceneData2Loaded = 0;
+ }
+}
+
+void Insane::prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8) {
+ static const int scenePropIdx[58] = {0, 12, 14, 18, 20, 22, 24, 26, 28, 30, 34,
+ 36, 38, 40, 42, 44, 46, 48, 50, 55, 57, 59, 61, 63, 65, 67, 71,
+ 73, 75, 77, 79, 81, 83, 85, 89, 93, 95, 97, 99, 101, 103, 105, 107,
+ 109, 111, 113, 115, 117, 119, 121, 123, 125, 127, 129, 131, 133, 135, 137};
+
+ int tmp, idx = scenePropIdx[scenePropNum];
+
+ if (!loadScenePropSounds(idx))
+ return;
+
+ _actor[0].defunct = arg_4;
+ _actor[1].defunct = arg_8;
+ _currScenePropIdx = idx;
+ _sceneProp[idx + 1].counter = 0;
+ _currScenePropSubIdx = 1;
+ if (_sceneProp[idx + 1].trsId)
+ _currTrsMsg = handleTrsTag(_trsFilePtr, _sceneProp[idx + 1].trsId);
+ else
+ _currTrsMsg = 0;
+
+ tmp = _sceneProp[idx + 1].actor;
+ if (tmp != -1) {
+ _actor[tmp].field_54 = 1;
+ _actor[tmp].act[3].state = 117;
+ _actor[tmp].scenePropSubIdx = _currScenePropSubIdx;
+ }
+}
+
+int Insane::smush_changeState(int state) {
+ if (state == 2) {
+ if (_smush_smushState == 0)
+ _smush_smushState = 1;
+ else
+ _smush_smushState = 0;
+ } else if (state == 4) {
+ if (_smush_smushState)
+ _smush_smushState = 3;
+ } else if (state != 5) {
+ _smush_smushState = state;
+ }
+ return _smush_smushState;
+}
+
+void Insane::queueSceneSwitch(int32 sceneId, byte *fluPtr, const char *filename,
+ int32 arg_C, int32 arg_10, int32 startFrame, int32 numFrames) {
+ int32 tmp;
+
+ debug(0, "queueSceneSwitch(%d, *, %s, %d, %d, %d, %d)", sceneId, filename, arg_C, arg_10,
+ startFrame, numFrames);
+ if (_needSceneSwitch || _sceneData1Loaded)
+ return;
+
+ if (fluPtr) {
+ tmp = ((int)startFrame/30+1)*30;
+ if (tmp >= numFrames)
+ tmp = 0;
+
+ smush_setupSanWithFlu(filename, arg_C|32, -1, -1, 0, fluPtr, tmp);
+ } else {
+ smush_setupSanFromStart(filename, arg_C|32, -1, -1, 0);
+ }
+ _needSceneSwitch = true;
+ _temp2SceneId = sceneId;
+}
+
+void Insane::smush_rewindCurrentSan(int arg_0, int arg_4, int arg_8) {
+ debug(0, "smush_rewindCurrentSan(%d, %d, %d)", arg_0, arg_4, arg_8);
+ _smush_setupsan2 = arg_0;
+
+ smush_setupSanFile(0, 8, 0);
+ _smush_isSanFileSetup = 1;
+ smush_setFrameSteps(arg_4, arg_8);
+
+ _smush_curFrame = 0; // HACK
+}
+
+int32 Insane::weaponMaxRange(int32 actornum) {
+ static int map[8] = {135, 125, 130, 125, 120, 104, 104, 104};
+
+ if (_actor[actornum].weapon == -1)
+ return 104;
+
+ return map[_actor[actornum].weapon];
+}
+
+int32 Insane::weaponMinRange(int32 actornum) {
+ static int map[8] = {80, 40, 80, 40, 80, 80, 40, 50};
+
+ if (_actor[actornum].weapon == -1)
+ return 40;
+
+ return map[_actor[actornum].weapon];
+}
+
+int32 Insane::weaponDamage(int32 actornum) {
+ static int map[8] = {20, 300, 25, 40, 15, 10, 10, 5};
+
+ if (_actor[actornum].weapon == -1)
+ return 10;
+
+ return map[_actor[actornum].weapon];
+}
+
+void Insane::reinitActors(void) {
+ smlayer_setActorCostume(0, 2, readArray(_numberArray, 12));
+ smlayer_setActorCostume(0, 0, readArray(_numberArray, 14));
+ smlayer_setActorCostume(0, 1, readArray(_numberArray, 13));
+ smlayer_setActorLayer(0, 1, 1);
+ smlayer_setActorLayer(0, 2, 5);
+ smlayer_setActorLayer(0, 0, 10);
+ _actor[0].weapon = INV_HAND;
+ _actor[0].weaponClass = 2;
