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-rw-r--r--scumm/insane/insane_scenes.cpp1499
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diff --git a/scumm/insane/insane_scenes.cpp b/scumm/insane/insane_scenes.cpp
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index 7cc01fc2cf..0000000000
--- a/scumm/insane/insane_scenes.cpp
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-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/stdafx.h"
-
-#include "base/engine.h"
-
-#include "common/config-manager.h"
-
-#include "scumm/scumm.h"
-#include "scumm/sound.h"
-
-#include "scumm/insane/insane.h"
-
-namespace Scumm {
-
-void Insane::runScene(int arraynum) {
- _insaneIsRunning = true;
- _player = new SmushPlayer(_vm, _speed);
- _player->insanity(true);
-
- _numberArray = arraynum;
-
- // zeroValues1()
- _objArray2Idx = 0;
- _objArray2Idx2 = 0;
- // zeroValues2()
- _objArray1Idx = 0;
- _objArray1Idx2 = 0;
- // zeroValues3()
- _currScenePropIdx = 0;
- _currScenePropSubIdx = 0;
- _currTrsMsg = 0;
-
- smush_warpMouse(160, 100, -1);
- putActors();
- readState();
-
- debugC(DEBUG_INSANE, "INSANE Arg: %d", readArray(0));
-
- switch (readArray(0)) {
- case 1:
- initScene(1);
- setupValues();
- smlayer_setActorCostume(0, 2, readArray(10));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
- startVideo("minedriv.san", 1, 32, 12, 0);
- break;
- case 2:
- setupValues();
- if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))
- smlayer_setActorCostume(0, 2, readArray(10));
- else
- smlayer_setActorCostume(0, 2, readArray(11));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
-
- _mainRoadPos = readArray(2);
- if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
- initScene(5);
- startVideo("tovista.san", 1, 32, 12, 0);
- } else if (_mainRoadPos == _posBrokenTruck) {
- initScene(5);
- startVideo("tovista2.san", 1, 32, 12, 0);
- } else if (_mainRoadPos == _posBrokenCar) {
- initScene(5);
- startVideo("tovista2.san", 1, 32, 12, 0, _smush_tovista2Flu, 60);
- } else {
- initScene(4);
- startVideo("tovista1.san", 1, 32, 12, 0);
- }
- break;
- case 3:
- setupValues();
- smlayer_setActorCostume(0, 2, readArray(11));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
- _mainRoadPos = readArray(2);
- if (_mainRoadPos == _posBrokenTruck) {
- initScene(6);
- startVideo("toranch.san", 1, 32, 12, 0, _smush_toranchFlu, 300);
- } else if (_mainRoadPos == _posBrokenCar) {
- initScene(6);
- startVideo("toranch.san", 1, 32, 12, 0, _smush_toranchFlu, 240);
- } else {
- initScene(6);
- startVideo("toranch.san", 1, 32, 12, 0);
- }
- break;
- case 4:
- _firstBattle = true;
- _currEnemy = EN_ROTT1;
- initScene(13);
- startVideo("minefite.san", 1, 32, 12, 0);
- break;
- case 5:
- writeArray(1, _val54d);
- initScene(24);
- startVideo("rottopen.san", 1, 32, 12, 0);
- break;
- case 6:
- initScene(1);
- setupValues();
- smlayer_setFluPalette(_smush_roadrashRip, 1);
- smlayer_setActorCostume(0, 2, readArray(10));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
- startVideo("minedriv.san", 1, 32, 12, 0, _smush_minedrivFlu, 420);
- break;
- case 7:
- case 8:
- case 9:
- break;
- case 10:
- initScene(26);
- writeArray(1, _val54d);
- startVideo("credits.san", 1, 32, 12, 0);
- break;
- default:
- error("Unknown FT_INSANE mode %d", readArray(0));
- }
-
- putActors();
- _enemy[EN_ROTT3].maxdamage = 120;
-
- _insaneIsRunning = false;
-
- if (!((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))) {
- writeArray(50, _actor[0].inventory[INV_CHAIN]);
- writeArray(51, _actor[0].inventory[INV_CHAINSAW]);
- writeArray(52, _actor[0].inventory[INV_MACE]);
- writeArray(53, _actor[0].inventory[INV_2X4]);
- writeArray(54, _actor[0].inventory[INV_WRENCH]);
- writeArray(55, _actor[0].inventory[INV_DUST]);
- writeArray(56, _enemy[EN_CAVEFISH].isEmpty);
- writeArray(337, _enemy[EN_TORQUE].occurences);
- writeArray(329, _enemy[EN_ROTT1].occurences);
- writeArray(330, _enemy[EN_ROTT2].occurences);
- writeArray(331, _enemy[EN_ROTT3].occurences);
- writeArray(332, _enemy[EN_VULTF1].occurences);
- writeArray(333, _enemy[EN_VULTM1].occurences);
- writeArray(334, _enemy[EN_VULTF2].occurences);
- writeArray(335, _enemy[EN_VULTM2].occurences);
- writeArray(336, _enemy[EN_CAVEFISH].occurences);
- writeArray(339, _enemy[EN_VULTF2].isEmpty);
- writeArray(340, _enemy[EN_VULTM2].isEmpty);
- }
- // insane_unlock(); // FIXME
- _vm->_sound->stopAllSounds(); // IMUSE_StopAllSounds();
-
- delete _player;
-}
-
-int Insane::initScene(int sceneId) {
- debugC(DEBUG_INSANE, "initScene(%d)", sceneId);
-
- if (_needSceneSwitch)
- return 1;
-
- stopSceneSounds(_currSceneId); // do it for previous scene
- loadSceneData(sceneId, 0, 1);
- if (loadSceneData(sceneId, 0, 2)) {
- setSceneCostumes(sceneId);
- _sceneData2Loaded = 0;
- _sceneData1Loaded = 0;
- } else
- _sceneData2Loaded = 1;
-
- _currSceneId = sceneId;
-
- return 1;
-}
-
