diff options
Diffstat (limited to 'scumm/insane/insane_ben.cpp')
-rw-r--r-- | scumm/insane/insane_ben.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/scumm/insane/insane_ben.cpp b/scumm/insane/insane_ben.cpp index 1c7549151f..45e4b53b74 100644 --- a/scumm/insane/insane_ben.cpp +++ b/scumm/insane/insane_ben.cpp @@ -250,7 +250,7 @@ void Insane::mineChooseRoad(int32 buttons) { case 17: if (buttons & 1) { if (_val123_) { - setWordInString(_numberArray, 1, _val52d); + writeArray(1, _val52d); smush_setToFinish(); } @@ -303,7 +303,7 @@ void Insane::mineChooseRoad(int32 buttons) { if (_val119_ && !_needSceneSwitch) { _iactSceneId2 = _iactSceneId; - if (readArray(_numberArray, 4) && _val211d < 3) { + if (readArray(4) && _val211d < 3) { _val211d++; queueSceneSwitch(8, 0, "fishfear.san", 64, 0, 0, 0); } else { @@ -312,16 +312,16 @@ void Insane::mineChooseRoad(int32 buttons) { } if (_val120_) { - setWordInString(_numberArray, 1, _val55d); - setWordInString(_numberArray, 3, _val57d); + writeArray(1, _val55d); + writeArray(3, _val57d); smush_setToFinish(); } if (!_val212_) return; - setWordInString(_numberArray, 1, _val56d); - setWordInString(_numberArray, 3, _val57d); + writeArray(1, _val56d); + writeArray(3, _val57d); smush_setToFinish(); break; case 6: @@ -340,7 +340,7 @@ void Insane::mineChooseRoad(int32 buttons) { if (_val119_ && !_needSceneSwitch) { _iactSceneId2 = _iactSceneId; - if (readArray(_numberArray, 4) && _val211d < 3) { + if (readArray(4) && _val211d < 3) { _val211d++; queueSceneSwitch(7, 0, "fishfear.san", 64, 0, 0, 0); } else { @@ -349,16 +349,16 @@ void Insane::mineChooseRoad(int32 buttons) { } if (_val120_) { - setWordInString(_numberArray, 1, _val55d); - setWordInString(_numberArray, 3, _val53d); + writeArray(1, _val55d); + writeArray(3, _val53d); smush_setToFinish(); } if (!_val212_) return; - setWordInString(_numberArray, 1, _val56d); - setWordInString(_numberArray, 3, _val53d); + writeArray(1, _val56d); + writeArray(3, _val53d); smush_setToFinish(); break; default: @@ -769,7 +769,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].act[1].room = 0; _actor[0].act[0].room = 0; smlayer_setActorLayer(0, 2, 25); - smlayer_setActorCostume(1, 2, readArray(_numberArray, 45)); + smlayer_setActorCostume(1, 2, readArray(45)); smlayer_setActorFacing(1, 2, 6, 180); smlayer_startSfx(101); _actor[1].act[2].state = 97; @@ -854,7 +854,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].weaponClass = 2; _actor[0].field_34 = 1; _actor[0].kicking = 0; - smlayer_setActorCostume(0, 2, readArray(_numberArray, 22)); + smlayer_setActorCostume(0, 2, readArray(22)); smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 7; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); @@ -893,7 +893,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].field_34 = 1; _actor[0].kicking = 0; if (_actor[0].act[2].frame >= 3) { - smlayer_setActorCostume(0, 2, readArray(_numberArray, 12)); + smlayer_setActorCostume(0, 2, readArray(12)); _actor[0].field_34 = 2; _actor[0].act[2].state = 1; } @@ -1264,7 +1264,7 @@ void Insane::actor02Reaction(int32 buttons) { case 30: smlayer_setActorLayer(0, 2, 4); _actor[0].weaponClass = 1; - smlayer_setActorCostume(0, 2, readArray(_numberArray, 21)); + smlayer_setActorCostume(0, 2, readArray(21)); smlayer_setActorFacing(0, 2, 18, 180); _actor[0].act[2].state = 31; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); @@ -1310,7 +1310,7 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].weaponClass = 1; _actor[0].kicking = 0; if (_actor[0].act[2].frame >= 5) { - smlayer_setActorCostume(0, 2, readArray(_numberArray, 12)); + smlayer_setActorCostume(0, 2, readArray(12)); _actor[0].act[2].state = 1; } _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); @@ -1318,7 +1318,7 @@ void Insane::actor02Reaction(int32 buttons) { case 36: smlayer_setActorLayer(0, 2, 5); _actor[0].kicking = 0; - smlayer_setActorCostume(0, 2, readArray(_numberArray, 18)); + smlayer_setActorCostume(0, 2, readArray(18)); smlayer_setActorFacing(0, 2, 6, 180); smlayer_startSfx(96); switch (_currEnemy) { @@ -1876,35 +1876,35 @@ void Insane::switchBenWeapon(void) { switch (_actor[0].weapon) { case INV_CHAIN: - smlayer_setActorCostume(0, 2, readArray(_numberArray, 20)); + smlayer_setActorCostume(0, 2, readArray(20)); smlayer_setActorFacing(0, 2, 18, 180); _actor[0].weaponClass = 0; _actor[0].act[2].state = 34; break; case INV_CHAINSAW: - smlayer_setActorCostume(0, 2, readArray(_numberArray, 24)); + smlayer_setActorCostume(0, 2, readArray(24)); smlayer_setActorFacing(0, 2, 18, 180); _actor[0].weaponClass = 0; _actor[0].act[2].state = 34; break; case INV_MACE: - smlayer_setActorCostume(0, 2, readArray(_numberArray, 23)); + smlayer_setActorCostume(0, 2, readArray(23)); smlayer_setActorFacing(0, 2, 18, 180); _actor[0].weaponClass = 0; _actor[0].act[2].state = 34; break; case INV_2X4: if (_currEnemy == EN_CAVEFISH) - smlayer_setActorCostume(0, 2, readArray(_numberArray, 38)); + smlayer_setActorCostume(0, 2, readArray(38)); else - smlayer_setActorCostume(0, 2, readArray(_numberArray, 19)); + smlayer_setActorCostume(0, 2, readArray(19)); smlayer_setActorFacing(0, 2, 18, 180); _actor[0].weaponClass = 0; _actor[0].act[2].state = 34; break; case INV_WRENCH: - smlayer_setActorCostume(0, 2, readArray(_numberArray, 25)); + smlayer_setActorCostume(0, 2, readArray(25)); smlayer_setActorFacing(0, 2, 18, 180); _actor[0].weaponClass = 0; _actor[0].act[2].state = 34; @@ -1912,7 +1912,7 @@ void Insane::switchBenWeapon(void) { case INV_BOOT: case INV_HAND: case INV_DUST: - smlayer_setActorCostume(0, 2, readArray(_numberArray, 12)); + smlayer_setActorCostume(0, 2, readArray(12)); _actor[0].weaponClass = 2; _actor[0].act[2].state = 1; break; |