aboutsummaryrefslogtreecommitdiff
path: root/scumm/saveload.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index c578f59dfc..bd030f89a6 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -195,7 +195,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
initBGBuffers(_scrHeight);
- if ((_features & GF_AUDIOTRACKS) && _vars[VAR_MUSIC_TIMER] > 0)
+ if ((_features & GF_AUDIOTRACKS) && VAR(VAR_MUSIC_TIMER) > 0)
_sound->startCDTimer();
CHECK_HEAP debug(1, "State loaded from '%s'", filename);
@@ -659,19 +659,19 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32);
- var120Backup = _vars[120];
- var98Backup = _vars[98];
+ var120Backup = _scummVars[120];
+ var98Backup = _scummVars[98];
// The variables grew from 16 to 32 bit.
if (savegameVersion < VER_V15)
- s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16);
+ s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt16);
else
- s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt32);
+ s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt32);
if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea
- _vars[120] = var120Backup;
+ _scummVars[120] = var120Backup;
if (_gameId == GID_INDY4)
- _vars[98] = var98Backup;;
+ _scummVars[98] = var98Backup;;
s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte);