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-rw-r--r--scumm/nut_renderer.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/nut_renderer.cpp b/scumm/nut_renderer.cpp
index 2bf61d05a9..d99d61f1a0 100644
--- a/scumm/nut_renderer.cpp
+++ b/scumm/nut_renderer.cpp
@@ -254,8 +254,6 @@ void NutRenderer::drawShadowChar(int c, int x, int y, byte color, bool useMask,
// This way we achieve the exact look as the original CMI had. However,
// the question remains whether they did it this way, too, or if there is
// some "font shadow" resource we don't know yet.
- // One problem remains: the fonts on the save/load screen don't have a
- // shadow. So how do we know whether to draw text with or without shadow?
int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };