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-rw-r--r--scumm/scumm.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 51f384ec6e..66192263f9 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -783,7 +783,6 @@ static SubstResFileNames substResFileNameTable[] = {
{ "puttzoo", "Zoo Demo", kGenMac },
{ "samnmax.000", "Sam & Max Data", kGenAsIs },
{ "samnmax.000", "Sam & Max Demo Data", kGenAsIs },
- { "samnmax.000", "samnmax.sm0", kGenAsIs }, // Fixes MD5 detection
{ "samnmax", "ramnmax", kGenPC }, // Used in some releases of Russian Sam'n'Max
{ "samnmax", "samdemo", kGenPC },
{ "samnmax", "snmdemo", kGenPC },
@@ -2727,7 +2726,7 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) {
detectName[0] = '\0';
// TODO: we need to add cache here
- for (int method = 0; method < 6; method++) {
+ for (int method = 0; method < 7; method++) {
switch (method) {
case 0:
strcpy(detectName, "00.LFL");
@@ -2750,6 +2749,10 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) {
strcpy(detectName, base);
strcat(detectName, ".000");
break;
+ case 6:
+ strcpy(detectName, base);
+ strcat(detectName, ".sm0");
+ break;
}
strcpy(tempName, detectName);
@@ -3061,7 +3064,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
int substLastIndex = 0;
bool found = false;
- for (int method = 0; method < 5 && !found; method++) {
+ for (int method = 0; method < 6 && !found; method++) {
switch (method) {
case 0:
strcpy(detectName, name);
@@ -3081,6 +3084,10 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
strcpy(detectName, name);
strcat(detectName, ".he0");
break;
+ case 5:
+ strcpy(detectName, name);
+ strcat(detectName, ".sm0");
+ break;
}
strcpy(tempName, detectName);