-void Insane::stopSceneSounds(int sceneId) {
- int flag = 0;
-
- debugC(DEBUG_INSANE, "stopSceneSounds(%d)", sceneId);
-
- switch (sceneId) {
- case 1:
- smlayer_stopSound(88);
- smlayer_stopSound(86);
- smlayer_stopSound(87);
- flag = 1;
- break;
- case 18:
- case 19:
- smlayer_stopSound(88);
- flag = 1;
- break;
- case 17:
- smlayer_stopSound(88);
- smlayer_stopSound(94);
- flag = 1;
- break;
- case 2:
- case 7:
- case 8:
- flag = 1;
- break;
- case 3:
- case 21:
- flag = 1;
- // break is omittted intentionally
- case 13:
- if (_actor[0].runningSound != 0)
- smlayer_stopSound(_actor[0].runningSound);
- _actor[0].runningSound = 0;
-
- if (_actor[1].runningSound != 0)
- smlayer_stopSound(_actor[1].runningSound);
- _actor[1].runningSound = 0;
-
- if (_currScenePropIdx != 0)
- shutCurrentScene();
-
- _currScenePropSubIdx = 0;
- _currTrsMsg = 0;
- _actor[0].defunct = 0;
- _actor[0].scenePropSubIdx = 0;
- _actor[0].field_54 = 0;
- _actor[1].defunct = 0;
- _actor[1].scenePropSubIdx = 0;
- _actor[1].field_54 = 0;
- if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
- smlayer_stopSound(59);
- smlayer_stopSound(63);
- } else {
- smlayer_stopSound(89);
- smlayer_stopSound(90);
- smlayer_stopSound(91);
- smlayer_stopSound(92);
- smlayer_stopSound(93);
- smlayer_stopSound(95);
- smlayer_stopSound(87);
- }
- break;
- case 4:
- case 5:
- case 6:
- smlayer_stopSound(88);
- smlayer_stopSound(86);
- flag = 1;
- break;
- case 24:
- smlayer_stopSound(90);
- break;
- case 9:
- case 10:
- case 11:
- case 12:
- case 14:
- case 15:
- case 16:
- case 20:
- case 22:
- case 23:
- break;
- }
- if (!flag)
- return;
-
- smlayer_setActorCostume(0, 2, 0);
- smlayer_setActorCostume(0, 0, 0);
- smlayer_setActorCostume(0, 1, 0);
- smlayer_setActorCostume(1, 2, 0);
- smlayer_setActorCostume(1, 0, 0);
- smlayer_setActorCostume(1, 1, 0);
-
- return;
-}
-
-void Insane::shutCurrentScene(void) {
- debugC(DEBUG_INSANE, "shutCurrentScene()");
-
- _currScenePropIdx = 0;
- _currTrsMsg = 0;
- _currScenePropSubIdx = 0;
- _actor[1].scenePropSubIdx = 0;
- _actor[1].defunct = 0;
-
- if (_actor[1].runningSound != 0) {
- smlayer_stopSound(_actor[1].runningSound);
- _actor[1].runningSound = 0;
- }
-
- _actor[0].scenePropSubIdx = 0;
- _actor[0].defunct = 0;
-
- if (_actor[0].runningSound != 0) {
- smlayer_stopSound(_actor[0].runningSound);
- _actor[0].runningSound = 0;
- }
-
- _battleScene = true;
-}
-
-
-// insane_loadSceneData1 & insane_loadSceneData2
-int Insane::loadSceneData(int scene, int flag, int phase) {
- if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))
- return 1;
-
- int retvalue = 1;
-
- debugC(DEBUG_INSANE, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
- //if (phase == 1) /// FIXME
- // insane_unlock();
- switch (scene) {
- case 1:
- smlayer_loadSound(88, flag, phase);
- smlayer_loadSound(86, flag, phase);
- smlayer_loadSound(87, flag, phase);
- smlayer_loadCostume(10, phase);
- break;
- case 4:
- case 5:
- case 6:
- smlayer_loadSound(88, flag, phase);
- smlayer_loadCostume(11, phase);
- break;
- case 3:
- case 13:
- switch(_currEnemy) {
- case EN_TORQUE:
- smlayer_loadSound(59, flag, phase);
- smlayer_loadSound(93, flag, phase);
- smlayer_loadCostume(57, phase);
- smlayer_loadCostume(37, phase);
- break;
- case EN_ROTT1:
- smlayer_loadSound(201, flag, phase);
- smlayer_loadSound(194, flag, phase);
- smlayer_loadSound(195, flag, phase);
- smlayer_loadSound(199, flag, phase);
- smlayer_loadSound(205, flag, phase);
- smlayer_loadSound(212, flag, phase);
- smlayer_loadSound(198, flag, phase);
- smlayer_loadSound(203, flag, phase);
- smlayer_loadSound(213, flag, phase);
- smlayer_loadSound(215, flag, phase);
- smlayer_loadSound(216, flag, phase);
- smlayer_loadSound(217, flag, phase);
- smlayer_loadSound(218, flag, phase);
- smlayer_loadSound(90, flag, phase);
- smlayer_loadCostume(26, phase);
- smlayer_loadCostume(16, phase);
- smlayer_loadCostume(17, phase);
- smlayer_loadCostume(27, phase);
- break;
- case EN_ROTT2:
- smlayer_loadSound(242, flag, phase);
- smlayer_loadSound(244, flag, phase);
- smlayer_loadSound(236, flag, phase);
- smlayer_loadSound(238, flag, phase);
- smlayer_loadSound(239, flag, phase);
- smlayer_loadSound(240, flag, phase);
- smlayer_loadSound(258, flag, phase);
- smlayer_loadSound(259, flag, phase);
- smlayer_loadSound(260, flag, phase);
- smlayer_loadSound(243, flag, phase);
- smlayer_loadSound(244, flag, phase);
- smlayer_loadSound(245, flag, phase);
- smlayer_loadSound(246, flag, phase);
- smlayer_loadSound(233, flag, phase);
- smlayer_loadSound(234, flag, phase);
- smlayer_loadSound(241, flag, phase);
- smlayer_loadSound(242, flag, phase);
- smlayer_loadSound(90, flag, phase);
- smlayer_loadCostume(28, phase);
- smlayer_loadCostume(16, phase);
- smlayer_loadCostume(17, phase);
- smlayer_loadCostume(42, phase);
- break;
- case EN_ROTT3:
- smlayer_loadSound(223, flag, phase);
- smlayer_loadSound(224, flag, phase);
