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path: root/scumm/insane/insane_enemy.cpp
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Diffstat (limited to 'scumm/insane/insane_enemy.cpp')
-rw-r--r--scumm/insane/insane_enemy.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scumm/insane/insane_enemy.cpp b/scumm/insane/insane_enemy.cpp
index 8e235bf029..915da647c3 100644
--- a/scumm/insane/insane_enemy.cpp
+++ b/scumm/insane/insane_enemy.cpp
@@ -1149,7 +1149,7 @@ int32 Insane::enemy6handler(int32 actor1, int32 actor2, int32 probability) {
_actor[0].act[1].room = 0;
_actor[0].act[0].room = 0;
smlayer_setActorLayer(1, 2, 25);
- smlayer_setActorCostume(1, 2, readArray(_numberArray, 45));
+ smlayer_setActorCostume(1, 2, readArray(45));
smlayer_setActorFacing(1, 2, 6, 180);
_actor[1].act[2].state = 97;
_actor[1].act[2].room = 1;
@@ -1562,7 +1562,7 @@ void Insane::switchEnemyWeapon(void) {
case INV_MACE:
case INV_2X4:
case INV_WRENCH:
- smlayer_setActorCostume(1, 2, readArray(_numberArray, _enemy[_currEnemy].costume4));
+ smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
smlayer_setActorFacing(1, 2, 18, 180);
_actor[1].weaponClass = 1;
_actor[1].act[2].state = 34;
@@ -1572,7 +1572,7 @@ void Insane::switchEnemyWeapon(void) {
_actor[1].act[2].state = 1;
break;
case INV_HAND:
- smlayer_setActorCostume(1, 2, readArray(_numberArray, _enemy[_currEnemy].costume4));
+ smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
_actor[1].weaponClass = 2;
_actor[1].act[2].state = 1;
break;
@@ -2206,7 +2206,7 @@ void Insane::actor12Reaction(int32 buttons) {
_actor[1].weaponClass = 1;
_actor[1].kicking = 0;
if (_actor[1].act[2].frame >= 15) {
- smlayer_setActorCostume(1, 2, readArray(_numberArray, 44));
+ smlayer_setActorCostume(1, 2, readArray(44));
smlayer_setActorFacing(1, 2, 6, 180);
_actor[1].act[2].state = 95;
_actor[1].act[0].room = 0;
@@ -2231,7 +2231,7 @@ void Insane::actor12Reaction(int32 buttons) {
smlayer_setActorLayer(1, 2, 25);
_actor[1].lost = true;
if (_actor[1].act[2].frame >= 18) {
- setWordInString(_numberArray, 7, 1);
+ writeArray(7, 1);
_enemy[EN_VULTM2].field_10 = 1;
queueSceneSwitch(12, 0, "getnitro.san", 0, 0, 0, 0);
}
@@ -2273,7 +2273,7 @@ void Insane::actor12Reaction(int32 buttons) {
_actor[1].field_54 = 1;
_actor[1].cursorX = 0;
_actor[1].kicking = 0;
- smlayer_setActorCostume(1, 2, readArray(_numberArray, _enemy[_currEnemy].costumevar));
+ smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costumevar));
smlayer_setActorFacing(1, 2, 6, 180);
smlayer_setActorLayer(1, 2, 25);
smlayer_startSfx(96);
@@ -2318,7 +2318,7 @@ void Insane::actor12Reaction(int32 buttons) {
_actor[1].lost = 1;
_actor[1].cursorX = 0;
_actor[1].kicking = 0;
- smlayer_setActorCostume(1, 2, readArray(_numberArray, 40));
+ smlayer_setActorCostume(1, 2, readArray(40));
smlayer_setActorFacing(1, 2, 6, 180);
smlayer_setActorLayer(1, 2, 25);
_actor[1].act[2].state = 103;
@@ -2335,7 +2335,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 113:
_actor[1].lost = 1;
_actor[1].kicking = 0;
- smlayer_setActorCostume(1, 2, readArray(_numberArray, 46));
+ smlayer_setActorCostume(1, 2, readArray(46));
smlayer_setActorFacing(1, 2, 6, 180);
smlayer_setActorLayer(1, 2, 25);
_actor[1].act[1].room = 0;
@@ -2363,7 +2363,7 @@ void Insane::actor12Reaction(int32 buttons) {
case 115:
_actor[1].lost = 1;
_actor[1].kicking = 0;
- smlayer_setActorCostume(1, 2, readArray(_numberArray, 47));
+ smlayer_setActorCostume(1, 2, readArray(47));
smlayer_setActorFacing(1, 2, 6, 180);
smlayer_setActorLayer(1, 2, 25);
_actor[1].act[1].room = 0;