diff options
Diffstat (limited to 'scumm/insane/insane.cpp')
| -rw-r--r-- | scumm/insane/insane.cpp | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp index bc45ab70a7..def4a29646 100644 --- a/scumm/insane/insane.cpp +++ b/scumm/insane/insane.cpp @@ -666,36 +666,36 @@ void Insane::putActors(void) { } void Insane::readState(void) { - _actor[0].inventory[INV_CHAIN] = readArray(_numberArray, 50) != 0; - _actor[0].inventory[INV_CHAINSAW] = readArray(_numberArray, 51) != 0; - _actor[0].inventory[INV_MACE] = readArray(_numberArray, 52) != 0; - _actor[0].inventory[INV_2X4] = readArray(_numberArray, 53) != 0; - _actor[0].inventory[INV_WRENCH] = readArray(_numberArray, 54) != 0; - _actor[0].inventory[INV_DUST] = readArray(_numberArray, 55) != 0; + _actor[0].inventory[INV_CHAIN] = readArray(50) != 0; + _actor[0].inventory[INV_CHAINSAW] = readArray(51) != 0; + _actor[0].inventory[INV_MACE] = readArray(52) != 0; + _actor[0].inventory[INV_2X4] = readArray(53) != 0; + _actor[0].inventory[INV_WRENCH] = readArray(54) != 0; + _actor[0].inventory[INV_DUST] = readArray(55) != 0; _actor[0].inventory[INV_HAND] = 1; // Boot _actor[0].inventory[INV_BOOT] = 1; // Hand - _smlayer_room = readArray(_numberArray, 320); - _smlayer_room2 = readArray(_numberArray, 321); - _val55d = readArray(_numberArray, 322); - _val53d = readArray(_numberArray, 323); - _val57d = readArray(_numberArray, 324); - _val52d = readArray(_numberArray, 325); - _val56d = readArray(_numberArray, 326); - _val54d = readArray(_numberArray, 327); - _val51d = readArray(_numberArray, 328); - _enemy[EN_TORQUE].field_8 = readArray(_numberArray, 337); - _enemy[EN_ROTT1].field_8 = readArray(_numberArray, 329); - _enemy[EN_ROTT2].field_8 = readArray(_numberArray, 330); - _enemy[EN_ROTT3].field_8 = readArray(_numberArray, 331); - _enemy[EN_VULTF1].field_8 = readArray(_numberArray, 332); - _enemy[EN_VULTM1].field_8 = readArray(_numberArray, 333); - _enemy[EN_VULTF2].field_8 = readArray(_numberArray, 334); - _enemy[EN_VULTM2].field_8 = readArray(_numberArray, 335); - _enemy[EN_CAVEFISH].field_8 = readArray(_numberArray, 336); - _enemy[EN_VULTM2].field_10 = readArray(_numberArray, 340); - _enemy[EN_CAVEFISH].field_10 = readArray(_numberArray, 56); - _enemy[EN_VULTF2].field_10 = readArray(_numberArray, 339); + _smlayer_room = readArray(320); + _smlayer_room2 = readArray(321); + _val55d = readArray(322); + _val53d = readArray(323); + _val57d = readArray(324); + _val52d = readArray(325); + _val56d = readArray(326); + _val54d = readArray(327); + _val51d = readArray(328); + _enemy[EN_TORQUE].field_8 = readArray(337); + _enemy[EN_ROTT1].field_8 = readArray(329); + _enemy[EN_ROTT2].field_8 = readArray(330); + _enemy[EN_ROTT3].field_8 = readArray(331); + _enemy[EN_VULTF1].field_8 = readArray(332); + _enemy[EN_VULTM1].field_8 = readArray(333); + _enemy[EN_VULTF2].field_8 = readArray(334); + _enemy[EN_VULTM2].field_8 = readArray(335); + _enemy[EN_CAVEFISH].field_8 = readArray(336); + _enemy[EN_VULTM2].field_10 = readArray(340); + _enemy[EN_CAVEFISH].field_10 = readArray(56); + _enemy[EN_VULTF2].field_10 = readArray(339); } void Insane::setTrsFile(int file) { @@ -804,7 +804,7 @@ void Insane::smush_setToFinish(void) { // smlayer_stopSound void Insane::smlayer_stopSound(int idx) { - _vm->_sound->stopSound(readArray(_numberArray, idx)); + _vm->_sound->stopSound(readArray(idx)); } void Insane::switchSceneIfNeeded(void) { @@ -939,9 +939,9 @@ int32 Insane::weaponDamage(int32 actornum) { } void Insane::reinitActors(void) { - smlayer_setActorCostume(0, 2, readArray(_numberArray, 12)); - smlayer_setActorCostume(0, 0, readArray(_numberArray, 14)); - smlayer_setActorCostume(0, 1, readArray(_numberArray, 13)); + smlayer_setActorCostume(0, 2, readArray(12)); + smlayer_setActorCostume(0, 0, readArray(14)); + smlayer_setActorCostume(0, 1, readArray(13)); smlayer_setActorLayer(0, 1, 1); smlayer_setActorLayer(0, 2, 5); smlayer_setActorLayer(0, 0, 10); @@ -1002,11 +1002,11 @@ void Insane::escapeKeyHandler(void) { switch (_currSceneId) { case 1: queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300); - setWordInString(_numberArray, 9, 0); + writeArray(9, 0); break; case 18: queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300); - setWordInString(_numberArray, 9, 1); + writeArray(9, 1); break; case 2: flu = &_fluConf[14 + _iactSceneId2]; @@ -1020,14 +1020,14 @@ void Insane::escapeKeyHandler(void) { if (_needSceneSwitch) return; - if (readArray(_numberArray, 6)) { - if (readArray(_numberArray, 4)) { + if (readArray(6)) { + if (readArray(4)) { queueSceneSwitch(14, 0, "hitdust2.san", 64, 0, 0, 0); } else { queueSceneSwitch(14, 0, "hitdust4.san", 64, 0, 0, 0); } } else { - if (readArray(_numberArray, 4)) { + if (readArray(4)) { queueSceneSwitch(14, 0, "hitdust1.san", 64, 0, 0, 0); } else { queueSceneSwitch(14, 0, "hitdust3.san", 64, 0, 0, 0); @@ -1035,26 +1035,26 @@ void Insane::escapeKeyHandler(void) { } break; case 5: - if (readArray(_numberArray, 4)) { + if (readArray(4)) { if (_needSceneSwitch) return; queueSceneSwitch(15, 0, "vistthru.san", 64, 0, 0, 0); } else { - setWordInString(_numberArray, 1, _val53d); + writeArray(1, _val53d); smush_setToFinish(); } break; case 6: - if (readArray(_numberArray, 4)) { + if (readArray(4)) { if (_needSceneSwitch) return; queueSceneSwitch(15, 0, "chasthru.san", 64, 0, 0, 0); } else { - if (readArray(_numberArray, 5)) { - setWordInString(_numberArray, 1, _val57d); + if (readArray(5)) { + writeArray(1, _val57d); smush_setToFinish(); } else { - setWordInString(_numberArray, 4, 1); + writeArray(4, 1); queueSceneSwitch(15, 0, "chasout.san", 64, 0, 0, 0); } } @@ -1088,10 +1088,10 @@ void Insane::escapeKeyHandler(void) { queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0); break; case 16: - setWordInString(_numberArray, 4, 0); - setWordInString(_numberArray, 5, 1); - setWordInString(_numberArray, 1, _val56d); - setWordInString(_numberArray, 3, _val55d); + writeArray(4, 0); + writeArray(5, 1); + writeArray(1, _val56d); + writeArray(3, _val55d); smush_setToFinish(); break; case 15: @@ -1153,7 +1153,7 @@ int Insane::smlayer_loadSound(int id, int flag, int phase) { if (_objArray2Idx >= _objArray2Idx2) return 0; } - resid = readArray(_numberArray, id); + resid = readArray(id); if (!resid && phase == 2) return 0; @@ -1187,7 +1187,7 @@ void Insane::IMUSE_restoreVolume(void) { // smlayer_loadCostume1 && smlayer_loadCostume2 int Insane::smlayer_loadCostume(int id, int phase) { int resid; - resid = readArray(_numberArray, id); + resid = readArray(id); if (!resid) return 0; @@ -1235,12 +1235,12 @@ void Insane::smlayer_setFluPalette(byte *pal, int shut_flag) { } bool Insane::smlayer_isSoundRunning(int32 sound) { - return _vm->_sound->isSoundRunning(readArray(_numberArray, sound)) != 0; + return _vm->_sound->isSoundRunning(readArray(sound)) != 0; } bool Insane::smlayer_startSfx(int32 sound) { if (smlayer_loadSound(sound, 0, 2)) { - _vm->_imuseDigital->startSfx(readArray(_numberArray, sound)); + _vm->_imuseDigital->startSfx(readArray(sound)); return true; } else return false; @@ -1248,7 +1248,7 @@ bool Insane::smlayer_startSfx(int32 sound) { bool Insane::smlayer_startVoice(int32 sound) { if (smlayer_loadSound(sound, 0, 2)) { - _vm->_imuseDigital->startSfx(readArray(_numberArray, sound)); + _vm->_imuseDigital->startSfx(readArray(sound)); return true; } else return false; @@ -1375,12 +1375,12 @@ void Insane::smush_setPaletteValue(int where, int r, int g, int b) { warning("stub Insane::smlayer_setPaletteValue(%d, %d, %d, %d)", where, r, g, b); } -int32 Insane::readArray (int number, int item) { - return _vm->readArray (number, 0, item); +int32 Insane::readArray (int item) { + return _vm->readArray(_numberArray, 0, item); } -void Insane::setWordInString(int number, int item, int value) { - _vm->writeArray(number, 0, item, value); +void Insane::writeArray(int item, int value) { + _vm->writeArray(_numberArray, 0, item, value); } void Insane::smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32 step1, |