- smlayer_loadSound(225, flag, phase);
- smlayer_loadSound(226, flag, phase);
- smlayer_loadSound(228, flag, phase);
- smlayer_loadSound(229, flag, phase);
- smlayer_loadSound(230, flag, phase);
- smlayer_loadSound(232, flag, phase);
- smlayer_loadSound(220, flag, phase);
- smlayer_loadSound(221, flag, phase);
- smlayer_loadSound(222, flag, phase);
- smlayer_loadSound(90, flag, phase);
- smlayer_loadCostume(15, phase);
- smlayer_loadCostume(16, phase);
- smlayer_loadCostume(17, phase);
- smlayer_loadCostume(43, phase);
- smlayer_loadCostume(47, phase);
- break;
- case EN_VULTF1:
- smlayer_loadSound(282, flag, phase);
- smlayer_loadSound(283, flag, phase);
- smlayer_loadSound(284, flag, phase);
- smlayer_loadSound(285, flag, phase);
- smlayer_loadSound(286, flag, phase);
- smlayer_loadSound(287, flag, phase);
- smlayer_loadSound(279, flag, phase);
- smlayer_loadSound(280, flag, phase);
- smlayer_loadSound(281, flag, phase);
- smlayer_loadSound(277, flag, phase);
- smlayer_loadSound(288, flag, phase);
- smlayer_loadSound(278, flag, phase);
- smlayer_loadSound(91, flag, phase);
- smlayer_loadCostume(29, phase);
- smlayer_loadCostume(33, phase);
- smlayer_loadCostume(32, phase);
- smlayer_loadCostume(37, phase);
- break;
- case EN_VULTM1:
- smlayer_loadSound(160, flag, phase);
- smlayer_loadSound(161, flag, phase);
- smlayer_loadSound(174, flag, phase);
- smlayer_loadSound(167, flag, phase);
- smlayer_loadSound(163, flag, phase);
- smlayer_loadSound(164, flag, phase);
- smlayer_loadSound(170, flag, phase);
- smlayer_loadSound(166, flag, phase);
- smlayer_loadSound(175, flag, phase);
- smlayer_loadSound(162, flag, phase);
- smlayer_loadSound(91, flag, phase);
- smlayer_loadCostume(30, phase);
- smlayer_loadCostume(33, phase);
- smlayer_loadCostume(32, phase);
- smlayer_loadCostume(36, phase);
- break;
- case EN_VULTF2:
- smlayer_loadSound(263, flag, phase);
- smlayer_loadSound(264, flag, phase);
- smlayer_loadSound(265, flag, phase);
- smlayer_loadSound(266, flag, phase);
- smlayer_loadSound(267, flag, phase);
- smlayer_loadSound(268, flag, phase);
- smlayer_loadSound(270, flag, phase);
- smlayer_loadSound(271, flag, phase);
- smlayer_loadSound(275, flag, phase);
- smlayer_loadSound(276, flag, phase);
- smlayer_loadSound(261, flag, phase);
- smlayer_loadSound(262, flag, phase);
- smlayer_loadSound(263, flag, phase);
- smlayer_loadSound(274, flag, phase);
- smlayer_loadSound(91, flag, phase);
- smlayer_loadCostume(31, phase);
- smlayer_loadCostume(33, phase);
- smlayer_loadCostume(32, phase);
- smlayer_loadCostume(35, phase);
- smlayer_loadCostume(46, phase);
- break;
- case EN_VULTM2:
- smlayer_loadSound(179, flag, phase);
- smlayer_loadSound(183, flag, phase);
- smlayer_loadSound(184, flag, phase);
- smlayer_loadSound(186, flag, phase);
- smlayer_loadSound(191, flag, phase);
- smlayer_loadSound(192, flag, phase);
- smlayer_loadSound(180, flag, phase);
- smlayer_loadSound(101, flag, phase);
- smlayer_loadSound(289, flag, phase);
- smlayer_loadSound(177, flag, phase);
- smlayer_loadSound(178, flag, phase);
- smlayer_loadSound(290, flag, phase);
- smlayer_loadSound(102, flag, phase);
- smlayer_loadSound(91, flag, phase);
- smlayer_loadCostume(34, phase);
- smlayer_loadCostume(33, phase);
- smlayer_loadCostume(32, phase);
- smlayer_loadCostume(44, phase);
- smlayer_loadCostume(45, phase);
- break;
- case EN_CAVEFISH:
- smlayer_loadSound(291, flag, phase);
- smlayer_loadSound(100, flag, phase);
- smlayer_loadSound(92, flag, phase);
- smlayer_loadCostume(39, phase);
- smlayer_loadCostume(40, phase);
- smlayer_loadCostume(41, phase);
- break;
- default:
- retvalue = 0;
- break;
- }
- smlayer_loadSound(64, flag, phase);
- smlayer_loadSound(65, flag, phase);
- smlayer_loadSound(66, flag, phase);
- smlayer_loadSound(67, flag, phase);
- smlayer_loadSound(68, flag, phase);
- smlayer_loadSound(69, flag, phase);
- smlayer_loadSound(70, flag, phase);
- smlayer_loadSound(71, flag, phase);
- smlayer_loadSound(72, flag, phase);
- smlayer_loadSound(73, flag, phase);
- smlayer_loadSound(74, flag, phase);
- smlayer_loadSound(75, flag, phase);
- smlayer_loadSound(76, flag, phase);
- smlayer_loadSound(77, flag, phase);
- smlayer_loadSound(78, flag, phase);
- smlayer_loadSound(79, flag, phase);
- smlayer_loadSound(80, flag, phase);
- smlayer_loadSound(81, flag, phase);
- smlayer_loadSound(82, flag, phase);
- smlayer_loadSound(83, flag, phase);
- smlayer_loadSound(84, flag, phase);
- smlayer_loadSound(85, flag, phase);
- smlayer_loadSound(86, flag, phase);
- smlayer_loadSound(87, flag, phase);
- smlayer_loadSound(62, flag, phase);
- smlayer_loadSound(63, flag, phase);
- smlayer_loadSound(60, flag, phase);
- smlayer_loadSound(61, flag, phase);
- smlayer_loadSound(315, flag, phase);
- smlayer_loadSound(316, flag, phase);
- smlayer_loadSound(317, flag, phase);
- smlayer_loadSound(98, flag, phase);
- smlayer_loadSound(318, flag, phase);
