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-rw-r--r--scumm/object.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp
index 31316e6002..8d0e08e875 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -240,7 +240,7 @@ void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
// FIXME: We used to assert here, but it seems that in the nexus
// in The Dig, this can happen, at least with old savegames, and
// it's safe to continue...
- warning("getObjectXYPos: Can't find object %d", object);
+ debug(0, "getObjectXYPos: Can't find object %d", object);
return;
}
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
@@ -1400,7 +1400,7 @@ void ScummEngine::setObjectState(int obj, int state, int x, int y) {
i = getObjectIndex(obj);
if (i == -1) {
- warning("setObjectState: no such object %d", obj);
+ debug(0, "setObjectState: no such object %d", obj);
return;
}
@@ -1462,7 +1462,7 @@ void ScummEngine::nukeFlObjects(int min, int max) {
ObjectData *od;
int i;
- warning("nukeFlObjects(%d,%d)", min, max);
+ debug(0, "nukeFlObjects(%d,%d)", min, max);
for (i = (_numLocalObjects-1), od = _objs; --i >= 0; od++)
if (od->fl_object_index && od->obj_nr >= min && od->obj_nr <= max) {
@@ -1477,8 +1477,7 @@ void ScummEngine_v6::enqueueObject(int objectNumber, int objectX, int objectY, i
BlastObject *eo;
if (_blastObjectQueuePos >= (int)ARRAYSIZE(_blastObjectQueue)) {
- warning("enqueueObject: overflow");
- return;
+ error("enqueueObject: overflow");
}
int idx = getObjectIndex(objectNumber);