+ _actor[0].animWeaponClass = 0;
+ _actor[0].field_34 = 2;
+ _actor[0].field_38 = 0;
+ _actor[0].tilt = 0;
+ _actor[0].field_8 = 1;
+ _actor[0].act[2].state = 1;
+ _actor[0].act[2].animTilt = 1;
+ _actor[0].act[0].state = 0;
+ _actor[0].act[1].state = 1;
+ _actor[0].act[2].room = 1;
+ _actor[0].act[1].room = 1;
+ _actor[0].act[0].room = 1;
+ _actor[0].cursorX = 0;
+}
+
+int Insane::calcTilt(int speed) {
+ const int tilt[7] = {-5, -4, -2, 0, 2, 4, 5};
+ if (speed + 3 > 6)
+ return 0;
+
+ return tilt[speed + 3];
+}
+
+bool Insane::actor1StateFlags(int state) {
+ // This is compressed table. It contains indexes where state
+ // changes. I.e. 0-33: true, 34-38: false 39-72: true, etc.
+ const int spans[] = {0, 34, 39, 73, 89, 90, 92, 93, 99, 100, 117};
+ bool retvalue = 0;
+ unsigned int i;
+
+ for (i = 0; i < sizeof(spans); i++) {
+ retvalue = !retvalue;
+ if (spans[i] <= state)
+ break;
+ }
+ return retvalue;
+}
+
+void Insane::escapeKeyHandler(void) {
+ struct fluConf *flu;
+
+ //if (!_ptrMainLoop) { } // We don't need it
+ // Demo has different insane, so disable it now
+ if (!_insaneIsRunning || _vm->_features & GF_DEMO) {
+ smush_setToFinish();
+ return;
+ }
+
+ if (_needSceneSwitch || _keyboardDisable)
+ return;
+
+ debug(0, "scene: %d", _currSceneId);
+ switch (_currSceneId) {
+ case 1:
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
+ setWordInString(_numberArray, 9, 0);
+ break;
+ case 18:
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
+ setWordInString(_numberArray, 9, 1);
+ break;
+ case 2:
+ flu = &_fluConf[14 + _iactSceneId2];
+ queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
+ flu->startFrame, flu->numFrames);
+ break;
+ case 3:
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
+ break;
+ case 4:
+ if (_needSceneSwitch)
+ return;
+
+ if (readArray(_numberArray, 6)) {
+ if (readArray(_numberArray, 4)) {
+ queueSceneSwitch(14, 0, "hitdust2.san", 64, 0, 0, 0);
+ } else {
+ queueSceneSwitch(14, 0, "hitdust4.san", 64, 0, 0, 0);
+ }
+ } else {
+ if (readArray(_numberArray, 4)) {
+ queueSceneSwitch(14, 0, "hitdust1.san", 64, 0, 0, 0);
+ } else {
+ queueSceneSwitch(14, 0, "hitdust3.san", 64, 0, 0, 0);
+ }
+ }
+ break;
+ case 5:
+ if (readArray(_numberArray, 4)) {
+ if (_needSceneSwitch)
+ return;
+ queueSceneSwitch(15, 0, "vistthru.san", 64, 0, 0, 0);
+ } else {
+ setWordInString(_numberArray, 1, _val53d);
+ smush_setToFinish();
+ }
+ break;
+ case 6:
+ if (readArray(_numberArray, 4)) {
+ if (_needSceneSwitch)
+ return;
+ queueSceneSwitch(15, 0, "chasthru.san", 64, 0, 0, 0);
+ } else {
+ if (readArray(_numberArray, 5)) {
+ setWordInString(_numberArray, 1, _val57d);
+ smush_setToFinish();
+ } else {
+ setWordInString(_numberArray, 4, 1);
+ queueSceneSwitch(15, 0, "chasout.san", 64, 0, 0, 0);
+ }
+ }
+ break;
+ case 8:
+ flu = &_fluConf[7 + _iactSceneId2];
+ queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
+ flu->startFrame, flu->numFrames);
+ break;
+ case 7:
+ flu = &_fluConf[0 + _iactSceneId2];
+ queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
+ flu->startFrame, flu->numFrames);
+ break;
+ case 23:
+ _actor[0].damage = 0;
+ queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
+ break;
+ case 9:
