diff options
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r-- | scumm/saveload.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index c578f59dfc..bd030f89a6 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -195,7 +195,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) { initBGBuffers(_scrHeight); - if ((_features & GF_AUDIOTRACKS) && _vars[VAR_MUSIC_TIMER] > 0) + if ((_features & GF_AUDIOTRACKS) && VAR(VAR_MUSIC_TIMER) > 0) _sound->startCDTimer(); CHECK_HEAP debug(1, "State loaded from '%s'", filename); @@ -659,19 +659,19 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) { s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32); - var120Backup = _vars[120]; - var98Backup = _vars[98]; + var120Backup = _scummVars[120]; + var98Backup = _scummVars[98]; // The variables grew from 16 to 32 bit. if (savegameVersion < VER_V15) - s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16); + s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt16); else - s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt32); + s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt32); if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea - _vars[120] = var120Backup; + _scummVars[120] = var120Backup; if (_gameId == GID_INDY4) - _vars[98] = var98Backup;; + _scummVars[98] = var98Backup;; s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte); |