- smlayer_loadSound(96, flag, phase);
- smlayer_loadSound(97, flag, phase);
- smlayer_loadSound(95, flag, phase);
- smlayer_loadSound(89, flag, phase);
- smlayer_loadCostume(12, phase);
- smlayer_loadCostume(13, phase);
- smlayer_loadCostume(14, phase);
- smlayer_loadCostume(18, phase);
- smlayer_loadCostume(22, phase);
- smlayer_loadCostume(19, phase);
- smlayer_loadCostume(38, phase);
- smlayer_loadCostume(20, phase);
- smlayer_loadCostume(21, phase);
- smlayer_loadCostume(23, phase);
- smlayer_loadCostume(24, phase);
- smlayer_loadCostume(25, phase);
- break;
- case 21:
- case 24:
- case 25:
- smlayer_loadSound(223, flag, phase);
- smlayer_loadSound(224, flag, phase);
- smlayer_loadSound(225, flag, phase);
- smlayer_loadSound(226, flag, phase);
- smlayer_loadSound(228, flag, phase);
- smlayer_loadSound(229, flag, phase);
- smlayer_loadSound(230, flag, phase);
- smlayer_loadSound(232, flag, phase);
- smlayer_loadSound(90, flag, phase);
- smlayer_loadCostume(15, phase);
- smlayer_loadCostume(16, phase);
- smlayer_loadCostume(17, phase);
- smlayer_loadCostume(43, phase);
- smlayer_loadSound(62, flag, phase);
- smlayer_loadSound(63, flag, phase);
- smlayer_loadSound(60, flag, phase);
- smlayer_loadSound(61, flag, phase);
- smlayer_loadSound(315, flag, phase);
- smlayer_loadSound(316, flag, phase);
- smlayer_loadSound(317, flag, phase);
- smlayer_loadSound(98, flag, phase);
- smlayer_loadSound(318, flag, phase);
- smlayer_loadSound(96, flag, phase);
- smlayer_loadSound(97, flag, phase);
- smlayer_loadSound(95, flag, phase);
- smlayer_loadSound(89, flag, phase);
- smlayer_loadCostume(12, phase);
- smlayer_loadCostume(13, phase);
- smlayer_loadCostume(14, phase);
- smlayer_loadCostume(18, phase);
- smlayer_loadCostume(22, phase);
- break;
- case 17:
- smlayer_loadSound(88, flag, phase);
- smlayer_loadSound(94, flag, phase);
- break;
- case 2:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- case 12:
- case 14:
- case 15:
- case 16:
- case 18:
- case 19:
- case 20:
- case 22:
- case 23:
- break;
- default:
- retvalue = 0;
- }
- if (phase == 1) {
- _sceneData1Loaded = 1;
- }
- return retvalue;
-}
-
-void Insane::setSceneCostumes(int sceneId) {
- debugC(DEBUG_INSANE, "Insane::setSceneCostumes(%d)", sceneId);
-
- switch (sceneId) {
- case 1:
- smlayer_setActorCostume(0, 2, readArray(10));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
- smlayer_setFluPalette(_smush_roadrashRip, 0);
- setupValues();
- return;
- break;
- case 17:
- smlayer_setFluPalette(_smush_goglpaltRip, 0);
- setupValues();
- return;
- break;
- case 2:
- smlayer_setActorCostume(0, 2, readArray(10));
- setupValues();
- return;
- break;
- case 13:
- setEnemyCostumes();
- smlayer_setFluPalette(_smush_roadrashRip, 0);
- return;
- break;
- case 21:
- _currEnemy = EN_ROTT3; //PATCH
- setEnemyCostumes();
- _actor[1].y = 200;
- smlayer_setFluPalette(_smush_roadrashRip, 0);
- return;
- break;
- case 4:
- case 5:
- case 6:
- if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))
- smlayer_setActorCostume(0, 2, readArray(10));
- else
- smlayer_setActorCostume(0, 2, readArray(11));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1+190, _smlayer_room2);
- setupValues();
- return;
- break;
- case 7:
- case 8:
- writeArray(4, 0);
- return;
- }
-}
-
-void Insane::setEnemyCostumes(void) {
- int i;
-
- debugC(DEBUG_INSANE, "setEnemyCostumes(%d)", _currEnemy);
-
- if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
- smlayer_setActorCostume(0, 2, readArray(11));
- smlayer_setActorCostume(0, 0, readArray(13));
- smlayer_setActorCostume(0, 1, readArray(12));
- } else {
- smlayer_setActorCostume(0, 2, readArray(12));
- smlayer_setActorCostume(0, 0, readArray(14));
- smlayer_setActorCostume(0, 1, readArray(13));
- }
- smlayer_setActorLayer(0, 1, 1);
- smlayer_setActorLayer(0, 2, 5);
- smlayer_setActorLayer(0, 0, 10);
- smlayer_putActor(0, 2, _actor[0].x+11, _actor[0].y1+102, _smlayer_room2);
- smlayer_putActor(0, 1, _actor[0].x, _actor[0].y1+200, _smlayer_room2);
- smlayer_putActor(0, 0, _actor[0].x, _actor[0].y1+200, _smlayer_room2);
-
- if (_currEnemy == EN_CAVEFISH) {
- smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
- _actor[1].act[2].room = 1;
- _actor[1].act[1].room = 0;
- _actor[1].act[0].room = 0;
- _actor[1].act[2].animTilt = 1;
- _actor[1].field_8 = 98;
- _actor[1].act[2].state = 98;
- _actor[1].act[0].state = 98;
- _actor[1].act[1].state = 98;
-
- smlayer_putActor(1, 2, _actor[1].x + _actor[1].act[2].tilt - 17,
- _actor[1].y + _actor[1].y1 - 98, _smlayer_room2);
- } else if (_currEnemy == EN_TORQUE) {
- smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
- _actor[1].act[2].room = 1;
- _actor[1].act[1].room = 0;
- _actor[1].act[0].room = 0;
- _actor[1].field_8 = 1;
- _actor[1].act[2].state = 1;
- _actor[1].act[0].state = 1;
- _actor[1].act[1].state = 1;
- smlayer_putActor(1, 2, _actor[1].x + _actor[1].act[2].tilt - 17,