+ _actor[0].damage = 0;
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame, 1300);
+ break;
+ case 10:
+ _actor[0].damage = 0;
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
+ break;
+ case 13:
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame, 1300);
+ break;
+ case 24:
+ queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
+ break;
+ case 16:
+ setWordInString(_numberArray, 4, 0);
+ setWordInString(_numberArray, 5, 1);
+ setWordInString(_numberArray, 1, _val56d);
+ setWordInString(_numberArray, 3, _val55d);
+ smush_setToFinish();
+ break;
+ case 15:
+ switch (_tempSceneId) {
+ case 5:
+ queueSceneSwitch(6, 0, "toranch.san", 64, 0, 0, 530);
+ break;
+ case 6:
+ queueSceneSwitch(4, 0, "tovista1.san", 64, 0, 0, 230);
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+bool Insane::actor0StateFlags1(int state) {
+ const int spans[] = {0, 2, 34, 35, 39, 69, 98, 100, 117};
+ bool retvalue = 0;
+ unsigned int i;
+
+ for (i = 0; i < sizeof(spans); i++) {
+ retvalue = !retvalue;
+ if (spans[i] <= state)
+ break;
+ }
+ return retvalue;
+}
+
+bool Insane::actor0StateFlags2(int state) {
+ const int spans[] = {0, 10, 14, 34, 39, 73, 75, 79, 81, 90, 93, 94,
+ 98, 100, 117, 133, 136, 153, 158, 200, 202, 209, 212, 213, 217,
+ 219, 236, 256, 259, 272, 277, 311, 312, 315, 317, 328, 331, 332,
+ 336, 338, 355, 379, 382, 391, 396, 440, 441, 447, 450, 451, 455,
+ 457, 474, 502, 505, 510, 515, 549, 553, 566, 569, 570, 574, 576,
+ 593, 601, 604, 629, 634, 680, 682, 685, 688, 689, 693, 695, 712,
+ 716, 718, 748, 753, 787, 788, 804, 807, 808, 812, 814, 831, 863,
+ 866, 867, 872, 920, 922, 923, 926, 927, 931, 933, 950};
+ bool retvalue = 0;
+ unsigned int i;
+
+ for (i = 0; i < sizeof(spans); i++) {
+ retvalue = !retvalue;
+ if (spans[i] <= state)
+ break;
+ }
+ return retvalue;
+}
+
+// smlayer_loadSound1 && smlayer_loadSound2
+int Insane::smlayer_loadSound(int id, int flag, int phase) {
+ int resid;
+
+ if (phase == 1) {
+ if (_idx2Exceeded != 0)
+ if (_objArray2Idx >= _objArray2Idx2)
+ return 0;
+ }
+ resid = readArray(_numberArray, id);
+
+ if (!resid && phase == 2)
+ return 0;
+
+ if (phase == 2)
+ _vm->ensureResourceLoaded(rtSound, resid);
+
+ _vm->setResourceCounter(rtSound, resid, 1);
+
+ if (phase == 1) {
+ _objArray2Idx2++;
+ _objArray2[_objArray2Idx2] = id;
+ if (_objArray2Idx2 >= 100) {
+ _idx2Exceeded = 1;
+ _objArray2Idx2 = 0;
+ }
+ }
+ return resid;
+}
+
+void Insane::IMUSE_shutVolume(void) {
+ debug(0, "***************************************************");
+ _vm->_imuse->pause(true);
+}
+
+void Insane::IMUSE_restoreVolume(void) {
+ debug(0, "***************************************************");
+ _vm->_imuse->pause(false);
+}
+
+// smlayer_loadCostume1 && smlayer_loadCostume2
+int Insane::smlayer_loadCostume(int id, int phase) {
+ int resid;
+ resid = readArray(_numberArray, id);
+
+ if (!resid)
+ return 0;
+
+ _vm->ensureResourceLoaded(rtCostume, resid);
+ _vm->setResourceCounter(rtCostume, resid, 1);
+
+ // smlayer_lock(rtCostume, resid); // FIXME
+
+ if (phase == 1) {
+ _objArray1Idx2++;
+ _objArray1[_objArray1Idx2] = id;
+ if (_objArray1Idx2 == 100)
+ _objArray1Idx2 = 0;
+ }
+
+ return resid;
+}
+
