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path: root/scumm/insane/insane_ben.cpp
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Diffstat (limited to 'scumm/insane/insane_ben.cpp')
-rw-r--r--scumm/insane/insane_ben.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/scumm/insane/insane_ben.cpp b/scumm/insane/insane_ben.cpp
index 1c7549151f..45e4b53b74 100644
--- a/scumm/insane/insane_ben.cpp
+++ b/scumm/insane/insane_ben.cpp
@@ -250,7 +250,7 @@ void Insane::mineChooseRoad(int32 buttons) {
case 17:
if (buttons & 1) {
if (_val123_) {
- setWordInString(_numberArray, 1, _val52d);
+ writeArray(1, _val52d);
smush_setToFinish();
}
@@ -303,7 +303,7 @@ void Insane::mineChooseRoad(int32 buttons) {
if (_val119_ && !_needSceneSwitch) {
_iactSceneId2 = _iactSceneId;
- if (readArray(_numberArray, 4) && _val211d < 3) {
+ if (readArray(4) && _val211d < 3) {
_val211d++;
queueSceneSwitch(8, 0, "fishfear.san", 64, 0, 0, 0);
} else {
@@ -312,16 +312,16 @@ void Insane::mineChooseRoad(int32 buttons) {
}
if (_val120_) {
- setWordInString(_numberArray, 1, _val55d);
- setWordInString(_numberArray, 3, _val57d);
+ writeArray(1, _val55d);
+ writeArray(3, _val57d);
smush_setToFinish();
}
if (!_val212_)
return;
- setWordInString(_numberArray, 1, _val56d);
- setWordInString(_numberArray, 3, _val57d);
+ writeArray(1, _val56d);
+ writeArray(3, _val57d);
smush_setToFinish();
break;
case 6:
@@ -340,7 +340,7 @@ void Insane::mineChooseRoad(int32 buttons) {
if (_val119_ && !_needSceneSwitch) {
_iactSceneId2 = _iactSceneId;
- if (readArray(_numberArray, 4) && _val211d < 3) {
+ if (readArray(4) && _val211d < 3) {
_val211d++;
queueSceneSwitch(7, 0, "fishfear.san", 64, 0, 0, 0);
} else {
@@ -349,16 +349,16 @@ void Insane::mineChooseRoad(int32 buttons) {
}
if (_val120_) {
- setWordInString(_numberArray, 1, _val55d);
- setWordInString(_numberArray, 3, _val53d);
+ writeArray(1, _val55d);
+ writeArray(3, _val53d);
smush_setToFinish();
}
if (!_val212_)
return;
- setWordInString(_numberArray, 1, _val56d);
- setWordInString(_numberArray, 3, _val53d);
+ writeArray(1, _val56d);
+ writeArray(3, _val53d);
smush_setToFinish();
break;
default:
@@ -769,7 +769,7 @@ void Insane::actor02Reaction(int32 buttons) {
_actor[0].act[1].room = 0;
_actor[0].act[0].room = 0;
smlayer_setActorLayer(0, 2, 25);
- smlayer_setActorCostume(1, 2, readArray(_numberArray, 45));
+ smlayer_setActorCostume(1, 2, readArray(45));
smlayer_setActorFacing(1, 2, 6, 180);
smlayer_startSfx(101);
_actor[1].act[2].state = 97;
@@ -854,7 +854,7 @@ void Insane::actor02Reaction(int32 buttons) {
_actor[0].weaponClass = 2;
_actor[0].field_34 = 1;
_actor[0].kicking = 0;
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 22));
+ smlayer_setActorCostume(0, 2, readArray(22));
smlayer_setActorFacing(0, 2, 19, 180);
_actor[0].act[2].state = 7;
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
@@ -893,7 +893,7 @@ void Insane::actor02Reaction(int32 buttons) {
_actor[0].field_34 = 1;
_actor[0].kicking = 0;
if (_actor[0].act[2].frame >= 3) {
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 12));
+ smlayer_setActorCostume(0, 2, readArray(12));
_actor[0].field_34 = 2;
_actor[0].act[2].state = 1;
}
@@ -1264,7 +1264,7 @@ void Insane::actor02Reaction(int32 buttons) {
case 30:
smlayer_setActorLayer(0, 2, 4);
_actor[0].weaponClass = 1;
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 21));
+ smlayer_setActorCostume(0, 2, readArray(21));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].act[2].state = 31;
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
@@ -1310,7 +1310,7 @@ void Insane::actor02Reaction(int32 buttons) {
_actor[0].weaponClass = 1;
_actor[0].kicking = 0;
if (_actor[0].act[2].frame >= 5) {
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 12));
+ smlayer_setActorCostume(0, 2, readArray(12));
_actor[0].act[2].state = 1;
}
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
@@ -1318,7 +1318,7 @@ void Insane::actor02Reaction(int32 buttons) {
case 36:
smlayer_setActorLayer(0, 2, 5);
_actor[0].kicking = 0;
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 18));
+ smlayer_setActorCostume(0, 2, readArray(18));
smlayer_setActorFacing(0, 2, 6, 180);
smlayer_startSfx(96);
switch (_currEnemy) {
@@ -1876,35 +1876,35 @@ void Insane::switchBenWeapon(void) {
switch (_actor[0].weapon) {
case INV_CHAIN:
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 20));
+ smlayer_setActorCostume(0, 2, readArray(20));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].act[2].state = 34;
break;
case INV_CHAINSAW:
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 24));
+ smlayer_setActorCostume(0, 2, readArray(24));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].act[2].state = 34;
break;
case INV_MACE:
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 23));
+ smlayer_setActorCostume(0, 2, readArray(23));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].act[2].state = 34;
break;
case INV_2X4:
if (_currEnemy == EN_CAVEFISH)
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 38));
+ smlayer_setActorCostume(0, 2, readArray(38));
else
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 19));
+ smlayer_setActorCostume(0, 2, readArray(19));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].act[2].state = 34;
break;
case INV_WRENCH:
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 25));
+ smlayer_setActorCostume(0, 2, readArray(25));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].act[2].state = 34;
@@ -1912,7 +1912,7 @@ void Insane::switchBenWeapon(void) {
case INV_BOOT:
case INV_HAND:
case INV_DUST:
- smlayer_setActorCostume(0, 2, readArray(_numberArray, 12));
+ smlayer_setActorCostume(0, 2, readArray(12));
_actor[0].weaponClass = 2;
_actor[0].act[2].state = 1;
break;