- _actor[1].y + _actor[1].y1 - 98, _smlayer_room2);
- } else {
- _actor[1].act[2].room = 1;
- _actor[1].act[1].room = 1;
- _actor[1].act[0].room = 1;
-
- if (_enemy[_currEnemy].costume4)
- smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
-
- if (_enemy[_currEnemy].costume5)
- smlayer_setActorCostume(1, 0, readArray(_enemy[_currEnemy].costume5));
-
- if (_enemy[_currEnemy].costume6)
- smlayer_setActorCostume(1, 1, readArray(_enemy[_currEnemy].costume6));
-
- _actor[1].field_8 = 1;
- _actor[1].act[2].state = 1;
- _actor[1].act[0].state = 1;
- _actor[1].act[1].state = 1;
-
- if (_actor[1].act[2].room != 0)
- smlayer_putActor(1, 2, _actor[1].x + _actor[1].act[2].tilt - 17,
- _actor[1].y + _actor[1].y1 - 98,
- _smlayer_room2);
- }
-
- if (_actor[1].act[1].room != 0)
- smlayer_putActor(1, 1, _actor[1].x, _actor[1].y + _actor[1].y1,
- _smlayer_room2);
-
- if (_actor[1].act[0].room != 0)
- smlayer_putActor(1, 0, _actor[1].x, _actor[1].y + _actor[1].y1,
- _smlayer_room2);
-
- smlayer_setActorLayer(1, 1, 1);
- smlayer_setActorLayer(1, 2, 5);
- smlayer_setActorLayer(1, 0, 10);
-
- _actor[1].damage = 0;
- _actor[1].x = 250;
- _actor[1].y = 300;
- _actor[1].cursorX = 0;
- _actor[1].tilt = 0;
- _actor[1].weapon = -1;
- _actor[1].weaponClass = 2;
- _enemy[_currEnemy].occurences++;
- _actor[1].maxdamage = _enemy[_currEnemy].maxdamage;
- _actor[1].enemyHandler = _enemy[_currEnemy].handler;
- _actor[1].animWeaponClass = 0;
- for (i = 0; i < 8; i++)
- _actor[1].inventory[i] = 0;
- _actor[0].damage = 0;
- _actor[0].x = 100;
- _actor[0].y = 200;
- _actor[0].weapon = INV_HAND;
- _actor[0].weaponClass = 2;
- _actor[0].animWeaponClass = 0;
- _actor[0].newFacingFlag = 2;
- _actor[0].curFacingFlag = 0;
- _actor[0].tilt = 0;
- _actor[0].field_8 = 1;
- _actor[0].act[2].state = 1;
- _actor[0].act[2].animTilt = 1;
- _actor[0].act[0].state = 0;
- _actor[0].act[1].state = 1;
- _actor[0].act[2].room = 1;
- _actor[0].act[1].room = 1;
- _actor[0].act[0].room = 1;
- _actor[0].cursorX = 0;
- _actor[0].defunct = 0;
- _actor[0].scenePropSubIdx = 0;
- _actor[0].field_54 = 0;
- _actor[0].runningSound = 0;
- _actor[0].lost = false;
- _actor[0].kicking = false;
- _actor[0].field_44 = false;
- _actor[1].inventory[_enemy[_currEnemy].weapon] = 1;
- _actor[0].field_48 = false;
- _actor[1].defunct = 0;
- _actor[1].scenePropSubIdx = 0;
- _actor[1].field_54 = 0;
- _actor[1].runningSound = 0;
- _actor[1].lost = false;
- _actor[1].kicking = false;
- _actor[1].field_44 = false;
- _actor[1].field_48 = false;
- if (_enemy[_currEnemy].initializer != -1)
- enemyInitializer(_enemy[_currEnemy].initializer, _actor[1].damage,
- _actor[0].damage, _actor[1].probability);
-
- smush_warpMouse(160, 100, -1);
-}
-
-void Insane::procPreRendering(void) {
- _smush_isSanFileSetup = 0; // FIXME: This shouldn't be here
-
- switchSceneIfNeeded();
-
- if (_sceneData1Loaded) {
- _val115_ = true;
- if (!_keyboardDisable) {
- smush_changeState(1);
- _keyboardDisable = 1;
- }
- } else {
- _val115_ = false;
- if (_keyboardDisable) {
- smush_changeState(0);
- _keyboardDisable = 0;
- }
- }
-
- _lastKey = getLastKey(1);
-}
-
-void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- int32 tmpSnd;
- bool needMore = false;
-
- if (!_keyboardDisable) {
- switch (_currSceneId) {
- case 12:
- postCase11(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- break;
- case 1:
- postCase0(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- if (!smlayer_isSoundRunning(88))
- smlayer_startSfx(88);
- smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
- if (_tiresRustle) {
- if (!smlayer_isSoundRunning(87))
- smlayer_startSfx(87);
- } else {
- smlayer_stopSound(87);
- }
- break;
- case 18:
- case 19:
- postCase17(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- smlayer_stopSound(95);
- smlayer_stopSound(87);
- smlayer_stopSound(88);
- if (!smlayer_isSoundRunning(88))
- smlayer_startSfx(88);
- break;
- case 17:
- postCase16(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- if (!smlayer_isSoundRunning(88))
- smlayer_startSfx(88);
- break;
- case 2:
- postCase1(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- break;
- case 3:
- postCase2(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- needMore = true;
- if (!smlayer_isSoundRunning(89)) {
- smlayer_startSfx(89);
- smlayer_soundSetPriority(89, 100);
- }
- tmpSnd = _enemy[_currEnemy].sound;
- if (!smlayer_isSoundRunning(tmpSnd)) {
- smlayer_startSfx(tmpSnd);
- smlayer_soundSetPriority(tmpSnd, 100);
- }
- smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
- smlayer_soundSetPan(tmpSnd, ((_actor[1].x+160)>>2)+64);
- if (!_tiresRustle) {
- smlayer_stopSound(87);
- } else {
- if (!smlayer_isSoundRunning(87))
- smlayer_startSfx(87);
- }
- break;
- case 21:
- postCase20(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- needMore = true;
- if (!smlayer_isSoundRunning(89)) {
- smlayer_startSfx(89);
