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path: root/scumm/saveload.cpp
AgeCommit message (Expand)Author
2006-02-11Moved engines to the new engines/ directoryMax Horn
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
2006-02-04Actually active sprite table doesn't need to be saved.Travis Howell
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-14Print out save version and stored MD5 on debug level 2.Eugene Sandulenko
2006-01-10Get rid of unused variables and removed them from the save data ; FloodFill.u...Gregory Montoir
2005-11-20Update Commodore 64 palette table.Travis Howell
2005-11-15SCUMM 6 games use VAR_VOICE_MODE too, based on Sam & Max win32 disasm.Travis Howell
2005-11-07Fix for bug #1350645 (Playtime corrupted if save name is >=32 chars)Max Horn
2005-11-04Fix subtitle regressions.Travis Howell
2005-11-02To match the original v7/v8 interpreters, use BlastTexts to display the subti...Gregory Montoir
2005-11-01in v7/v8, remapPaletteColor() ignores color 255Gregory Montoir
2005-10-23Fix link error with --disable-heMax Horn
2005-10-22Gee, should pay more attention and read comments I myself added years ago...Max Horn
2005-10-22V7 savegames actually aren't supported; fix commentMax Horn
2005-10-22Got rid of 'ref' code (or rather: hack) in the save/load systemMax Horn
2005-10-22Reduce header dependencies (for quicker recompiles)Max Horn
2005-10-22No need to pass savegameVersion to saveOrLoad, the serializer already knows itMax Horn
2005-10-22Load/Save palette correctly in HE99 games.Travis Howell
2005-10-21Turn class Sound into a SerializableMax Horn
2005-10-21Started to make the save/load system slightly more object orientedMax Horn
2005-10-19HE games require _arraysSlots and sound resource 1 to be saved.Travis Howell
2005-10-18Added flood fill support. Pajama2 puzzle seems to be ok nowGregory Montoir
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-17Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...Max Horn
2005-10-14Slightly better that way.Gregory Montoir
2005-10-14Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is eq...Gregory Montoir
2005-10-13Add possibility to see exact md5s of your game and save when they don'tEugene Sandulenko
2005-10-13Improved savefile error handling:Marcus Comstedt
2005-10-12Updated info savegame chunk:Johannes Schickel
2005-10-01Patch #1259034 (Scumm Savegame Informations)Max Horn
2005-09-02cleanupGregory Montoir
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
2005-05-26Fix bad endian bug in thumbnails codeMax Horn
2005-05-23Add Sprite class and move over related functions.Travis Howell
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
2005-05-21Add patch from cyx for:Travis Howell
2005-05-18Add C64 palette.Eugene Sandulenko
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
2005-05-13Comment typo.Torbjörn Andersson
2005-05-11Broke HE70 saved games too, due to activity.Travis Howell
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
2005-05-09Last part of patch #1163026 (Thumbnails for ScummEngine)Max Horn
2005-04-26Added a few more commentsMax Horn
2005-04-26Fixed incorrect use of kMainVirtScreenMax Horn