diff options
Diffstat (limited to 'scumm/script_v8.cpp')
-rw-r--r-- | scumm/script_v8.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 2b1e39c6fb..c98bc8bb12 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -201,7 +201,7 @@ void Scumm_v8::setupOpcodes() OPCODE(o6_stopScript), OPCODE(o6_jumpToScript), // FIXME - is this right? "O_CHAIN_SCRIPT" OPCODE(o6_dummy), // FIXME - O_RETURN ? WTF is this, why don't they use the stack? - OPCODE(o6_startObject), + OPCODE(o6_startObjectEx), /* 80 */ OPCODE(o6_stopObjectScript), // FIXME - is this right? OPCODE(o6_cutscene), @@ -294,7 +294,7 @@ void Scumm_v8::setupOpcodes() OPCODE(o6_invalid), /* C8 */ OPCODE(o6_startScript), // FIXME - this function returns something in V8 ! - OPCODE(o6_startObject), + OPCODE(o6_startObjectEx), OPCODE(o6_pickOneOf), OPCODE(o6_pickOneOfDefault), /* CC */ |