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Diffstat (limited to 'scumm/script_v5.cpp')
-rw-r--r-- | scumm/script_v5.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index 634c295d60..8301c7e15b 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1279,6 +1279,10 @@ void Scumm_v5::o5_loadRoom() { int room; room = getVarOrDirectByte(0x80); + + // FIXME nasty hack to make indy have right costume + if ((_gameId == GID_INDY3_256) && (_currentRoom == 6) && (_currentScript == 1)) + _actors[1].setActorCostume(10); // For small header games, we only call startScene if the room // actually changed. This avoid unwanted (wrong) fades in Zak256 |