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-rw-r--r--scumm/scumm.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 5e7e433560..fc63094b5e 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1008,8 +1008,8 @@ ScummEngine_v6::ScummEngine_v6(GameDetector *detector, OSystem *syst, const Scum
_smushFrameRate = 0;
}
-ScummEngine_v7he::ScummEngine_v7he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
- : ScummEngine_v6he(detector, syst, gs, md5sum) {
+ScummEngine_v70he::ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
+ : ScummEngine_v60he(detector, syst, gs, md5sum) {
_win32ResExtractor = new Win32ResExtractor(this);
}
@@ -2837,11 +2837,11 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
break;
case 71:
case 70:
- engine = new ScummEngine_v7he(detector, syst, game, md5sum);
+ engine = new ScummEngine_v70he(detector, syst, game, md5sum);
break;
#endif
case 60:
- engine = new ScummEngine_v6he(detector, syst, game, md5sum);
+ engine = new ScummEngine_v60he(detector, syst, game, md5sum);
break;
default:
engine = new ScummEngine_v6(detector, syst, game, md5sum);