- smlayer_soundSetPriority(89, 100);
- }
- tmpSnd = _enemy[_currEnemy].sound;
- if (!smlayer_isSoundRunning(tmpSnd)) {
- smlayer_startSfx(tmpSnd);
- smlayer_soundSetPriority(tmpSnd, 100);
- }
- smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
- smlayer_soundSetPan(tmpSnd, ((_actor[1].x+160)>>2)+64);
- break;
- case 4:
- case 5:
- postCase3(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- if (!smlayer_isSoundRunning(88))
- smlayer_startSfx(88);
- smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
- break;
- case 6:
- postCase5(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- if (!smlayer_isSoundRunning(88))
- smlayer_startSfx(88);
- smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
- break;
- case 7:
- case 8:
- postCase6(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- break;
- case 9:
- case 23:
- postCase8(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- break;
- case 10:
- postCase9(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- break;
- case 11:
- case 20:
- case 22:
- postCase10(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- break;
- case 14:
- postCase23(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- break;
- case 13:
- postCase12(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- needMore = true;
- if (!smlayer_isSoundRunning(89)) {
- smlayer_startSfx(89);
- smlayer_soundSetPriority(89, 100);
- }
- tmpSnd = _enemy[_currEnemy].sound;
- if (!smlayer_isSoundRunning(tmpSnd)) {
- smlayer_startSfx(tmpSnd);
- smlayer_soundSetPriority(tmpSnd, 100);
- }
- smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
- smlayer_soundSetPan(tmpSnd, ((_actor[1].x+160)>>2)+64);
- break;
- case 24:
- if (!smlayer_isSoundRunning(90)) {
- smlayer_startSfx(90);
- smlayer_soundSetPriority(90, 100);
- }
- postCase23(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- break;
- case 15:
- case 16:
- postCase14(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
- break;
- case 25:
- case 26:
- break;
- }
-
- if (_currScenePropIdx)
- postCaseAll(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
-
- _actor[0].frame++;
- _actor[0].act[3].frame++;
- _actor[0].act[2].frame++;
- _actor[0].act[1].frame++;
- _actor[0].act[0].frame++;
- _actor[1].act[3].frame++;
- _actor[1].frame++;
- _actor[1].act[2].frame++;
- _actor[1].act[1].frame++;
- _actor[1].act[0].frame++;
- }
-
- if (!_val115_) {
- smlayer_overrideDrawActorAt(&renderBitmap[0], renderBitmap[2], renderBitmap[3]);
- _isBenCut = 0;
- }
-
- if (_isBenCut)
- smlayer_drawSomething(renderBitmap, codecparam, 89, 56, 1, _smush_bencutNut, 0, 0, 0);
-
- if (!_keyboardDisable)
- _vm->processActors();
-
- if (needMore)
- postCaseMore(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
-
- _lastKey = 0;
- _tiresRustle = false;
-}
-
-void Insane::postCase11(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if (curFrame >= maxFrame && !_needSceneSwitch) {
- if (_firstBattle) {
- smush_setToFinish();
- } else {
- queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
- _continueFrame, 1300);
- }
- }
- _roadBranch = false;
- _roadStop = false;
-}
-
-void Insane::postCase0(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- turnBen(true);
-
- if (!curFrame || curFrame == 420)
- smlayer_setFluPalette(_smush_roadrashRip, 0);
-
- if (curFrame >= maxFrame)
- smush_rewindCurrentSan(1088, -1, -1);
-
- _roadBumps = false;
- _roadBranch = false;
- _roadStop = false;
- _benHasGoggles = false;
- _mineCaveIsNear = false;
- _continueFrame1 = curFrame;
-}
-
-void Insane::postCase17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if (curFrame >= maxFrame && !_needSceneSwitch) {
- if (_currSceneId == 18) {
- queueSceneSwitch(17, _smush_minedrivFlu, "minedriv.san", 64, 0,
- _continueFrame1, 1300);
- writeArray(9, 1);
- } else {
- queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
- _continueFrame1, 1300);
- writeArray(9, 0);
- }
- }
- _roadBranch = false;
- _roadStop = false;
-}
-
-void Insane::postCase16(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- char buf[12];
- int32 tmp;
-
- turnBen(true);
- sprintf(buf, "^f01%02o", curFrame & 0x3f);
- smlayer_showStatusMsg(-1, renderBitmap, codecparam, 180, 168, 1, 2, 0, "%s", buf);
- tmp = 400-curFrame;
-
- if (tmp < 0)
- tmp += 1300;
-
- sprintf(buf, "^f01%04d", tmp);
- smlayer_showStatusMsg(-1, renderBitmap, codecparam, 202, 168, 1, 2, 0, "%s", buf);
-
- sprintf(buf, "^f01%02o", curFrame & 0xff);
- smlayer_showStatusMsg(-1, renderBitmap, codecparam, 240, 168, 1, 2, 0, "%s", buf);
- smlayer_showStatusMsg(-1, renderBitmap, codecparam, 170, 43, 1, 2, 0, "%s", buf);
-
- smlayer_drawSomething(renderBitmap, codecparam, 0, 0, 1, _smush_bensgoggNut, 0, 0, 0);
-
- if (!_objectDetected)
- smlayer_drawSomething(renderBitmap, codecparam, 24, 170, 1,
- _smush_iconsNut, 23, 0, 0);
-
- if (!curFrame)
- smlayer_setFluPalette(_smush_goglpaltRip, 0);
-
