diff options
Diffstat (limited to 'scumm/player_v2.h')
-rw-r--r-- | scumm/player_v2.h | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/scumm/player_v2.h b/scumm/player_v2.h index cb5e72dcc2..00dc43b419 100644 --- a/scumm/player_v2.h +++ b/scumm/player_v2.h @@ -26,6 +26,7 @@ #include "common/scummsys.h" #include "common/system.h" #include "scumm/music.h" +#include "sound/audiostream.h" class SoundMixer; @@ -72,7 +73,7 @@ struct channel_data { * This simulates the pc speaker sound, which is driven by the 8253 (square * wave generator) and a low-band filter. */ -class Player_V2 : public MusicEngine { +class Player_V2 : public AudioStream, public MusicEngine { public: Player_V2(ScummEngine *scumm, bool pcjr); virtual ~Player_V2(); @@ -84,6 +85,16 @@ public: virtual int getMusicTimer() const; virtual int getSoundStatus(int sound) const; + + int readBuffer(int16 *buffer, const int numSamples) { + do_mix(buffer, numSamples / 2); + return numSamples; + } + bool isStereo() const { return true; } + bool endOfData() const { return false; } + + int getRate() const { return _sample_rate; } + protected: bool _isV3Game; SoundMixer *_mixer; @@ -143,7 +154,6 @@ protected: int noiseFeedback, int16 *sample, uint len); private: - static void premix_proc(void *param, int16 *buf, uint len); void do_mix(int16 *buf, uint len); void set_pcjr(bool pcjr); |