+void Insane::smlayer_setActorCostume(int actornum, int actnum, int costume) {
+ Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_setActorCostume");
+ a->setActorCostume(costume);
+ a->setDirection(180);
+ a->startAnimActor(1);
+ _actor[actornum].act[actnum].frame = 0;
+}
+
+void Insane::smlayer_putActor(int actornum, int actnum, int x, int y, byte room) {
+ Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_putActor");
+ a->putActor(x, y, room);
+}
+
+void Insane::smlayer_setActorLayer(int actornum, int actnum, int layer) {
+ Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_setActorLayer");
+ a->layer = layer;
+}
+
+void Insane::smlayer_setFluPalette(byte *pal, int shut_flag) {
+ // FIXME. We can't run it without SmushPlayer object
+ // if (shut_flag)
+ // // FIXME: shut colors and make picture appear smoothly
+ // SmushPlayer::setPalette(pal);
+ // else
+ _player->setPalette(pal);
+}
+
+bool Insane::smlayer_isSoundRunning(int32 sound) {
+ return _vm->_sound->isSoundRunning(readArray(_numberArray, sound)) != 0;
+}
+
+bool Insane::smlayer_startSound1(int32 sound) {
+ if (smlayer_loadSound(sound, 0, 2)) {
+ _vm->_imuseDigital->startSfx(readArray(_numberArray, sound));
+ return true;
+ } else
+ return false;
+}
+
+bool Insane::smlayer_startSound2(int32 sound) {
+ if (smlayer_loadSound(sound, 0, 2)) {
+ _vm->_imuseDigital->startSfx(readArray(_numberArray, sound));
+ return true;
+ } else
+ return false;
+}
+
+void Insane::smlayer_soundSetPan(int32 soundid, int32 pan) {
+ _vm->_imuseDigital->parseScriptCmds(12, soundid, 0x700, pan, 0, 0, 0, 0);
+}
+
+void Insane::smlayer_soundSetPriority(int32 sound, int32 priority) {
+}
+
+void Insane::smlayer_drawSomething(byte *renderBitmap, int32 codecparam,
+ int32 x, int32 y, int32 arg_10, NutRenderer *nutfile,
+ int32 c, int32 arg_1C, int32 arg_20) {
+ nutfile->drawFrame(renderBitmap, c, x, y);
+}
+
+void Insane::smlayer_overrideDrawActorAt(byte *arg_0, byte arg_4, byte arg_8) {
+ // FIXME: doublecheck
+
+ // noop in current implementation
+}
+
+void Insane::smlayer_showStatusMsg(int32 arg_0, byte *renderBitmap, int32 codecparam,
+ int32 x, int32 y, int32 arg_14, int32 arg_18,
+ int32 arg_1C, const char *formatString, char *str) {
+ // FIXME: implement
+ // SmushPlayer::handleTextResource does the thing
+ warning("stub Insane::smlayer_showStatusMsg(...)");
+}
+
+void Insane::procSKIP(Chunk &b) {
+ _player->checkBlock(b, TYPE_SKIP, 4);
+ int16 par1, par2;
+
+ par1 = b.getWord();
+ par2 = b.getWord();
+
+ if (!par2) {
+ if (isBitSet(par1))
+ _player->_skipNext = true;
+
+ return;
+ }
+
+ if (isBitSet(par1) != isBitSet(par2))
+ _player->_skipNext = true;
+}
+
+bool Insane::isBitSet(int n) {
+ if (n >= 0x80)
+ return false;
+
+ return (_iactBits[n / 8] & (0x80 >> (n % 8))) != 0;
+}
+
+void Insane::setBit(int n) {
+ if (n >= 0x80)
+ return;
+
+ _iactBits[n / 8] |= 0x80 >> (n % 8);
+}
+
+void Insane::clearBit(int n) {
+ if (n >= 0x80)
+ return;
+
+ _iactBits[n / 8] &= ~(0x80 >> (n % 8));
+}
+
+void Insane::smlayer_setActorFacing(int actornum, int actnum, int frame, int direction) {
+ if (_actor[actornum].act[actnum].room) {
+ Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_setActorFacing");
+ a->setDirection(direction);
+ a->startAnimActor(frame);
+ _actor[actornum].act[actnum].frame = 0;
+ }
+}
+
+char *Insane::handleTrsTag(int32 trsFilePtr, int32 trsId) {
+ // FIXME: implement
+ warning("stub Insane::handleTrsTag(0, %d)", trsId);
+
+ return 0;
+}
+
+bool Insane::smush_eitherNotStartNewFrame(void) {
+ if (_smush_setupsan17)
+ return false;
+
+ if (_smush_isSanFileSetup) {
+ if (_smush_frameStep < 0)
+ return false;
+
+ if (_smush_curFrame > _smush_frameStep + _smush_frameNum2)
+ return true;
+ else
+ return false;
+ } else {
+ if (_smush_frameNum1 < 0)
+ return false;
+
+ if (_smush_curFrame >= _smush_frameNum1) {
+ _smush_frameNum1 = -1;
+ return false;
+ } else
+ return true;
+ }
+}
+
+int32 Insane::getLastKey(bool arg_0) {
+ return _vm->_lastKeyHit;
+}
+
+bool Insane::smlayer_actorNeedRedraw(int actornum, int actnum) {
+ Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_actorNeedRedraw");
+
+ return a->needRedraw;
+}
+
+void Insane::smush_setPaletteValue(int where, int r, int g, int b) {
+ // FIXME: implement
+ warning("stub Insane::smlayer_setPaletteValue(%d, %d, %d, %d)", where, r, g, b);
+}
+
+int32 Insane::readArray (int number, int item) {
+ return _vm->readArray (number, 0, item);
+}
+
+void Insane::setWordInString(int number, int item, int value) {
+ _vm->writeArray(number, 0, item, value);
+}
+
+void Insane::smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32 step1,
+ int32 step2, int32 setupsan1, byte *fluPtr,
+ int32 numFrames) {
+ byte *tmp = fluPtr;
+ int32 offset;
+
+ debug(0, "smush_setupSanWithFlu(%s, %d, %d, %d, %d, %lx, %d)", filename, setupsan2,
+ step1, step2, setupsan1, fluPtr, numFrames);
+
+ _smush_setupsan1 = setupsan1;
+
+ /* skip FLUP marker */
+ if (READ_BE_UINT32(fluPtr) == 'FLUP')
+ tmp += 8;
+
+ _smush_setupsan2 = setupsan2;
+
+ if (tmp[2] <= 1) {
+ /* 0x300 -- palette, 0x8 -- header */
+ offset = READ_LE_UINT32(tmp + 0x308 + numFrames*4);
+ smush_setupSanFile(filename, offset, numFrames);
+ memcpy(_smush_earlyFluContents, tmp+2, 0x306);
+ _smush_earlyFluContents[0x30e] = 0;
+ _smush_earlyFluContents[0x30f] = 0;
+ _smush_earlyFluContents[0x310] = 0;
+ _smush_earlyFluContents[0x311] = 0;
+ _smush_earlyFluContents[0x306] = 0;
+ _smush_earlyFluContents[0x307] = 0;
+ } else {
+ offset = READ_LE_UINT32(tmp + 0x31c + numFrames*4);
+ smush_setupSanFile(filename, offset, numFrames);
+ memcpy(_smush_earlyFluContents, tmp+2, 0x31a);
+ }
+ _smush_isSanFileSetup = 1;
+ _smush_setupsan4 = 1;
+ _smush_curFrame = numFrames;
+ smush_setFrameSteps(step1, step2);
+}
+
+void Insane::smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1,
+ int32 step2, int32 setupsan1) {
+ _smush_setupsan1 = setupsan1;
+ _smush_setupsan2 = setupsan2;
+ smush_setupSanFile(filename, 8, 0);
+ _smush_isSanFileSetup = 1;
+ smush_setFrameSteps(step1, step2);
+}
+
+void Insane::smush_setFrameSteps(int32 step1, int32 step2) {
+ _smush_frameNum2 = _smush_curFrame;
+ _smush_frameNum1 = step2;
+ _smush_frameStep = step1;
+}
+
+ void Insane::smush_setupSanFile(const char *filename, int32 offset, int32 contFrame) {
+ debug(0, "smush_setupSanFile(%s, %x)", filename, offset);
+
+ _player->seekSan(filename, _vm->getGameDataPath(), offset, contFrame);
+
+ _vm->_imuseDigital->pause(false);
+}
+
+}