- if (curFrame >= maxFrame) {
- smush_rewindCurrentSan(1088, -1, -1);
- smlayer_setFluPalette(_smush_goglpaltRip, 0);
- }
- _roadBumps = false;
- _mineCaveIsNear = false;
- _roadBranch = false;
- _roadStop = false;
- _objectDetected = false;
- _counter1++;
- _continueFrame1 = curFrame;
- if (_counter1 >= 10)
- _counter1 = 0;
-}
-
-void Insane::postCase1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- struct fluConf *flu;
-
- if ((curFrame >= maxFrame) && !_needSceneSwitch) {
- flu = &_fluConf[14 + _iactSceneId2];
- queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
- flu->startFrame, flu->numFrames);
- }
- _roadBranch = false;
- _roadStop = false;
-}
-
-void Insane::postCase2(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- turnBen(_battleScene != 0);
- turnEnemy(true);
-
- if (!curFrame)
- smlayer_setFluPalette(_smush_roadrashRip, 0);
-
- if (curFrame >= maxFrame)
- smush_rewindCurrentSan(1088, -1, -1);
-
- _roadBumps = false;
- _roadBranch = false;
- _roadStop = false;
- _continueFrame = curFrame;
-}
-
-void Insane::postCase20(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- turnBen(true);
- turnEnemy(true);
-
- if (curFrame >= maxFrame)
- smush_rewindCurrentSan(1088, -1, -1);
-
- _roadBumps = false;
- _roadBranch = false;
- _roadStop = false;
- _continueFrame = curFrame;
-}
-
-void Insane::postCase3(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))
- turnBen(false);
- else
- turnBen(true);
-
- if (_actor[0].x >= 158 && _actor[0].x <= 168) {
- if (!smlayer_isSoundRunning(86))
- smlayer_startSfx(86);
- } else {
- if (smlayer_isSoundRunning(86))
- smlayer_stopSound(86);
- }
-
- if (curFrame >= maxFrame) {
- if (_currSceneId == 4) {
- if (!_needSceneSwitch) {
- if (readArray(6)) {
- if (readArray(4))
- queueSceneSwitch(14, 0, "hitdust2.san", 64, 0, 0, 0);
- else
- queueSceneSwitch(14, 0, "hitdust4.san", 64, 0, 0, 0);
- } else {
- if (readArray(4))
- queueSceneSwitch(14, 0, "hitdust1.san", 64, 0, 0, 0);
- else
- queueSceneSwitch(14, 0, "hitdust3.san", 64, 0, 0, 0);
- }
- }
- } else {
- if (readArray(4)) {
- if (!_needSceneSwitch)
- queueSceneSwitch(15, 0, "vistthru.san", 64, 0, 0, 0);
- } else {
- writeArray(1, _posVista);
- smush_setToFinish();
- }
- }
- }
-
- _carIsBroken = false;
- _roadStop = false;
- _roadBranch = false;
- _iactSceneId = 0;
-}
-
-void Insane::postCase5(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- turnBen(true);
-
- if (_actor[0].x >= 158 && _actor[0].x <= 168) {
- if (!smlayer_isSoundRunning(86))
- smlayer_startSfx(86);
- } else {
- if (smlayer_isSoundRunning(86))
- smlayer_stopSound(86);
- }
-
- if (curFrame >= maxFrame) {
- if (readArray(4)) {
- if (!_needSceneSwitch)
- queueSceneSwitch(15, 0, "chasthru.san", 64, 0, 0, 0);
- } else {
- if (readArray(5)) {
- writeArray(1, _val57d);
- smush_setToFinish();
- } else {
- writeArray(4, 1);
- queueSceneSwitch(15, 0, "chasout.san", 64, 0, 0, 0);
- }
- }
- }
-
- _carIsBroken = false;
- _roadStop = false;
- _roadBranch = false;
- _iactSceneId = 0;
-}
-
-void Insane::postCase6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- struct fluConf *flu;
-
- if ((curFrame >= maxFrame) && !_needSceneSwitch) {
- if (_currSceneId == 8)
- flu = &_fluConf[7 + _iactSceneId2];
- else
- flu = &_fluConf[0 + _iactSceneId2];
-
- queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
- flu->startFrame, flu->numFrames);
- }
- _roadBranch = false;
- _roadStop = false;
-}
-
-void Insane::postCase8(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if (curFrame >= maxFrame && !_needSceneSwitch) {
- _actor[0].damage = 0;
-
- if (_firstBattle) {
- queueSceneSwitch(13, _smush_minefiteFlu, "minefite.san", 64, 0,
- _continueFrame, 1300);
- } else {
- if (_currSceneId == 23) {
- queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
- } else {
- queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
- _continueFrame, 1300);
- }
- }
- }
-
- _roadBranch = false;
- _roadStop = false;
-}
-
-void Insane::postCase9(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if (curFrame >= maxFrame && !_needSceneSwitch) {
- _actor[0].damage = 0;
- queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
- _continueFrame1, 1300);
- }
- _roadBranch = false;
- _roadStop = false;
-}
-
-void Insane::postCase10(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if (curFrame >= maxFrame && !_needSceneSwitch) {
- _actor[0].damage = 0;
-
- switch (_currSceneId) {
- case 20:
- writeArray(8, 1);
- queueSceneSwitch(12, 0, "liftgog.san", 0, 0, 0, 0);
- break;
- case 22:
- writeArray(1, _val54d);
- smush_setToFinish();
- break;
- default:
- if (_actor[0].inventory[_enemy[_currEnemy].weapon]) {
- queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
- _continueFrame, 1300);
- break;
- }
-
- switch (_enemy[_currEnemy].weapon) {
- case INV_CHAIN:
- _actor[0].inventory[INV_CHAIN] = 1;
- queueSceneSwitch(12, 0, "liftchay.san", 0, 0, 0, 0);
- break;
- case INV_CHAINSAW:
- _actor[0].inventory[INV_CHAINSAW] = 1;
- queueSceneSwitch(12, 0, "liftsaw.san", 0, 0, 0, 0);
- break;
- case INV_MACE:
- _actor[0].inventory[INV_MACE] = 1;
- queueSceneSwitch(12, 0, "liftmace.san", 0, 0, 0, 0);
- break;
- case INV_2X4:
- _actor[0].inventory[INV_2X4] = 1;
- queueSceneSwitch(12, 0, "liftbord.san", 0, 0, 0, 0);
- break;
- default:
- queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
- _continueFrame, 1300);
- break;
- }
- }
- }
-
- _roadBranch = false;
- _roadStop = false;
-}
-
-void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if (_actor[1].y <= 200) {
- initScene(3);
- _actor[1].y = 200;
-
- switch (_currEnemy) {
- case EN_ROTT2:
- turnBen(true);
-
- if (_enemy[EN_ROTT2].occurences <= 1)
- prepareScenePropScene(32, 0, 1);
- else
- prepareScenePropScene(33, 0, 1);
- break;
- case EN_ROTT3:
- turnBen(true);
-
- if (_enemy[EN_ROTT3].occurences <= 1)
- prepareScenePropScene(25, 0, 1);
- break;
- case EN_VULTF1:
- turnBen(true);
-
- if (_enemy[EN_VULTF1].occurences <= 1)
- prepareScenePropScene(2, 0, 1);
- break;
- case EN_VULTF2:
- turnBen(true);
-
- if (_enemy[EN_VULTF2].occurences <= 1)
- prepareScenePropScene(9, 0, 1);
- else
- prepareScenePropScene(16, 0, 1);
- break;
- case EN_VULTM2:
- if (_enemy[EN_VULTM2].occurences <= 1) {
- turnBen(false);
- prepareScenePropScene(18, 0, 1);
- _battleScene = false;
- } else
- turnBen(true);
- break;
- case EN_TORQUE:
- turnBen(false);
- writeArray(1, _posFatherTorque);
- smush_setToFinish();
- break;
- case EN_ROTT1:
- case EN_VULTM1:
- case EN_CAVEFISH:
- default:
- turnBen(true);
- break;
- }
- } else {
- switch (_currEnemy) {
- case EN_VULTM2:
- if (_enemy[EN_VULTM2].occurences <= 1)
- turnBen(false);
- else
- turnBen(true);
- break;
- case EN_TORQUE:
- turnBen(false);
- if (_actor[1].y != 300)
- prepareScenePropScene(57, 1, 0);
- break;
- default:
- turnBen(true);
- }
- _actor[1].y -= (_actor[1].y - 200) / 20 + 1;
- }
-
- turnEnemy(false);
-
- if (curFrame == 0)
- smlayer_setFluPalette(_smush_roadrashRip, 0);
-
- if (curFrame >= maxFrame)
- smush_rewindCurrentSan(1088, -1, -1);
-
- _roadBranch = false;
- _roadStop = false;
- _continueFrame = curFrame;
-}
-
-void Insane::postCase23(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if (curFrame >= maxFrame) {
- if (_currSceneId == 24) {
- queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
- } else {
- if (readArray(6) && readArray(4))
- queueSceneSwitch(16, 0, "limocrsh.san", 64, 0, 0, 0);
- else
- queueSceneSwitch(5, 0, "tovista2.san", 64, 0, 0, 290);
- }
- }
- _roadBranch = false;
- _roadStop = false;
-}
-
-void Insane::postCase14(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if (curFrame >= maxFrame) {
- if (_currSceneId == 16) {
- writeArray(4, 0);
- writeArray(5, 1);
- writeArray(1, _posBrokenCar);
- writeArray(3, _posBrokenTruck);
- smush_setToFinish();
- } else {
- switch (_tempSceneId) {
- case 5:
- queueSceneSwitch(6, 0, "toranch.san", 64, 0, 0, 530);
- break;
- case 6:
- queueSceneSwitch(4, 0, "tovista1.san", 64, 0, 0, 230);
- break;
- }
- }
- }
-
- _roadBranch = false;
- _roadStop = false;
-}
-
-void Insane::postCaseAll(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- struct sceneProp *tsceneProp;
-
- tsceneProp = &_sceneProp[_currScenePropIdx + _currScenePropSubIdx];
- if (tsceneProp->actor != -1) {
- if (_actor[tsceneProp->actor].field_54) {
- tsceneProp->counter++;
- if (!_actor[tsceneProp->actor].runningSound || ConfMan.getBool("subtitles")) {
- if (_actor[tsceneProp->actor].act[3].state == 72 &&
- _currTrsMsg) {
- _player->setPaletteValue(0, tsceneProp->r, tsceneProp->g, tsceneProp->b);
- _player->setPaletteValue(1, tsceneProp->r, tsceneProp->g, tsceneProp->b);
- _player->setPaletteValue(0, 0, 0, 0);
- smlayer_showStatusMsg(-1, renderBitmap, codecparam, 160, 20, 1, 2, 5,
- "^f00%s", _currTrsMsg);
- }
- }
- } else {
- _currScenePropSubIdx = tsceneProp->index;
- if (_currScenePropSubIdx && _currScenePropIdx) {
- tsceneProp = &_sceneProp[_currScenePropIdx + _currScenePropSubIdx];
- tsceneProp->counter = 0;
- if (tsceneProp->trsId)
- _currTrsMsg = handleTrsTag(tsceneProp->trsId);
- else
- _currTrsMsg = 0;
-
- if (tsceneProp->actor != -1) {
- _actor[tsceneProp->actor].field_54 = 1;
- _actor[tsceneProp->actor].act[3].state = 117;
- _actor[tsceneProp->actor].scenePropSubIdx = _currScenePropSubIdx;
- }
- } else {
- _currScenePropIdx = 0;
- _currTrsMsg = 0;
- _currScenePropSubIdx = 0;
- _actor[0].defunct = 0;
- _actor[1].defunct = 0;
- _battleScene = true;
- }
- }
- }
- _roadBranch = false;
- _roadStop = false;
- _continueFrame = curFrame;
-}
-
-void Insane::postCaseMore(byte *renderBitmap, int32 codecparam, int32 setupsan12,
- int32 setupsan13, int32 curFrame, int32 maxFrame) {
- if (_actor[0].weapon <= 7) {
- smlayer_drawSomething(renderBitmap, codecparam, 5, 160, 1, _smush_iconsNut,
- _actor[0].weapon + 11, 0, 0);
- }
-}
-
-}
-